Original_Grendal Posted October 19, 2014 Posted October 19, 2014 (edited) I was not exactly sure where to ask this, please redirect me if required-- I have a small, private B team server. I am by no means a practiced techno wizard so excused the lack of proper terms. A player killed an enderman and then came to a laggy halt. It effected the entire server somewhat, but the immediate chunk where it happened claims there are now 5200+ enities existing. This is not an out of the way chunk or anything. Is there a way/plugin to wipe out those entities in that chunk? Having all players leave that area unloads the chunk and relieves the lag, but to return brings all the entities back as well. I really am not sure what or how much info is needed here, but will provide all I can. Thanks in advance for your guidance, Grendal PS-- They are invisible entities, if that makes any difference Edited October 19, 2014 by Original_Grendal
planetguy Posted October 19, 2014 Posted October 19, 2014 The chunk probably got corrupted. It sounds like the block data got shifted into the entity data section or something. Try deleting the chunk with a NBT editor or MCEdit.
Original_Grendal Posted October 20, 2014 Author Posted October 20, 2014 Thanks for the response Planetguy! Ultimately I rolled it back to before the hiccup happened. Another question, when a chunk corrupts like that, is it a random thing or will that same chunk be prone to corruption? Sorry for the noob questions, but the techno wizardry isn't my forte.
planetguy Posted October 20, 2014 Posted October 20, 2014 Often it's caused by whatever is built at a place - if the player rebuilds the same structure or machine that corrupted the world, it might corrupt again, although in your case it doesn't sound like players built anything there to cause a crash, so it's probably a random thing.
Kalbintion Posted October 21, 2014 Posted October 21, 2014 Entities can also be killed with /cofh killall <entity_name> (replace <entity_name> with the offending entity name) as well as being removed with MCEdit (no need to delete that chunk) - also, if you have technical issues (crashing, etc) in the future, post on the tracker, link at top of page or in signature below.
islands420 Posted October 21, 2014 Posted October 21, 2014 I had this exact same problem, happened to me when the server had a power outage, it shifted some entities a chuck over and started filling my console with wrong location, cofh killall worked well for me thanks K
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now