
Jalapeno777
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Everything posted by Jalapeno777
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You're hosed. Only two options is to tp into the base if you have the ability to do so, wait for the mfsu to run out of power (if possible) or load the game up with the repulsion system addon for IC2 removed.
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Recipes have changed from classic IC to the newer ones. You might need to brush up on how the 10k coolant cells are made (which is what overclockers now use if that was your plan)
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Tekkit Lite 0.5.1 to 0.5.2 server update breaks
Jalapeno777 replied to pgudge's topic in Tekkit Lite Discussion
Sounds like you either messed up somewhere along the lines....missing items most likely means missing mods. If you're sure you have all the mods, I would check your server logs to see if they had a problem loading up. -
Forge essentials is removed from 0.5.2. If you did a fresh install you might need to manually add it. Be sure to check both the coremods and the mods sections of your server.
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Error when a player break a block
Jalapeno777 replied to PiritaCraft's topic in Tekkit Lite Discussion
That's a bukkitforge error...something you should be sending to them. If you remove bukkitforge, the error would stop (but then of course so will any plugins you're using) -
Tekkit Lite Server Build craft error/server crash.
Jalapeno777 replied to gamesandjunk's topic in Tekkit Lite Discussion
That's most likely a bukkitforge error. Expect a lot of them if you're running it right now as it is very unstable with all the mods setup. KeepCalm is doing a great job trying to clean things up but there's still a lot for him to do for TL to run with it smoothly -
Server Update To 5.2 Not Working :(
Jalapeno777 replied to swogmarksman's topic in Tekkit Lite Discussion
2013-01-12 11:00:20 [sEVERE] Encountered an unexpected exception DuplicateModsFoundException cpw.mods.fml.common.DuplicateModsFoundException Kind of explains it right there doesn't it? You didn't delete any mod versions that Tekkit Lite has now updated. If you're not running anything custom, just purge your /mods directory then upload the one from 0.5.2 If you are running custom, scan the directory for mods with similar but different filenames (same mod name but different version numbers most likely). Delete the older one and you're golden. -
Server Update To 5.2 Not Working :(
Jalapeno777 replied to swogmarksman's topic in Tekkit Lite Discussion
Make sure you updated your lib files . I would recommend actually removing the lib directory from the server and reupload with just the 0.5.2 update -
ban-ip?
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I am testing the waters to use the new custom mod packs. I created a simple pack, uploaded it to a site, was able to specify the url and on first run it prompts if I want to update, downloads tekkit lite, puts my modpack on top of it...perfect. However. In my second test I updated my pack. Added a few new mods and some config files. Uploaded that to server (url remained the same). This time the launcher just proceeded without installing the few files that were in the mod pack. Is there anything I can do to force an update on a launcher when I update my modpack? (short of clearing cache or changing urls as I am hoping for a solution that doesn't require any modifications from my users every time I update)
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BukkitForge - Getting Bukkit plugins on Tekkit Lite
Jalapeno777 replied to Suolakeksi's topic in Tekkit Lite Discussion
One thing to note....deployers will soft crash your server when using forgebukkit (unless the newer versions fix it). At least if a deployer is used to fill a bucket with something. I did not test with any other use of a deployer. Load on the server also skyrockets even with minimal plugins as more machines are built in world. It's a great way to help bridge some of the missing pieces with forge right now but there will be a tradeoff. I'm very happy with the bukkitforge team though constantly updating and trying to make this a success for us. Once it gets a bit more stable my server will definately use again. -
Custom mod packs for tekkit. Read up on it. Was a big announcement about it and a video several days ago. It won't be tekkit lite...but will use the tekkit launcher. You can of course add all the tekkit lite mods to your custom pack if you configure it all correctly