I have noticed that in SMP Tekkit 1.1.4 the integrated circuit, Timer, does not work correctly. First of all the animation is bugged and it just stays in one place but more importantly the timing doesn't even work. If I set the time per pulse to above 7 seconds it will still only pulse for 7 seconds max. In SSP Tekkit it works fine. I am trying to make a potion system but I need a pulse that will stay for 20 seconds. The system works perfectly in SSP so I don't know if it is a SMP bug or it is the server's fault. If there is no fix, does anyone know how to make a pulse lengthener that can last 20 seconds?
Question
zchryfrk
I have noticed that in SMP Tekkit 1.1.4 the integrated circuit, Timer, does not work correctly. First of all the animation is bugged and it just stays in one place but more importantly the timing doesn't even work. If I set the time per pulse to above 7 seconds it will still only pulse for 7 seconds max. In SSP Tekkit it works fine. I am trying to make a potion system but I need a pulse that will stay for 20 seconds. The system works perfectly in SSP so I don't know if it is a SMP bug or it is the server's fault. If there is no fix, does anyone know how to make a pulse lengthener that can last 20 seconds?
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