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EldRoos

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Everything posted by EldRoos

  1. The latest are often called a development build.
  2. Hi. I'm starting up an Voltz server (have one up and running, but want to fill it more before public release). Have a few questions. What bukkit plugins do you recommend? I want: *Some kind of trading (at specific places). *Some kind of grief protection (personal and just working on designated land areas). *Have normal PVP in some land areas and greatly reduced damage on some others, and finally some completely peaceful areas. *More variating land, extra structures and so on, both old and techno. *Some kind of improved building for ops. *Easier for ops to keep law and order? How do you make a custom zip with TechnicLauncher so people can download if I want more content like MoCreatures, BibloCraft, DynamicLightning? How do you fix id conflicts that for example JammysFurniture mod gives?
  3. They where attacking players by default. Easy to whitelist your pals so it wont shoot at them. Wonder what upgrades to use.
  4. Coolt. What happens if you expand the water some under the big turbines (so nothing of them are over stone)?
  5. Yay. Got it to work with Voltz v1.1.0, after first inserting minecraftforge-universal-1.4.7-6.6.2.534 into minecraft.jar (after backup and removing MOJANG.* in META-INF), and then inserting OptiFine_1.4.6_HD_U_D5 into modpack.jar (after backup and removing META-INF). This was in C:UsersUSERNAMEAppDataRoaming.techniclaunchervoltzbin When you load an old singelplayer game, answer yes on some question that is not displayed. Also works fine with other mods, like Mo's creatures and dynamic lights. Edit: Looks like all armors gets broken after adding Optifine (not the other mods). If you equip any armor the game will crash. java.lang.NoSuchMethodError: up.isValidArmor(Lur;I)Z at sg.a(SlotArmor.java:44) Edit2: It's the latest dev version of Forge that has the bug. Will try the last stable version instead. Edit3: minecraftforge-universal-1.4.7-6.6.0.497 worked .
  6. MFFS does not need an energy cube.
  7. I have not found any emeralds, but a few lapis. Game was started with 1.0.13.
  8. Maybe add some short description to each episode? Edit: Now I have seen the first 9. Nicely done. Like it all except for the shaking and the wow . Says ep 10 and 11 are private.
  9. Again, thank you for the tutorials. *Check the first 2 ideas in my post #63. *Also some railcraft tutorials? Like how to make a 3/4 way intersection where you can choose where to go. I have almost finished one of these if you want some help. *Can you scompare most of the ways to get energy and how efficient they are. Like a fusion reactor giving 200 something KW, coal generator 10KW, heat generator 0.1 something KW and so on.
  10. Cool reaktor, thank you for your screens. So 624KW with 4 reactors. How much does one give with a "normal" setup?
  11. Cool mod spotlights. How do you combind Voltz with other non Bukkit mods? (and make it so the technic-launcher does not say it's corrupt).
  12. In Voltz 1.1.0 they have removed wool as insulator. Now you can only use leather.
  13. How do you make obsidian ingots? I don't know what to do with the dirst obsidian dust I get.
  14. Is there a way to make the Turret automatically shot at other players? If so, can you set up which player not to shoot?
  15. I would like to see a tutorial on how to: *Combind Voltz with other mods like Dynamic Lights for both client and server (guessing with custom Technic Launcher pack). *More advanced forecefield tutorial, covering more of the upgrades/types. *Update your "Episode 23 - Centrifuge and Uranium" with Voltz v1.1.0 that uses no purified uranium and goes straight to uranium cell - you have to build empty cell first.
  16. I can't make a Battery Box in v1.1.0. Have 3 empty batteries and 6 steel ingots (tried full batteries too). I guess it's becuase of the ":100" in the recipe. But I can't get those batteries to be named that.
  17. I will update my server today. But first I want to know if there are there any IDs that have been changed on the last update? Edit: Didn't work. 2013-02-20 19:44:41 [WARNING] [ForgeModLoader] Unable to read forced chunk data at C:\Games\Voltz Server\.\world\DIM1\forcedchunks.dat - it will be ignored
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