MrCaptainWTF Posted July 14, 2014 Posted July 14, 2014 Hey, I've just completed a big reactor reactor, and I've noticed that it outputs RF only. So how do I convert it to an energy that will be accepted by AE?
Gobs Posted July 14, 2014 Posted July 14, 2014 Just use Thermal Expansion's energy ducts and the power type will be automatically converted when and where needed.
MrCaptainWTF Posted July 14, 2014 Author Posted July 14, 2014 Do you mean the energy conduits? Because I just hooked them up to the bottom of my controller and it is still offline, even though it is actually connecting to it.
Curunir Posted July 14, 2014 Posted July 14, 2014 Try Redstone Energy Conduits. One end needs to connect to a Reactor Power Tap, the other to the machine that requires power. There has to be an unbroken line of Conduits, and your Reactor also has to run. Using at least one Energy Cell as a power buffer is recommended, to keep things running in case you need to tinker with the Reactor.
Digdug83 Posted July 15, 2014 Posted July 15, 2014 AE machines accept EU, RF, and MJ power. REC's like Curunir said or use a tesseract (although I'm not sure if the reactor power tap can connect directly to a tesseract or not, ME controllers can).
EvilOwl Posted July 15, 2014 Posted July 15, 2014 Conduits work, energy cells work, tesseracts work on my controller. A tesseract on the reactor power tap is also working.
Moderators AetherPirate Posted July 15, 2014 Moderators Posted July 15, 2014 And if your reactor is pumping out more than 10,000 RF, you'll need that Tesseract, or multiple power taps to avoid wasting power.
Autocthon Posted July 15, 2014 Posted July 15, 2014 And if your reactor is pumping out more than 10,000 RF, you'll need that Tesseract, or multiple power taps to avoid wasting power. I would imagine that given tesseracts have a 25% power loss on the output end you'd want a minimum 13333 power output on your reactor before you switch to a conduit.
Moderators AetherPirate Posted July 16, 2014 Moderators Posted July 16, 2014 I thought that was only inter-dimensional, does that 25% hit occur even going overworld location A to overworld location B?
Digdug83 Posted July 16, 2014 Posted July 16, 2014 I thought it was 20% actually, but the loss is constant regardless of source/destination dimension. I rather think 25% is too high (10 seems a nice number to me) but in the end it's peanuts anyway I suppose.
Moderators AetherPirate Posted July 16, 2014 Moderators Posted July 16, 2014 25% seems high to me for same dimension. I may edit the config file for that.
Digdug83 Posted July 16, 2014 Posted July 16, 2014 Unless you can add in the line it's been removed from the config file. I would have edited it otherwise
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now