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Posted

Hi,

 

I went on MCEdit to cut out some blocks to make room for a particle accelerator that I was going to make. So I start my server back up, and the hole is there that I made, however, it lags to the extreme. Only 1-2fps. I have been running it for a few days and it has been fine, up until this point where I edited some blocks out. I went back into MCEdit and put the blocks back, but that didn't fix the lag.

 

I have about 3/4 gb dedicated to the server (out of my 8gb) and I have an FX-8350 CPU.

 

It's unplayable, and me and my friends want to build the particle accelerator.

Posted

I would try using one of the current Dev builds of MCEdit: https://bitbucket.org/codewarrior0/mcedit/downloads/

 

Make sure that MCEdit does it's lighting recalculations.

 

I downloaded the most recent build and loaded up my server world. However, I didn't spawn on my server spawn, I spawned a few hundred blocks away. When I went towards our houses/buildings/etc. everything did not render in. It stopped at a certain point. Also, how would I make sure that MCEdit does that?

Posted

Generally you'll see it doing lighting calculations when you go to save the world. There's also a button (under the chunk tool, if im not mistaken) to manually tell it to re-do lighting calculations.

Posted

Generally you'll see it doing lighting calculations when you go to save the world. There's also a button (under the chunk tool, if im not mistaken) to manually tell it to re-do lighting calculations.

 

I did this, I selected the chunks where I thought my buildings were. When I say thought, it's because MCEdit just spawns me in at a random place (which is only a short walk from where my house is) and then when I get near to where I think my house is (recognisable by the biomes) the world just stops. And there is what looks like an orange barrier. How to fix this?

 

And the lighting chunks did not work. I still get 1-2fps on my server.

Posted (edited)

Not sure what to tell ya besides post this issue on the tracker Edit:if this is a vanilla copy of Tekkit, link at top of page, ensure you include a launcher log.

Edited by Kalbintion

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