gotyaoi Posted May 13, 2012 Posted May 13, 2012 Hmm... Well, the first thing I tried was just to paint on the color at 75%, which looks fine in the texture file, but it just looked completely opaque in-game. I didn't change the texture file, but I did change the render pass, and now the opacity shows up in-game. But I was just doing that on the background layer. Is there some setting that I was missing? Using GIMP by the way.
jakj Posted May 13, 2012 Posted May 13, 2012 Huh.......interesting. That makes no sense. I just went and changed the entire terrain.png to 50% opaque and it did nothing, but removing entire bits of a texture does cause a hole to appear in rendering. How the fuck did Notch manage to get it to do that? The alpha channel encodes the opacity. How can it correctly render 0% opacity and 100% opacity but nothing between? I don't even know...
gotyaoi Posted May 14, 2012 Posted May 14, 2012 Didn't get to the recipe yet. Got a little sidetracked trying to make panes. Turns out that will be harder than one might think. Made a thread in the main mod area, source and download are linked there.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now