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Autocthon

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Everything posted by Autocthon

  1. Basically the whole point of galacticraft is to say "I created a sustainable colony in space" and then walk away. Though in theory it would be much much harder if it was the only mod. It would also take so much longer and be so much more of a hassle. Dim vision o na helmet tends to happen in my experience form having night vision. It bugs out in a few dimensions (most notably Dimensional Doors pocket dimensions.)
  2. Deserts are the other area Forgot they have passive cooling disabled, and tha does make advanced panel dangerous in some areas of the overworld. However any other heat issues are a bug... or the lack of heat issues are a bug. Either way there's a bug somewhere >.<
  3. Everything maxed. The nether is the only heat issue, and heat never built up more than one tick of heat in the overworld. Days.
  4. Tesseracts are efficient if you need 10k on the ouptut and produce more than 12,500RF per tick. If you have a "megareactor" producing particularly excessive amounts of power tesseracts are especially useful because you can just hook em up everywhere in the base and never run a cable again.
  5. I used Kinetic Generator + Basic Solar Panel + Sprint Assist + Jump Assist as a module package for days without any form of cooling modules. Only when I went into the nether did heat dissipation become an issue.
  6. IIRC the only enchantable piece in MPS is the power tool. all other have enchanting disabled, and modules cover all potential enchantments. For the power tool the only possible enchantments are Silk Touch and Lucky(?) IIRC
  7. Pretty sure the sludge boiler makes grass and mycelium blocks. I know it makes mycelium anyway.
  8. My brother and I used a combination of fluid level emitters (to maintain a constant non-trivial volume of fluid in the system) and fluid exports into transposers (to keep transposers topped off with just about everything) however I'd have to go in game and look at the exact design. I know that some things are mildly buggy but you should be able to fill a fluid transposer using the ME system with no issues. Of course I prefer a very simple system of "make X fluid until you cap out Y storage in the system" (at which point the ME system will no longer import fluid). Then have it pump into a transposer for each type. At which point the automation works, however I don't remember exactly how we automated, I do remember it involving crafting terminals. It's been a while since I was on. I'll go look and recreate at some point. In the end it works out to being able to craft correctly, it just doesn't involve creating liquids "on demand" through a crafting terminal.
  9. Such complicated designs to create such a simple system. Cannot for the life of me figure out why you don't just use ME connections everywhere since you already have the system up.
  10. I find going straight ME system works, and separating the liquid portion production from the item. Items-> Crucible (one crucible for each fluid is an option) -> Fluid into ME network -> Fluid and items into Transposer (have one transposer for each fluid to keep this efficient) -> Final product The upside with this is you can have interfaces on the transposers so they can build to order.
  11. TBH I'd use the extruder over actually mining the obsidian. I was just pointing uout that you said the only way to get the netherrrack. Though I do tend to have a farm off teh ground long before I bother with the nether lol If only because automated char production always seems far more useful than getting next tier power transfer.
  12. You made a mistake. You can produce netherrack with a sludge boiler and nether bricks from netherrack. Bonus points you'll also get tons of clay. <3 Clay (and the soul sand... and the mycelium for a mushroom farm because why not).
  13. I would imagine that given tesseracts have a 25% power loss on the output end you'd want a minimum 13333 power output on your reactor before you switch to a conduit.
  14. I don't really think Myst or DD are very well fitting for tekkit. I mean the yexist to get around some limitations that other packs haven't fixed yet. But then again I don;t use either OR EE. So yah. I might be a little oldschool.
  15. I suppose that's true. I do however have the opposite problem more often than not in that my system settings are perfectly happy to give java an exorbitant amount of memory but my the throttle in the technic config blocks it off. But then again I made those changes a long long time ago and haven't had to think about it for a while.
  16. The very first thing you should check is how much memory you have allocated to minecraft. The gear symbol on the launcher next to the close window button has the controls when you click it.
  17. I believe he's talking about the addition of NEI to the inventory screen and the additional block information enabled by (whatever mod it is) that shows up top center. I know by default that NEI tends to gravitate toward utility/cheat mode which is just a quick look through the options menu (option button lower left of inventory screen).
  18. I for one am quite hapy with the sustainable power options in tekkit as is. In fact my reactors are wildly resource positive running drills, and their runoff maintains a base reactor and then some. Need more drills though. Was quantum armour that much better than power armour?
  19. The big sticking point was removal of IC2 and making BC pretty much defunct in-pack. For the most part everything is still in the pack that you remember, just under slightly different designs.
  20. That could actually be an issue with MAC size (actions per second) as well. That said yah not having stuff being made super fast could be a pain I suppose. My solution was to pick out the most time consuming stuff (Glass is used in just about everything) on auto. Took out most of teh roadblocks. Admiottedly we set up a massive bank of auto-processing taking up most of my vaultspace to go with the DSUs.
  21. Are you capping storage space at all? I mean I'm hardly perfect but running out of resources became very hard very quickly with the system my brother and I put together.
  22. My vault is the opposite of flashy so I'll make another flashier version if for no reason short of "I have the resources to build this and my giant reactor to power it (while it remains empty)"
  23. Actually I'm trying to figure out whether diamond may be better form an efficiency standpoint in terms of output (better heat->power ration from what I can tell) but I'm working on it. I finally have the material for the baseplate lol I'm gonna build it one row at a time and start by optimizing the baseplate, since vertical growth should have minimal effect on the heat of the reactor itself. The result is going to be a massively huge reactor hopefully with good stats.
  24. I had a rainbow line of multiple high resonant tanks for a while. Then my brother decided he'd rather keep liquids in ME storage. At least I convinced him to build a deep storage vault. Maybe I have him keep giant pillars of resonant tanks in the vault.
  25. IIRC it may actually be a display error. Supposedly only sacred rubber trees gained from dungeon chests can grow into the megatree (by default). But that may be outdated knowledge.
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