Jump to content
  • 0

3.0.4 Volcano Rendering Errors (Screenshots Included)


nerdnosyd

Question

Launcher/pack Version: 3.0.4

Operating System: MineOS Crux Linux 64bit

Version of Java:

mc:minecraft/ $ java -version

java version "1.7.0"

Java SE Runtime Environment (build 1.7.0-b147)

Java HotSpot Client VM (build 21.0-b17, mixed mode)

Description of Problem:

This volcano didn't fully render:

IpXrph.jpg

Floating vines:

DIXVMh.jpg

My attempt to worldedit //regen made it worse:

kzJZah.jpg

Error Messages:

none

Link to pastebin of log:

n/a

I'm going to attempt to remove the chunks via mcedit and let the server spit them out again. Hopefully I'll get a full fledge volcano but worse case scenario is I get more swamp... or mcedit crashes.

Edit:

Leaving the area, deleting the chunks in MC edit and coming back resulted in this:

DoubleEdit:

Client rendering issues, it went back to looking like the first screenshot.

Link to comment
Share on other sites

5 answers to this question

Recommended Posts

  • 0

This appears to still be an issue in 3.1.2. If I enter these areas where volcano blocks are missing, I start to do the infinite skip-in-place dance. However, if I place blocks- any blocks- within the un-rendered volcano's space, the blocks will turn to basalt and complete the render, fixing that particular area. I can then walk on top of those blocks without skipping. Although this works to repair the missing blocks, it only works one block at a time which isn't a very practical solution. :)

Is there an update, work-around, or a fix for this bug?

Thanks for a great modpack. I am completely re-addicted to Minecraft! ;)

Link to comment
Share on other sites

  • 0

Ah, thanks... I am new to running these servers so i am not familiar with what the long-standing issues are versus the old issues (which may have been resolved since.) I wonder if I tried to use worldedit to fill in the area with stone and then chisel the volcano OUT. OR, use WE to fill the area in with Air blocks. Might trigger the same effect I described above. (Not sure if WE is Tekkit-friendly, though.) I shall experiment this weekend. :)

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...