VerdExNeon Posted June 16, 2014 Posted June 16, 2014 (edited) So I made a modpack called Verde's Technological Modpack [http://www.technicpack.net/api/modpack/verdes-technological-modpack] the problem is that when i try to load it the game immediately closes and I'm not sure why. I'm very new to this so any help to get this to work is very appreciated. I also don't know what I need to show so saying it will help me get what needs to be done done. Edited June 17, 2014 by VerdExNeon
Discord Moderator plowmanplow Posted June 17, 2014 Discord Moderator Posted June 17, 2014 Starting with 1.6 Forge does not use a coremods folder in any way. All mods belong in the mods folder. Your mods require Forge Multipart and the launcher downloads that automatically, but it is retrieving an old version. You should download Forge Multipart #250 for Forge/MC 1.6.4 and put it in the mods1.6.4 folder. You are missing the AutoUtils mod which is a dependency for Chisel. You are missing the ImmibisCore mod which is a dependency for Dimensional Anchors. You have the ExtraBees mod which is for an ancient version of Forge/MC. Get the author's most recent offering called Binnie Mods. You are missing the Numina mod which is a dependency for Modular Powersuits. You have included the RedPower mod which is for Forge/MC 1.4.7. There is no updated version. The spiritual successor to RP2 is ProjectRed which works well in 1.6.4. You have not included the contents of your config folder in the modpack archive. This should be included in an completed modpack. Once your pack is working locally you will find a config folder in your modpack's folder containing config files for each mod. Include this folder and its contents.
VerdExNeon Posted June 18, 2014 Author Posted June 18, 2014 Starting with 1.6 Forge does not use a coremods folder in any way. All mods belong in the mods folder. Your mods require Forge Multipart and the launcher downloads that automatically, but it is retrieving an old version. You should download Forge Multipart #250 for Forge/MC 1.6.4 and put it in the mods1.6.4 folder. You are missing the AutoUtils mod which is a dependency for Chisel. You are missing the ImmibisCore mod which is a dependency for Dimensional Anchors. You have the ExtraBees mod which is for an ancient version of Forge/MC. Get the author's most recent offering called Binnie Mods. You are missing the Numina mod which is a dependency for Modular Powersuits. You have included the RedPower mod which is for Forge/MC 1.4.7. There is no updated version. The spiritual successor to RP2 is ProjectRed which works well in 1.6.4. You have not included the contents of your config folder in the modpack archive. This should be included in an completed modpack. Once your pack is working locally you will find a config folder in your modpack's folder containing config files for each mod. Include this folder and its contents. okay so i followed all of this and i updated. Now i'm having a problem with it crashing while n the loading screen. Could you check to see if it's because of the pack cause it may just be my computer. (Thanks for your help though )
Discord Moderator plowmanplow Posted June 18, 2014 Discord Moderator Posted June 18, 2014 As I mentioned, Forge Multipart goes in "mods1.6.4" not the "mods" folder. You have left the Red Power mod in your pack. This MUST be removed, as I mentioned in the last post. You have added Project Red, but somehow gotten an old version of the mod. The downloads available from the project's website are much newer. They are listed as "dev" builds (they are red), but you MUST be using those as they have some critical fixes from the version you have: http://projectredwiki.com/wiki/Version_archive#Downloads You still have not included any config files in your pack. This needs to be done. The default configs have a number of conflicts between ProjectRed and Factorization.
VerdExNeon Posted June 18, 2014 Author Posted June 18, 2014 As I mentioned, Forge Multipart goes in "mods1.6.4" not the "mods" folder. You have left the Red Power mod in your pack. This MUST be removed, as I mentioned in the last post. You have added Project Red, but somehow gotten an old version of the mod. The downloads available from the project's website are much newer. They are listed as "dev" builds (they are red), but you MUST be using those as they have some critical fixes from the version you have: http://projectredwiki.com/wiki/Version_archive#Downloads You still have not included any config files in your pack. This needs to be done. The default configs have a number of conflicts between ProjectRed and Factorization. Oops Oops I tried to avoid the red ones cause they're unstable but i guess i don't have a choice Again, oops Sorry i really need to double check things more often
Discord Moderator plowmanplow Posted June 18, 2014 Discord Moderator Posted June 18, 2014 Heh, no worries. After you go through that process 400-500 times it gets to be second nature.
VerdExNeon Posted June 18, 2014 Author Posted June 18, 2014 Heh, no worries. After you go through that process 400-500 times it gets to be second nature. Thank you sir now it is up and running
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