
name_guy
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Everything posted by name_guy
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BukkitForge - Getting Bukkit plugins on Tekkit Lite
name_guy replied to Suolakeksi's topic in Tekkit Lite Discussion
hi guys does your world edit stop working after some time, and then get functionality back after a server restart? mine does.... -
BukkitForge - Getting Bukkit plugins on Tekkit Lite
name_guy replied to Suolakeksi's topic in Tekkit Lite Discussion
is there an e.t.a of tekkit customizer, or another truly effective item banner? -
Title: unlimited items in spawnprotection Version: 0.5.1 OS: windows7 Java Version: java 7 Description of Problem: when people break blocks in the default spawn protection area, the get the material of the block , but the block does not break due to the protection, so if there is an ore blockl they get unlimited ore( survival mode) Error Messages: Error Log:
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yes , i do. 4 days now, people shout lagggg laaaaagggggg laggggggg, and im tired of it.... so tired i had to cencor the word lag.... i used to have 2 servers running simultainiously on this same pc with the same internet provider with the same speed, 1 tekkit classic and 1 minecraft both having 6 gb ram dedicated, never any lag.......... now 1 tekkit lite server with 10 gb dedicated and no more normal minecraft server, and all day i hear, lagggggggggg laggggggggg
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How to convert Tekkit Classic world to Tekkit lite !
name_guy replied to darkhoernchen's topic in Tekkit Lite Discussion
thanx, i used this method, some systems seem to be reversed after the conversion. i ahd shutters infront of the windows with pistions, and a lever turned them on, now the lever turns them off -
Will Tekkit Lite run better and what is the difference?
name_guy replied to Brad387's topic in Tekkit Lite Discussion
you win many new and nice items and features -
BukkitForge - Getting Bukkit plugins on Tekkit Lite
name_guy replied to Suolakeksi's topic in Tekkit Lite Discussion
this works http://dev.bukkit.org/server-mods/world-border/ --------------------------------------------------------------- worldguard can make regions,but the tnt blocking does not work, and other config settings are not recognised -
BukkitForge - Getting Bukkit plugins on Tekkit Lite
name_guy replied to Suolakeksi's topic in Tekkit Lite Discussion
ow and btw.............thank you so much for telling me how to get plugins to work!! :) -
BukkitForge - Getting Bukkit plugins on Tekkit Lite
name_guy replied to Suolakeksi's topic in Tekkit Lite Discussion
i got these working: -simply vanish -rotate things -tekkit toolkit (tekkit reload) -automessage does //set command work for you guys with world edit, it doesnt for me in lite . i can only do //cut? -
NOW WITH PROBUILDER RANK...........HAS WORLD EDIT!!!! Server IP 84.85.181.125:25565 Server rules Dont grief,Dont swear,Dont ask to be admin or op,turn machines off when you log out NO mods removed/disabled from the base Tekkit Lite Pack NO banned items that are from mods not listed as disabled. Wordguard,rotate things,automessage,simply vanish.essentials are currently working (more will come) The expected uptime of the server = 24/7 Open server (no whitelist) So come and test the new AWESOME tekkit with many new and exciting features....... -Griefing peoples creations is NOT allowed,GRIEF = BAN! -Please make sure your machines are turned off before you leave to reduce lagg for the other players! PROBUILDER CREATIVE WAS THE FIRST TEKKIT LITE SERVER IN THE WORLD. AND IS NOW THE FIRST TEKKIT LITE 0.6.1 SERVER WITH WORKING PLUGINS!!! Owner: name_guy
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how, i cant find the ic2 1.97 anywhere and cant find any 3.1.2 tekkit jar?
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Why dontthe standard server and client software match?????? when i download the server software from the main page,and download the client software from mainpage, both totally standard and unchanged...............the client cannot connect to the server. becasue of missing computercraft 1.41,industrialcraft-2-client_1.103,railcraft_client_5.4.7. This just doesnt make sense! i converted my minecraft server to tekkit and now all the players have to put these mods in the app data,i will loose all the players.......... the standard server and standard client should match,and this is logical