keepcalm
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BukkitForge - Getting Bukkit plugins on Tekkit Lite
keepcalm replied to Suolakeksi's topic in Tekkit Lite Discussion
If you use PEX you can use http://pex2gm.cgw.me/ to convert your permissions file and http://gravypod.com:8111/viewLog.html?buildId=lastSuccessful&buildTypeId=bt14&tab=artifacts&guest=1 to replace ModifyWorld. We recommend GroupManager over any other (PermissionsEx in particular) permissions plugins. For a list of reasons why, please read http://bit.ly/QBTtcQ -
instead of using BukkitForge or MCPC+ for dynmap, use the forge version of dynmap. Google around, it's available on the dynmap mcf post.
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BukkitForge - Getting Bukkit plugins on Tekkit Lite
keepcalm replied to Suolakeksi's topic in Tekkit Lite Discussion
Multiverse DOES NOT WORK. Nor do any other multiworld plugins. Cross-world TP'ing works in the latest builds. Forge and bukkit have very different multiworld implementations. Bukkit has a separate world folder for each world, whereas forge stores them in <worldname>/DIM<number> - DIM0 for overworld, DIM-1 for nether and DIM1 for end. Along with that, each of those dimensions have the same name, meaning that on BukkitForge, worlds are named via their provider's name - overworld, the_nether and the_end. if you want mining ages, use mystcraft for now. -
BukkitForge - Getting Bukkit plugins on Tekkit Lite
keepcalm replied to Suolakeksi's topic in Tekkit Lite Discussion
Ok, unfortunately, we support *any* perms plugin but PEX. If you use PEX you can use http://pex2gm.cgw.me/ to convert your permissions file to GroupManager (if you want to use it) and this to replace ModifyWorld. We recommend GroupManager over any other (PermissionsEx in particular) permissions plugins. For a list of reasons why, please read http://bit.ly/QBTtcQ. Any questions, come onto irc.esper.net, #bukkitforge and ask me. -
Yes, curse and bukkit are the same. Bukkit wanted that link removed because they did not want to lose revenue from advertising - they wanted the files to be hosted on dev.bukkit.org (or something).
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Towny can be downloaded from http://palmergames.com/downloads/. It was removed from Dev.bukkit.org at request of ElgarL in light of some new (IMO stupid) rules they have.
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BukkitForge - Getting Bukkit plugins on Tekkit Lite
keepcalm replied to Suolakeksi's topic in Tekkit Lite Discussion
Latest build should somewhat reduce memory usage, I am looking into this. -
Because to add blocks you NEED to modify the client. The client needs to know what texture to use, how the block behaves, etc.
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BukkitForge - Getting Bukkit plugins on Tekkit Lite
keepcalm replied to Suolakeksi's topic in Tekkit Lite Discussion
they work for me. try reinstalling essentials. Also, as of the latest builds, //regen should be working, but you need to relog before full changes are shown. -
BukkitForge - Getting Bukkit plugins on Tekkit Lite
keepcalm replied to Suolakeksi's topic in Tekkit Lite Discussion
I've left it with the default bukkitforge version of S:bukkitVersionString=git-BukkitForge-1.4.5-R1.0-b3000 jnks (Really: BukkitForge for MC 1.4.7) Does anyone know what this needs to be set too, to get coreprotect to accept it as a viable version.. Change it to this: git-Bukkit-1.4.7-R1.0-b2545jnks (Really: BukkitForge for MC 1.4.7). -
BukkitForge - Getting Bukkit plugins on Tekkit Lite
keepcalm replied to Suolakeksi's topic in Tekkit Lite Discussion
Just use normal VoxelSniper. -
BukkitForge - Getting Bukkit plugins on Tekkit Lite
keepcalm replied to Suolakeksi's topic in Tekkit Lite Discussion
Using #87+ and PermissionsEx-BukkitForge-2.0 (found here), PermissionsEx should now be working properly. -
How to begin Tekkit Lite server + bukkit plugins
keepcalm replied to pindapower's topic in Tekkit Lite Discussion
bPerms might be fixed on build 80, it's definitely worth a try.