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devu

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  1. Hi guys, I think I owe you some explanation on what is going on at the moment with the server. I had 2 days of extensive research of existing modpacks that we could possibly adapt to the game and run them via tekkit launcher. There is many pros and cons but there is no perfect solution. I have the vision of this game very clear in my head. One thing for sure, we can't go any further with tekkit classic. For many reasons. Then, today I got a chance to finally take a look at MFL and custom mod development. I kind of got use to crafting server-side only plugin, getting familiar with API over past 3 months. But all this effort was just entry level for me. Hard to say I wasted my time, I learn a lot. But bukkit is not the option either. So, I started working on client/server mod for this game. And instead capture/override/do mode aka tekkit/bukkit I can finally create whole structure from ground up. My goal is to create more realistic mods, no stuff out of nowhere, no more shortcuts and bad/imaginary science. I am looking for something more realistic and then add elements of fiction into it. I always loved those Sci-Fi movies, that you actually could believe it, that may happen. Something like, "we are not quite there yet, but..." more sci than fi. And yes, this is what I was looking for and expecting from tekkit when 4m ago came to this platform. How naive... In fact after 4 months of being here I completely changed my mind about this platform. I do understand that there is bunch of people loving it still for many things, but for me it's time to move on and never look back. I would like to provide SCI-FI MMORPG experience for players on top of minecraft platform. And looking for only those players who can appreciate solid foundations behind the story, science and all items in the world. Even if magical, not realistic, there must be some level of justification for it. Right now is like, Doctor Who entered StarWars world but the guys from StartTrek came along and said, those people with Void ring not wearing mithril and ring is fake and can be duped. Hope you know what I mean by this. Currently the whole thing feels fake. Being limited to the server plugin is like bending reality, applying patches and wasting time and resources. Only custom mod can introduce fully what I had in mind. So, I will come back soon with prototype of custom and running modpack for this server. Right now working on the BixBite Ores which will bring lots of realism to the mining, introduce additional 30 ores (no imaginary but known from real world actually). When smelting them you will get real values about how much and what you can get from it. And only random drop rate will determine if you can find a precious gemstone in it. About same amount of ingots and alloys and around 20 gemstones. And yeah, Red Beryl (old school name Bixbite) is the name of the mod as well as one of the gemstone on the list. All data, hardness, melting points, what they are made of, what can be made of them etc, are based on real science. Source wikipedia and http://webmineral.com Draft I am using for development can be found at http://www.bixbite.org/homeless/wiki/index.php/Mods/BixBite_Ores This set of blocks will become the base of the entire economy, and foundation to build more mods on top of it. So, at the end, most of the mods currently available are just shortcuts and hacks. The very original purpose of mod, back in time when I was a teenager and enjoying some games, was to extend capabilities of the game. If that wasn't a case it was called a cheat and it was banned by game producers. These days people seems to have different views about this. But If I see Computer block made of 8 stones and 1 redstone something is clearly wrong, and I don't think it was original intention of the Notch himself. What made me love Minecraft was simplicity but also intuitive crafting based on such simple idea. Still, based on some logic we know from the real world. Well, so long tekkit. Homeless will reborn in new form for sure with BixBite mods.
  2. Well, some kids thinks they are clever and on top of the world, having fun using hacked clients/ cheats etc and blowing up servers. Not sure what drives those retards, but after yesterday accident (10 stacks of nukes deployed) I was wondering if there is an public black list available somewhere. If not I will at least publish those who every server admin should avoid. xxxsaw [/98.166.79.205:59811] scrxyer [/213.114.27.105:51041] bolsward1 [/217.120.186.236:53715] logs like this are cool to read just 1 per player, don't want to paste the entire log here but trust me it was long. 2013-05-21 00:09:26 [iNFO] Player xxxsaw placed a nuke at 1862/71/2188 2013-05-21 00:12:30 [iNFO] Player scrxyer placed a nuke at 1790/78/2109 2013-05-21 00:12:30 [iNFO] Player bolsward1 placed a nuke at 1730/69/2112 btw xxxsaw seems to be a winner in placing nukes if you retards had some competition and bolsward, I am sorry that I ignored you, I know how you feel being overlooked after all this effort. Well, map is currently restored. It takes usually less time that for those kids placing those nukes anyway. But instead of focusing on game features, I see it's time now to take care of the security part of plugin.
  3. Status update. We have 1st economy item implemented. Trade Terminal. - lets you sell ores and turn it into credits. For natives it is called Trade Portal and I am sure you will get why Credits can be used for many things in game. For instance, you can protect any block for 50 credits. Player by default have 500 of them on start. So it is enough to secure basic stuff like a chest, doors and surrounding blocks to make it super secure. But yes, ANY block in game can be secured. In theory you can build your own house and secure all its blocks. But that will cost you lots of credits. Now turning any ore into credit will make it possible. Rates are calculated based on algorithm that ran entire night, to measure how much of each resource is on Ghea planet. Chunk by chunk and block by block. As the part of custom crafting system, players can build structures such as shipyards, outposts, turrets, shields etc. Those also requires credits beside materials. Meantime we added some fun for Colonists, In order to go to the planet you can skydive. When on Ghea atmosphere, you can use /parachute command to safely land on the ground. I will continue with development towards the end of this week, and after that will focus on adding more info into our wiki page. Plugin getting more and more stuff, and it is becoming impossible for me to explain to every individual all this. Planing to add some YT videos as well. And yes, taking over Outposts is still disabled. It will only make sense when all 3 nations have established their leadership and there is enough players to have a territorial war fun. We planing to add reward system for certain things in game, and taking over enemy outpost will give you 10 diamonds. Just one idea for it. We ironing the plugin every day and getting closer to the public release of the server. Stay tuned!
  4. Hello guys, quick status update. To addition to above list of features we have one more. Big one! Right now testing flying custom vehicles! And please feel free to come over. I need to see how it performs with many passengers on board So far flying myself on the server, even with unoptimised code yet, works just brilliant. I am testing it on the Moon in case of crash landing. There is more work that needs to be done to make it available to players. But nearly there! Greetings!
  5. Hi Guys! Status update. Server is open again, so everyone can log in. You can use /visit command to look around the locations. However to join the actual gameplay you need to be whitelisted. There is only few things left to do but are crucial to keep the world in order. Locations for visitors I was trying to make it attractive for visitors, so they can look over entire (almost) structures. /visit Natives /visit Colonists /visit Rebels /visit Start, to go back to main spot planing to ad /visit tilo to see the moon, but that will be enabled when moon will be ready. This is the stuff I am working on, my TODO priority list. And hope will be ready within next day or 2. We have new chat feature as well. 100% completed Easy to use channels: use #g switch to global, talk to everyone use #w switch to world, you can talk to all people on the same world use #f switch to faction, talk to members of your faction only use #l switch to local, talk to all people in 64 blocks radius Subareas and claims 80% completed On many servers you can see area management when informs you about the location where you are at. We have something else. You can have smaller subareas within each area! For instance as a newbie you can't build inside your base, only high ranked people can. However, all nations have some flats/rooms/huts already, as small chunks that you can claim for yourself using /claim command. Outposts 90% completed This is still work in progress and one of the must-have feature to open the game for public. Everyone above Newbie rank will be able to set outpost. Give it a name and members of his nation will be able to use it. Outpost can also be taken by alien nations, so be aware There is a limit to this as well, you will not be able to create outpost when within 500 blocks there is one already. But that will give yo idea about your next target Custom crafting mechanism 50%completed Many of you already know this idea. But now when I have code fully configurable, got possibility to store those custom crafted items. How it works? Build little structure 3x3 blocks, use some tool (usually a wrench) and right click into the middle block. That will check configuration. If blueprint for it exist it will register it as Structure. This way you can craft shields, engines, thrusters and much more stuff to come. Also, there will be a discovery element into it. Mobs when killed will randomly drop a blueprint about configuration of some item. DO NOT ask me for recipes, ask mobs! Protection and guests list 50% completed I keep adding more items to the list of 'protectable' Currently you can secure wooden chests, door, trapdoor and stone pressure plate to cover other type of doors. There will be also a possibility to allow your friends to access those blocks. But this is another feature needs some work yet. More to come. But this is a basic set of features I have to do, before it will be fully open again. Stay tuned!
  6. OK, server is not going to be ready for public today. Still have tones to do. However it is back on-line as whitelisted for testing purposes. There are some things needs to be tested in more than 1 person ETA to back to public? 2nd of May.
  7. Sorry guys for a silence this weekend. But had a day off yesterday. Today decided to make a big update before next step. And that required to stop the server to avoid clashes. Changes to the code are significant since all hard coded stuff I'm making configurable now. This enable possibility to save user created/generated structures such as -set outpost -claim empty area/subarea -save structure vehicle, custom crafted physical item etc. -allow quests to your area To addition to this, I'm sorting out the latest issue, when somehow stuff from nether came along to default spawn There is a bukkit bug (another one) when you cannot use custom chunk generator on default world. This needs to be rearranged. Also, dreaming will no longer takes you to Nether, but instead to the mirrored Ghea planet. It is going to be massive update, will enable me to progress with many things, but still need a day or 2 to make it happen. Stay tuned, I'll keep you informed.
  8. Hi guys, I am so exited about this so decided to announce it As some of you already know, my work contract is committing to its end tomorrow. I never actually had enough time to focus on development of homeless server and plugin.And when I started my contract it was the time when I started this very project. But from 25th of April I am planing to dedicate at least 2 weeks + of my time to move things to the next level. You will get a chance to find me in game all the time working on new updates and functions. I will try to work on local environment as much as I can but expect more restarts of the server during a day. Cheers!
  9. Ender Ally, please calm down. You have those signs as other 3 suspected people that were logged in around the time that 3 nukes were deployed by one of the Native member flattened 3 properties of another Natives properties. You should be more angry on a members of your own Nation for what happened. Because if that wasn't you, you lucky your house survived. And I know you have been login, because I can see dates on the profiles. But I don't know who deployed a Nuke because the custom plugin im working on is not robust enough to provide those information. But yes I can see nicks and real names. And no, I didn't took anything from your house, even the uranium you had, nor banned you, as you can read my previous post carefully twice, EVERYONE was reset due to profile changes. From now on, we have protected chests and it will be safer for players to store their stuff in there because I already know user profiles will change in the future base on list of stuff I still need to implement. However today morning something terrible happened. I lost my HD with partition that contained all the source code for Homeless plugin. (plus 2 years of all my work I've done) due to HD failure. Will try some data recovery software... but for now bad luck don't want me to progress with server development any further .
  10. Hi guys. Just to let you know, that server is back online after almost 2 days of black out. There was big code refactoring and adding new stuff related to long awaiting features - Personal protection for beds, chests, homes It supports our custom multiworld and faction situation as well. Well, protecting homes is still work in progress but your stuff in chest and beds are already protected. here is a lot of improvements under the hood but there is also a sad news. I hate doing it, but had to wipe out all user data again due to incompatibility. There is no other way. Trying to reuse old data results in white screen. All I know for the future additions this will happen several times for sure before plugin will be completed. . Only after we will change status from Beta to Release I can guarantee that this will never happen again. Another 2 features are on the way and some code is already done for it: - Base shields for each nation to stay protected against enemies. - Custom crafting and blueprints system for virtual items and structures. As 1 experimental item is Natives shield. When placing 5 blocks of special type and configuration... using wrench can activate the invisible protection against Humans. Base on that principal there is a lot to come for each nation including construction of vehicles. There are also new commands such /protect - right click on bed or wooden chest (for now only those but more on the way) /home - will teleport you to home location set by your bed. /status - so you can see what is happening to you /wakeup - if dreaming is too boring and you don't want to wait till full regeneration. Many other improvements but mostly performance and code cleaning so... What next? I think this is a stage when I need to start turning items off and on base on nation to finally instead telling you, plugin will work this out, who can use what. This is a top priority stuff for me now. See you in game, enjoy!
  11. OK guys, Server is open again but with some additional restrictions. - Only OP can unlock player when online using /unlock command. For now it's only me [devu] and [gianthero]. If none of us is online and you like to play a game, you are not just a casual visitor, please post application here that contains: IGN: devu_design Age: 34 Skype: I don't like spam but if you wish... on demand. Why would you like to join?: Love sci-fi and programming. Which nation would you like to join and why?: None, I am looking after the server. - To be able to build in your own base you need a higher rank Elder for Natives and Rebels and Novice Construction Engineer for Colonists. (yes, this is penalty to all for not having respect to freedom I gave you before) Current improvements/additions - Bed time is already fully working. No danger of getting stuck in dream. Your bed is acting as well known /sethome command too. I will add /home command soon. Spawning above the bed issue has been fixed. - /spawn command has been added, and depends on who you are will teleport you to default location. - /setnick is allowed to everyone but only once during a game. So, think twice on your in game nick - Because the list of commands is growing, pagination of /help was added as well. What next? Well, I've decided to continue the journey with tekkit. There is many things to work out and I will treat this platform as a testing one and prolog to the real game in the future. What I mean by 'real game' is something that may not be even MC anymore but custom build game. But that is a distant future. So for now focusing on improving this server and plugin to make this place more fun and enjoyable for everyone. Next on todo list is - Base shields for each nation to stay protected against enemies. - Personal protection for beds, chests, homes - Vote and reputation system - Economy and monetary system. - Professions jobs and titles - Improving Skill system - Custom crafting and blueprints system for virtual items and structures. - Custom vehicles (code name flying chunks ) Stay tuned!
  12. I am sorry to announce but our server is temporarily whitelisted for safety. I would like to thank you all once again, for helping me testing stuff out. I am new to bukkit/tekkit myself, learning API and there is still many things to do to make this server robust. However I can not longer count on unpredictable players behavior in game. Or spending time to maintain them. It wasn't a subject of testing but learned me something else too. There was a damage being made to the map of the game not by newbies, that game is already protected against, but members of the communities. That only shows me how important is to put more systems in place. I wanted to make this place community driven at first place and let people organize themselves, but players proved to me I was naive. There is several crucial things to do to the plugin, bug fixing missing functionality etc. but more importantly I have to do some research in development and investigate different option than tekkit classic as well. For the game I am up to it was natural choice, having all that tekky stuff in place. But in reality it is overpowered stuff that people are getting bored after week of game play, because there is nothing to do anymore. Making stuff out of nowhere is just a shortcut, most of items and the way are working, is just programmer imagination nothing to do to the science or even science-fiction at all. Although, writing a plugin for this, is not a programming at all but working around outdated API that is time consuming laggy and slow as well. Server and game scenario will happen for sure. The goal hasn't changed. Will be open as soon as the safety and stability will be guaranteed. But I cannot guarantee the form of it or what is going to be in terms of back-end. I am having hard time to decide about tekkit. Hope that further research will help me to solve that soon. Stay tuned.
  13. I need to highlight it. To all of those people saying server is a poo, sucks etc... you need to check the meaning of the word Beta. I recommend Wikipedia .It is written in bold on this very post. We are adding new features on daily basis. But is far from complete. The only reason I decided to open it, is to gather more debugging information. So far is working out very well. Thank you all for helping me out testing and for all your feedback. People that doing so will be remembered and they will benefit from it when server will be released.
  14. No, you just didn't read my previous post We had some issues today.And you posted just 20min after that. It is all back to normal now. Monitors will tell you nothing more that has been already said on this thread. Just a quick story of each nation. The only additional information is about to use /help to see what command you can use and /join, to actually join the faction. And you /help again after that, because each time you will change your state in game you will see different set of options.
  15. Ok, I am sorry to announce, but server is temporarily down. We need to restore Ghea planet chunk generator. Rebels and Natives bases has been affected. Trying to fix that on running server is not easy so I am shouting it down for now. Sorry for inconvenience, but is better to fix it now before game is life. So it is actually good we figured the chunks are generated with 2 different seeds. Pre and Post multiworld era. It is serious problem. Stay tuned!
  16. Hello guys, I have noticed that many people are coming and leaving the server without even trying to understand what is that all about. I know low attention spam is the problem these days but c'mon? . I'm also instead keep telling the same story over and over again I would prefer focus on writing a code instead. There is nothing new on those big screens in spawn room but the scenario you can read on this forum as well.Because I keep restarting server a lot cannot restart computers in game that often yet. Because it is Open Beta state sever could you please provide a feedback at least? This is the main objective for now. What we could improve to make the whole scenario clearer. Did you found a bug, something isn't working? Do you think something needs tweaking? Did you stack in Death world and need to be back on the planet? Please leave that info even on in-game chat I will be able to read a logs. Any help highly appreciated. I don't mind if server will be greefed or crashed at this stage. The reason is open, is because we need testers and feedback from real people playing under real scenario. Any feedback from people with full rights and permissions is not helpful at all. We had agreement that the build at current state is completed. So if you need to improve your bases do it in survival spirit under actual scenario. This is a whole point of this game. P.S. Our white list thread is already closed and will fade away so, all new information will came here. Thanks!
  17. Ok guys, we going open forever from now on. I have posted on open servers thread already. It is an early Beta stage but I need more people to be able to test custom plugin. White-list is not the option anymore. On over 1000 views of this topic I have only 5 players that playing on regular basis. Most of you didn't realize the potential of this game yet ;)
  18. Greetings to kidgamer100 for this splash screen. Hi guys, I am about to start new tekkit classic server, Looking for tekkit savvy people to join. It is open already, but for now do not expect too much. The reason I've posted it here is because we going Beta! Server Address: 176.31.46.18:25565 Kids every admin should avoid: xxxsaw [/98.166.79.205:59811] scrxyer [/213.114.27.105:51041] bolsward1 [/217.120.186.236:53715] Number of Slots Currently 96, It is a subject to change on demand. Website: Wiki http://www.bixbite.org/homeless/wiki/ Why Homeless? Here is the Story line. People from Earth also known as Colonists are looking for a new place to live, since Earth is now the distant past, and a legend that even the current generation find hard to believe in. However, after a journey spanning centuries, they have finally found a new habitable planet. It's not easy to take, so they've begun with building a station on the orbit of the planet from all the resources they have left. But that's not easy either, since the planet is already inhabited by Natives -- an intelligent but still not well developed race. During the time of the journey, the government became more and more strict and many people didn't like it. As soon as they arrived the revolution began. There was a group of people that had a different idea for colonization of the new world. This is how Rebels were born. Because it was still difficult for them to settle on the land, due to limited resources, they decided to build a base on the deep ocean to stay protected. Part of the legend says, Colonists were always afraid of invasion from foreign worlds. They developed defense systems on their own home planet Earth. These systems were so powerful that it turned out to be a main reason of their annihilation. They destroyed their own planet because of fear against something that never happened. In distant corners of galaxy nobody could have ever imagined that they would become those who they were afraid of so much. And their own nightmare became a reality. The only difference is, it is now the humans who are to be the primary threat of current times for all other civilizations. It is a time when Earth People is a sign of fear. Rules. Try to survive and enjoy the game! Behave yourself when comes to interaction with other players. They all Humans as you are. (even if they say they are Natives ) Mods. For time being it is pure Tekkit Classic, all mods, no restrictions. This is also yet to be established during world development. However we working on custom server side game dedicated plugin with lots of fun stuff. Here is the list of features: We have not 40 funky famous plugins but only 1 plugin that will do all the job. That will make the server much more stable, lag free and let us add more crazy stuff we planing to do in the future. Currently Implemented: Group management aka (towny, factions whatever you thing it might be) However our group management takes under consideration game scenario. We have humans and native species. Each nation have different abilities, hierarchy , social structure ranking system and economy. Multiple custom worlds (aka multiworld or any other plugin like this) To addition to that we have moon (sorry no cheese ore ) and deep space. Custom Vehicles Flying machines, Boats, Submarines etc. (Compare this to MoveCraft if you like) Every player can build his own vehicle using shipyard. Custom design, but following predefined rules that will determine how fast and powerful can be. You can have passengers and thrusters, that will allow you to visit deep space and explore our moon Tilo. Skill development system. Whatever you doing on the server it will help you to develop your avatar. Work on new abilities and increase richness of the game. All those abilities and skill level will directly affect your in game powers. Hit a newbie by hand to kill him if you are skilled player! Break a block instantly if your miner skill is good enough you don't even need a tools!. But if you just started, even wooden axe is a pain... Custom Crafting system This idea does not required any additional mod for users to be installed. It is the way you placing a blocks on the ground that can make another set of items. We working hard to make a discovery aspect of those blueprints to be more fun for players. And possibilities are endless! Protection We allowed to protect all blocks in game according to economy and game rules. But still, don't want to ruin PVP fun. This server suppose to be violent by nature. There is so much into it, that I hope our wiki will explain more in details. Chat Custom chat with additional features. we using # to quickly on the fly switch between channels. No longer command base Simply type #g and you are in global #v and you talking to passengers of your vehicle. Skydive When you are on orbit of the planet, or hight enough, you can simply jump, deploy your parachute to land safely on the planet surface. Economy Each nation is different, but they all can use in game credit system. They also have set of terminals to make different things. At the moment we have functioning Trade Terminal (or Trade Portal for natives) that let you turn valuable items into credits, that can be used for other things in game, such as protection, building structures and vehicles. In production: More custom planets and custom environments We enjoy of possibility to modify things on the server and would like to make the game world even more interesting for you. So far we have Moon and DeepSpace as well as Planet Orbit environments. But we stays open for further exploration. At this stage we have most of it implemented. But it is mostly about making it robust, adding more features, fixing bugs etc. And all this under one plugin making the server more efficient, stable, lag free and integrated! Now you can get more familiar with our 'factions' and little showcase of their bases. TODO: change those images, they are outdated. Colonists From the time they came to Ghea, colonists very quickly recognized that intelligent race living on this planet will do everything they can to protect their Planet against newcomers. By decision of government they decided to stay on the orbit. Their mother ship was falling apart, but was in good enough condition to start construction and redesign on massive scale. Now they planing to relatively safe spots on the planet, build mine outposts and gather more resources needed to accomplish this task. They have chosen to float above ocean knowing that water is a natural barrier against Natives. Rebels As soon as Colonists arrived at Ghea, group of people recognized the potential of deserting main Spaceship and start building they own base. They disregard all government decisions, believing in community driven resource based economy. They believe in technology and peaceful way of harnessing new planet, as well as live in symbiosis with Natives. But nobody yet came up with idea for diplomacy with them. Knowing that water is harmful for natives, they started to build their own base on little island in the middle of the Ocean. They also focuses on defense systems against Colonists, because there are rumors, that Colonists struggling to gather enough resources can go an easy path and attack Rebels instead. There is still strong disbelieve in that idea, since every human being want to survive and protect each others as a whole species. However, some say, current government trying to justify such plans that Rebels putting in danger future of human race. Natives (Ghea People) The day humans arrived at Ghea, it was the beginning of the war for native species. They can't recognize the situation yet, Rebels or Colonists is the equal danger to them. They are not the same or even similar to Human beings, Biologically they have more in common with the sand rather than water. And that very substance is not their natural environment. vast oceans of this planet are harmful for them, But they mastered the ground and underground world. They lives in deep symbiosis with their planet. They also discovered unique property of their natural Volcanoes. Some of them emits very dangerous radioactive waves that can evaporate any water based organism in a second when in close range. That makes it their powerful and effective natural weapon against invaders. Please join, report bugs and have a great fun! Remember at this stage game is in Beta testing mode. Your settings may change at any time and your profile will be reset before official server launch! After that we will do our best to preserve your custom setting. Our server is being backed up on daily basis.
  19. I am running this fresh server: http://forums.technicpack.net/threads/3-1-2-homeless-48-slots-sci-fi-server.38651/ with trusted hosting provider that I can highly recommend. http://www.minevine.com/ They are MC/Bukit/Tekkit dedicated and always helpful. You have good control over the server and they can host you in US as well as Europe. I am following all the role-play topics here but not wish anybody go away. Seriously take a look at this option. Best!
  20. Welcome guys! I've got the basics implemented. I am opening the server for today for a little alpha testing to see eventual problems and issues. Is not even Beta yet so don't expect miracles So far we testing: 1. Simple plugin commands per group Default Natives Rebels Outcast Death 2. Skill system when whatever you doing should increase one of those: Attributes: agility intelligence psyche stamina strength health Economy: economist investor trader seller General: athletics bravado courage dexterity intuition quickness Combat: Combat Defence: dodge evade Medical: doctor diagnosis Science: botany computer electronics engineering scientist Information: mentoring probing scan Mining: drilling extraction metallurgy miner mining Construction: armor machinery structures tools vehicles weapons Tailoring: wool Mindforce: concentration mind power 3. Protection management Alpha testing has been extended till called off.
  21. Well, despite of somebody mental breakdown above, got my 2 cents to add. Discussions:530 Messages:47,214 This is what statistic for tekkit Classic says on this forum. I am new to MC and tekkit, I discovered this game quite late. Just beginning of 2013. And Immediately started to learn. Because I am pro programmer, ended up writing game dedicated plugin. I am not relying on thousands of bukkit plugins at all, that most of the time you need to perform simple/basic stuff. I am relying on bukkit API to build my world. Tekkit Classis is a perfect choice for me giving wider choice of existing stuff, bukkit API is what helps me to set this all up the way I like. Even so, I found bukkit to be too much original game related IMHO. Things like throwEggListener being an integrated part of the core is a failure. Instead being more generic and let modders do the rest. If bukkit will try to keep up the current state of MC will be nothing but a clone, trying to mimic original game. I actually like the fact tekkit rely on 1.2.5 version of the game, because is more vanilla. Giving you more possibility to build the world you like without following the original implementation. I bet people already writing plugins for 1.5.1 how to disable things instead. You like those features from MC 1.5.1? well let me tell you something, you can certainly write a plugin/mod for it right now. Having all that tekkit stuff as addition can make your game even more fun. Here is my server I am building and I had a good time thinking what would be the best choice for it. http://forums.technicpack.net/threads/3-1-2-homeless-48-slots-sci-fi-server.38651 As I said before, I am a noob. But is MC that should learn from community (and they actually stealing many ideas from you modders), not other way around. Every one that claims 124.0.8 is more cooler than 98.2.3 is just a moron, a shipple and victim of commercialized world. In fact MC is so badly written that tekkit if rewritten in c++ could make 100x better job being 0.0.1 ;)
  22. You are in, However I am in the middle of writing the game dedicated plugin and you can experience lots of server shout-downs. Nothing is set-up yet in terms of default spawns etc. There is only one function implemented /warp to help us moving around. I've got rid of lots of plugins that most of the time have bunch of useless commands and functions, when in fact there is only few or one of them being used, as the reason to even have it. The impact on the server is significant. Trying to do something well optimized with selected options we going to need. Game has got separate worlds already, and main Colonists spaceship has been moved where it suppose to be. Ghea Orbit, yeah, the custom World generator for it has been implemented already. We have also Deep Space and Moon called by Natives 'Tilo'. Lot's of things to do, but lots of cool features on the way. When will finish my current contract, I am sure will dedicate more time to the development. And I wish to thank to all of you who helped me in building. So far we talking about 3 people. They will get their main roles when game will go public. gianthero is officially a Elder of Rebels
  23. Hi guys, I've got 2 new plugins installed for Group Management and Essentials that needs to be properly set up. All permissions has been reset and I've created proper groups for Natives, Colonists and Rebels. To get permissions for certain things you need to catch me in game. Edit: This Idea has been abandoned, and custom plugin is on the way. Due to limitations, number of plugins neede to get a simple task done, etc, etc...
  24. 1st post has been updated with new images and little description of each Side of the Conflict. @Rich_Yard on the white list. Welcome
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