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Posted

So, I was under the impression that making any real code change or patches to the individual mods on a server would (at the very least) invalidate the Modpack for the purposes of the player's client knowing what to download/versioning.

 

Example: Let's say I was running a Tekkit server and I created a patch to fix a bug in Galacticraft, or one of the other mods. How do servers handle patching bugs without affecting a player's client from seeing it as a different version/needing specific files for just that server?

 

If this doesn't make any sense... don't be surprised. Clearly, I'm new to the Technic platform.

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Posted

The mod versions are reported to Forge by the mods themselves. As long as that reported version number doesn't change the client will not fail the synchronization check with the server.

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