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sct

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Posts posted by sct

  1. One question always gets asked over and over again on the forums... "What Bukkit plugins work well with Tekkit?!" Well, that's what this thread is for. In here you can post your personal experiences with certain Bukkit plugins and recommendations as to which ones to use. Think of it as a mini-review compilation.

    Keep it related to Tekkit in the sense that we don't need to know what chat adjustment mods work and how well they work. This should be reserved for major gameplay overhaul plugins like Terrain Generation, Multiverse, RPG Plugins, etc.

    To keep everything organized you should use the following format:

    Plugin Name: Just the name of the plugin

    BukkitDev Link: The link to the BukkitDev page

    Description: A short description of what the plugin does

    Tekkit Compatibility: How compatible it is with Tekkit. Don't be afraid to also post fixes to common problems associated with this plugin! Be sure to clarify whether or not the plugin works well with mod blocks or not.

    After this thread builds up a bit I will start adding the highly recommended plugins into the OP so this can be a one-stop shop for people looking for quality Bukkit plugins.

    I'll kick things off!

    -----------------------------------------

    Plugin Name: Transporter

    BukkitDev Link: http://dev.bukkit.org/server-mods/transporter/

    Description: Create completely customizable warp gates to teleport players across your world or even across multiple servers!

    Tekkit Compatibility: As of Tekkit 3.1.2 the Transporter client patch is now directly integrated with Tekkit and you can teleport players across multiple servers seamlessly. I have personally tested it and can say it works flawlessly. It even teleports players inventories! (This can be disabled) Works just fine with bringing over mod blocks as well.

  2. We don't allow distribution of Tekkit builds outside of ours. i believe your releases are legitimate and you have properly recompiled the mods but you can't just restribute the entire package. If you want, send me a message with the recompiled versions and fixes and I will look into including them in the server package.

    Also to clarify we do not compile these mods, the original mod developers/bukkit porters do. Should they build against 1.7? Probably not... but Java 7 has been required since Tekkit 2.1. (Advanced Machines also required Java 7 back then)

  3. Hello i would just like to say this for mac OSx lion users the way i fixed this problem is i clicked finder --> Go on top left corner --> press option so library pops up --> click on library --> Application Support --> then scroll down until you find the folder called techniclauncher --> click on it --> temp --> delete the minecraft.jar and try loading the Technic Launcher again.

    Hope this helps :)

    Actually it just started working because we pushed the patch file.

  4. I have more arguments to support my cause lol, CC updated and it is too late to update Tekkit for that now its released as recommended another con to the current method of release :P. I wish a member of staff would see this thread and take it seriously, I'm not exactly a newbie with servers myself I have been doing it since early alpha of the game.

    I am willing to take this battle to the special debate thread if that is what it takes to settle.

    Also lol at the above two posts.

    That's a pretty shitty argument considering it would still have to be ported to Bukkit.

    edit: And to clarify... there is no debate. You just can't seem to wrap your head around our system.

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