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Nathan<3sStarWars

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Everything posted by Nathan<3sStarWars

  1. Do Jaffa. (No period, capital J) If you head you'll come to a beautiful plain with a swamp nearby (Rubber settled) Also if you hunt around the edge of the swamp you'll find a deep narrow shaft which leads to an enormous cave system where I found at least 28 diamonds!!! :D
  2. I never play Voltz anymore. I play Infamy Modern Warfare. The New ICBMs and the new Mekanism mod are great! And I get all the mods Voltz SHOULD have, like Balkons Weapons, Flans Mod, and Portal Mod.
  3. Okay, here we go. Tekkit's main mods are IndustrialCraft2, RedPower2, BuildCraft, Equivalent Exchange2, and Forestry. IndustrialCraft's machines are pretty much only FOR IndustrialCraft2 materials, which is why they're useful, since the best thing about IC2 are its electric tools and nano (quantum) suits. The machines are all redundacized in Mekanism, which also has better textures, names, and materials, and uses a universal power (UE, instead of EU, and yeah, those are a bipalindrome). IC2 reactors are absolute crap, and the uranium refinement process is utter bullcrap, and inferior to Atmoci Science and the new Big Reactors in every way. IndustrialCraft2 has really received so much affection because it was one of the first mods in Tekkit, and people don't want to let go. (Deny it?) RedPower2 has much better textures than IC2, and its machines have great uses; its pipes are superior to BuildCraft's, and its whole wiring and microblocks are pratically amazing and beautiful, as well as useful. They shouldn't remove this mod, but I think it hasn't updated for 1.5 or something, which is Tekkit Main's version. But everybody who plays Yogcraft, TBD, and Lite can still enjoy it. BuildCraft's autocrafter is good for assembly lines, and its quarries are great. It's compatible with Forestry, and its engines are great. Oil refining is fun. It should and has been kept. Equivalent Exchange2 is an amazing mod, and even though it's alchemy and not magic, I'd say it's right up there with ThaumCraft3. EE3 IS in Tekkit Main, but it's still in beta version, and isn't ready, and EE2 just isn't compatible with anything past 1.3.0. Forestry was removed from Tekkit 3 by the mod owners, but reappears in Tekkit Main and TBD. It is an amazing mod, adding Apiculture, Arboriculture, MUCh better farming stuff, a whole feast of foodstuffs, and Therman Expansion! (Correct me if I'm wrong, and it isn't a Forestry plugin) NEVER LOSE DIS MOD AGAIN. Yeah, everything except the first two paragraphs was useless, but hey! It was fun! So tell me if my psychological hypothesis is incorrect. yeah? Stupid Newbie, over and out! (TAKE THAT, WHOEVER CHANGED MY PIC!!!)
  4. *No* offense, but my friend on Facebook has been more help. Oh, and did you get a scholarship in sarcasm?
  5. But I had this problem on TWO comps. Is this a universal problem or does it just happen because I REALLY want to play this mod and They don't want me to?
  6. I can't remember why I clicked on this page. I think I'd looked up something for Infamy.
  7. For myself, I really like IC2 ITEMS and ARMOR. And yeah, it's true that there are a bunch of people raging about things taking IC2's place. I, for one, LOVE that Forestry is back. Especially the electric engines.
  8. And why does my profile pic have a pic of a baby and say Stupid Newbie? (And no. That's not why)
  9. Thx. I don't understand, though. It worked once. Then I undownloaded it. Now it doesn't work.
  10. I'm not whining. It'd just be nice to have a Tekkit Classic updated.
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