dylan5087

Public Voltz Server (Work In Progress)

Recommended Posts

Hi, I have started a public voltz server which everyone is free to join.  There are no banned items and everything else is pretty much a work in progress, because of this i am also looking for staff to monitor and manage the server such as builders, moderators and admins etc...  If you wish to become staff just let me know and we can go from there :)  If you want more details just reply to this post and ill get back to you with more information.  Have Fun !!!!   

The IP is 51.254.167.58

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


  • Similar Content

    • By Fred__Ex
      I'm new to Technic, and I'm trying to join a server with a modpack that runs on 1.12.2, but when I open the modpack through the Technic launcher it says that I need Forge to open some of the mods.
      I downloaded Forge for 1.12.2, but you have to open it through the Minecraft launcher. Which means I can't use the modpack through Forge or Technic.
      I've tried looking through launcher settings to see if I could tell Technic to open the modpack with the Forge version that I downloaded. Doesn't work. Other people seem to get on the server fine. Is this a problem with me, or the modpack?
      Edit: I've attached a photo showing the messages I get when I try to use both launchers. The photo was too large to attach, so I decided to use the URL, but it's on TinyPic, so if you don't see it, it's probably because they're shutting down.
      http://tinypic.com/r/2vdp9br/9
    • By harry14400
      I made a modpack, I can download it, and start it up, but right when the game is almost finished loading, it cuts off. Here is the link to the mod and the crash reports: https://www.dropbox.com/s/y7mfug9zbtdymuu/technic mod.zip?dl=1
      crash-2019-07-29_18.24.20-client.txtcrash-2019-07-29_18.14.33-client.txt
    • By rzcool
      Okay, so I have reinstalled technic a few days ago because I wanted to play a dragon ball mod I saw. I played dragon block c resurrection (only listing names because I feel like it may be important) and a few others mods and I got attached to a server mod, and it worked for a bit, but now, it is the only mod that works. I tried resurrection again and when I press play it will just hide the launcher for a bit and then re-open it. I have downloaded the 64-bit java recently so that may be the result, but currently no mods work besides the server mod (dragon block zero S if it really is important.) Im new to technic and forums over all, so im not sure how to attack files fully so if you need me to do that, please tell me how!
    • By MythTheWolf
      I have seen a couple of these floating around, but none of them seem to fit my use case, so I made one.

      As of now it will structure mods into proper zip files and repo folders. It will also allow you to insert mods and versions into the database, and update builds with the newly inserted mods.
      It will not upload to your server automatically, but it gives you a nice folder that you can upload the contents of, and it'll "just work". It calculates MD5s and updates them in the database for a nice and easy transition. As of now, it will guess the mod name and version based on the jar name. It discriminates names and version by a hyphen. 
      Good Example:
      appliedenergistics2--rv6-stable-6.jar  => name: appliedenergistics2, version: rv6-stable-6
      Bad example:
      advanced-machines-61-0-1-jar => name: advanced version: machines-61-0-1-jar
      I plan on adding a override for this later on, and the program will run fine, but if you want proper names, name your jars accordingly!
      The program will ask you if you want to set pretty names. If you say yes, it will ask for a pretty name for each mod to insert. Otherwise, it will stick to the naming scheme like above.
      This program requires solder to run on MySQL, so please make sure you have a remote account ready for the database solder runs on. If you want to update builds with this program, you will need to know the build IDs. 
      This is NOT a gui, you need to run it via a console.
      Screenshots of use:


       
       
      Feel free to ask questions or give feedback. And no, the program doesn't save your database info. Here's the source: https://github.com/MythTheWolf/SolderAutomate/blob/master/src/com/company/Main.java

      http://s2.myththewolf.com/solderconv/SolderAutomate.jar