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[1.7.10] Remain in Motion - Continuation of Redstone in Motion


planetguy

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Another suggestion:

Add support of ForgeMultiParts Covers and Panels for orange carriages. Like it was with RedPower2 frames. :D

Yes, I have nostalgia...

//Need only to wait, until all mods with cables/tubes, make support of ForgeMultiPart for that cables/tubes. So we can "frame" every cable/tube in carriage.

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Another suggestion:

Add support of ForgeMultiParts Covers and Panels for orange carriages. Like it was with RedPower2 frames. :D

Yes, I have nostalgia...

//Need only to wait, until all mods with cables/tubes, make support of ForgeMultiPart for that cables/tubes. So we can "frame" every cable/tube in carriage.

I'll see what I can do about it, but adding that capability might get ugly.

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Before going in too much detail with logs and versions,

Carrier Engine moves structure 1 block when it gets signal, then never moves anything again untill I destroy it and re-place it.

 

The other engine that stays put works, just not the one who follows the frame.

 

Am I the first one to experience this? trying it on 1.7.2

 

Cheers

Nev,

Edited by Nevvy
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snip

Yes, I think I've seen this bug. Sorry about all the bugs in 1.7, the 1.7 port was rather rushed and is still a mess. Between having had no functional porting at all for months, and being about to leave on a week-long trip away from my development environment, I felt like it would be best to just get something out.

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Yes, I think I've seen this bug. Sorry about all the bugs in 1.7, the 1.7 port was rather rushed and is still a mess. Between having had no functional porting at all for months, and being about to leave on a week-long trip away from my development environment, I felt like it would be best to just get something out.

java.lang.RuntimeException: Could not access field addedTileEntityList: NoSuchFieldException
        at me.planetguy.remaininmotion.util.Reflection.getImpl(Reflection.java:115)
        at me.planetguy.remaininmotion.util.Reflection.get(Reflection.java:90)

Maybe need to add the line "map("addedTileEntityList", "field_147484_a");" in ReflectionObfuscated.java?

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java.lang.RuntimeException: Could not access field addedTileEntityList: NoSuchFieldException
        at me.planetguy.remaininmotion.util.Reflection.getImpl(Reflection.java:115)
        at me.planetguy.remaininmotion.util.Reflection.get(Reflection.java:90)

Maybe need to add the line "map("addedTileEntityList", "field_147484_a");" in ReflectionObfuscated.java?

 

I missed that, thank you for finding it.

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  • 3 weeks later...

I get this crash on my dedicated server (1.7.2, bukkit/forge compatible) whenever I try to place any frames in the world. I don't know if you're aware of it or if it's some other mod causing the issue but you may want to take a look. Using version 2.0.1 of RIM. 

 

Crash report: http://pastebin.com/syFysjPC

 

Thanks for continuing to update this mod, keep up the good work!

Edited by Morgoth714
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  • 2 weeks later...

Okay, so for anyone having problems as noted above (From the outdated ReflectionObfuscated.class file in the 1.7.2 download, I've placed a patched version of that file here: http://alestan.publicvm.com/bin/ReflectionObfuscated.class.  You can get the patched jar here: http://alestan.publicvm.com/bin/RemainInMotion-2.0.1.jar

 

Place ReflectionObfuscated.class in the jar in me/planetguy/remaininmotion/util

Edited by lperkins2
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helpful patch

Thanks, more eyes are always helpful. What does this change? Do you have the source code for the patch, so I can include it in RemIM?

 

I'd guess the reflection is broken again by 1.7.10?

Edited by planetguy
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  • 4 weeks later...

1.7.10 is in progress, mostly crash-free but there is much that doesn't work. I can't give you a hard date, but if you want I can publish a test build of whatever I have.

 

Edit: I put together a build and it doesn't work. Darn it.

Edited by planetguy
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1.7.10 is in progress, mostly crash-free but there is much that doesn't work. I can't give you a hard date, but if you want I can publish a test build of whatever I have.

 

Edit: I put together a build and it doesn't work. Darn it.

 

It's ok dude. Take your time. I don't want to rush you or anything. Whenever you finish it is alright with me. I'm just glad to hear that it's still in development. Thank you.  :q:

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Hello, 

In my config file, I have the line:

I: Duration on translocation (in ticks): 160

 

When i switch it to 0 or 1 (to have no delay) it simply stays at 160 in the game but it's still written 0 or 1 in the config file.

 

Maybe a bug? (I'm in 1.6.4 and the last update of Remain in motion)

Edited by furest
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Alright, 1.7 version is getting closer to stability. Version 2.0.1-EXP2 runs on Minecraft 1.7.10, and is less buggy than previous 1.7 builds. (Note: only frame and support carriages are functional.)

Edited by planetguy
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The port is all done, as of v2.0.2. Everything works again.

 

Changes: Instead of a funky hitbox that's hard to walk around on and glitchy, FMP carriages do not collide with anything. Put a microblock if you want to stand somewhere.

Edited by planetguy
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First of all, great job. But i have some problems with the carriage controller. I can craft it normally, but if i place it, it turn into a carriage motor immediatly. Does anybody know that problem?

I use the latest version for 1.6.4 with opencomputer v1.3.3.547 and computercraft 1.63.

Edited by Silar
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It's possible that CC integration isn't enabled on the server?

 

New version! Better still, new features! v2.1.0 adds:

+Support for many mods' wrenches, including Buildcraft, IC2, ProjectRed, UE, and Railcraft. Did I miss some you use? Tell me, it's dead simple to add more!

+Support for closing sides of carriage motors/engines/etc. Sneak-clicking them will close the side, after which they will not search for a carriage in that direction.

+Carriage adaptors. These function like carriage drives, except instead of requiring redstone or a computer signal, they pick up adjacent carriages when they are moved by RemIM. (Their sides can be closed, like other drives'.)

+A texture for transduplicators.

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  • 1 month later...

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