2 posts in this topic
Today i'm advertising a new modpack called EclipseC (it has a server , just click on multiplayer), this server is a dragon ball server where you can battle with other players and be the strongest !
At the moment the server isnt fully ready ! btw you can join and help us building our server !
server ip (just if really needed): EclipseC.g-s.nu
My modpack used to download just fine but it seems to have stopped working recently. I used a direct link and made sure that I set everything up correctly, but whenever I try to download it the percentage bar goes into the negatives. Does anyone know why this might be happening? Here is a link to my modpack: https://www.technicpack.net/modpack/cozrpg-evolved.984365
Thanks for the help in advance!
EDIT: It turns out that if you leave the download on for a while, the pack will eventually download. But it still shows a negative percentage, and i’m sure that has driven some users away from the pack because they thought it was broken. So does anyone know why the download bar is showing a big negative percentage?
Hello, I'm getting the following error when starting up my server. Can someone help me resolve it please? Thanks in advance. The modpack is Tekkit Classic.
[email protected]:~/tcs# ./launch.sh 182 recipes 27 achievements 15:56:04 [INFO] Starting minecraft server version 1.2.5 15:56:04 [INFO] Attempting early MinecraftForge initialization 15:56:04 [INFO] Completed early MinecraftForge initialization 15:56:04 [INFO] Forge Mod Loader version 184.108.40.206 for Minecraft 1.2.5 loading 15:56:04 [SEVERE] Unable to process our input to locate the minecraft code 15:56:04 [SEVERE] cpw.mods.fml.common.LoaderException 15:56:04 [SEVERE] at cpw.mods.fml.common.ModClassLoader.getParentSources(ModClassLoader.java:77) 15:56:04 [SEVERE] at cpw.mods.fml.common.Loader.load(Loader.java:374) 15:56:04 [SEVERE] at cpw.mods.fml.common.Loader.loadMods(Loader.java:606) 15:56:04 [SEVERE] at cpw.mods.fml.server.FMLBukkitHandler.onPreLoad(FMLBukkitHandler.java:134) 15:56:04 [SEVERE] at net.minecraft.server.MinecraftServer.init(MinecraftServer.java:135) 15:56:04 [SEVERE] at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:438) 15:56:04 [SEVERE] at net.minecraft.server.ThreadServerApplication.run(SourceFile:492) 15:56:04 [SEVERE] Unexpected exception cpw.mods.fml.common.LoaderException at cpw.mods.fml.common.ModClassLoader.getParentSources(ModClassLoader.java:77) at cpw.mods.fml.common.Loader.load(Loader.java:374) at cpw.mods.fml.common.Loader.loadMods(Loader.java:606) at cpw.mods.fml.server.FMLBukkitHandler.onPreLoad(FMLBukkitHandler.java:134) at net.minecraft.server.MinecraftServer.init(MinecraftServer.java:135) at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:438) at net.minecraft.server.ThreadServerApplication.run(SourceFile:492) >
Hi so i dont know if this is the right place for this but,
i made a custom mod pack which is a mix between tekkit and hexxit (never made a mod pack before), and it loads them in phase 1/7 saying "constructing mods" in the mojang screen but as soon as it goes to 2/7 it says "initializing mods phase 1" and crashes with no error message. The modpack is named "NRHS Mod pack" in minecraft version 1.7.10, Idk what to do from here so if someone could figure out why it keeps crashing and comment why i would be soooooo grateful.
I set up a tekkit legends server and, long story short, when I run the .bat file to launch it, it gets some way through the launch and then just crashes. Below is a copy of the crash report:
So if anyone is able to decipher that and explain whats going on, I would greatly appreciate it.