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Ysharma

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Everything posted by Ysharma

  1. Removed all mods from modpack.jar got this little guy: FMLPreInitializationEvent to mod XyCraftMachines 2013-03-31 16:22:05 [iNFO] [sTDERR] java.lang.NullPointerException 2013-03-31 16:22:05 [iNFO] [sTDERR]at java.io.Reader.<init>(Reader.java:78) 2013-03-31 16:22:05 [iNFO] [sTDERR]at java.io.InputStreamReader.<init>(InputStreamReader.java:97) 2013-03-31 16:22:05 [iNFO] [sTDERR]at bn.a(StringTranslate.java:77) 2013-03-31 16:22:05 [iNFO] [sTDERR]at bn.a(StringTranslate.java:117) 2013-03-31 16:22:05 [iNFO] [sTDERR]at net.minecraft.client.Minecraft.a(Minecraft.java:416) 2013-03-31 16:22:05 [iNFO] [sTDERR]at asq.a(SourceFile:56) 2013-03-31 16:22:05 [iNFO] [sTDERR]at net.minecraft.client.Minecraft.run(Minecraft.java:746) 2013-03-31 16:22:05 [iNFO] [sTDERR]at java.lang.Thread.run(Thread.java:722) EDITED: Removed all mod files. and mod pack.jar I think the technic launcher may be downloading bad minecraft.jars
  2. Which means its a modpack mod. Which means its either better animations or smart moving. I posted a new beta. Test it out
  3. Yeah. By the way I may have found merged forge and player api classes for forge 1.4.7. If smart moving works do we keep it?
  4. Im looking at mo creatures, seems pretty stable. I installed it and it works decently. Should I keep it if I turn off the bad shit. like ogres?
  5. I think technicpack.net is tanking over. Once its up lets test the new modpack build Whats player api incompatible with?
  6. You said yes to everything except treecapacitator. I also saw that ned had done it so...
  7. There should be a changelog in there. If any mods were added anywhere else besides modpack.jar could you drag the zips in and out to check which one is causing the problem?
  8. Update: First beta build if uploading. No mac version for now. It is very very very beta. DId not update old mods, did not have time. Did not even open once or bugtest. Added a change log inside the zip. While installing player api I had to override a class file, so I have no idea what will happen. Heres the link: http://technicpack.net/modpack/details/tbr-modpack-beta-build-23.45278
  9. Update on the mod pack. These mods have been approved for addition: BioLock(Bio-scanners for computers, so you can make a door only open for you etc.):http://www.computercraft.info/forums2/i ... ral-v108b/ Inventory Manager(Allows computers to check and fiddle with a player's inventory. I like the suggestion in the thread of a plate which ores to process automatically):http://www.computercraft.info/forums2/i ... y-manager/ Held's Peripherals(A few useful items such as a trans-dimensional modem - very awesome IMO): http://www.computercraft.info/forums2/i ... -it-makes/ Portable Peripherals(THIS ONE IS AWESOME! PDAs and stuff! I'd like you to add this one most): http://www.computercraft.info/forums2/i ... ansmitter/ CCLights(Another great peripheral. This one adds a block which is basically a programmable screen. You can make pretty much anything with this - much more than a step up from monitors): http://www.computercraft.info/forums2/i ... s-bug-fix/ XP Turtles(Turtles which collect and use XP? Auto XP farms anyone?):http://www.computercraft.info/forums2/i ... xp-turtle/ Aperture Science Turtle Upgrades(A few nice turtle addons, such as a solar turtle, an ender turtle and a speaker turtle. Nice stuff in this one):http://www.computercraft.info/forums2/i ... e-turtles/ Enhanced PORTALS MOD (allows portal frames to be built in custom shapes, adds upgrades, computercraft compatible, set frequencies, etc...) http://www.minecraftforum.net/topic/1301217-15126th-mar-enhanced-portals-computercraft-support/ Smart moving mod(what can I say? additional moving) Magecraft Dynamic lighting (know some people say its buggy, but its working like a charm) Forgeirc Bibliocraft Chat bubbles 3d furnaces http://www.minecraftforum.net/topic/1741351-151-3d-furnace-v01/ And all the modpack mods are being updated
  10. Port forwarding may not work if he has a static ip. use noip
  11. In my crazed 8 page essay writing phase I have commenced listening to Touhou, as this may be the only thing keeping me awake. Soupa are you proud of yourself?
  12. Did you read the thread I posted? I linked the thread to you. You need to patch lwjgl. Read the thread then pm me for the download http://forums.technicpack.net/threads/fix-for-technic-launcher-with-java-7-under-mac-osx.41742/
  13. Thats the repo's fault, go talk to github. The launcher gave you no problem though?
  14. I dont know, what if someone has a virus that starts a seizure causing animation whenever an application is opened? This is a mac though... Better safe than sorry
  15. I believe you wanted this:

    http://forums.technicpack.net/threads/fix-for-technic-launcher-with-java-7-under-mac-osx.41742/

  16. http://forums.technicpack.net/threads/fix-for-technic-launcher-with-java-7-under-mac-osx.41742/ *Disclaimer: I am not responsible for any damage to your computer hardware, operating system, or your own health.
  17. Go away. Besides its not broken. Im releasing a fix within the hour, ironing out some kinks. Now leave if you can't be positive
  18. http://forums.technicpack.net/threads/fix-for-technic-launcher-with-java-7-under-mac-osx.41742/
  19. I edited the launcher source code, and made my own version which works perfectly with java 7. Ill post it tomorrow, im making some graphical changes EDIT: http://forums.technicpack.net/threads/fix-for-technic-launcher-with-java-7-under-mac-osx.41742/
  20. http://forums.technicpack.net/threads/fix-for-technic-launcher-with-java-7-under-mac-osx.41742/
  21. http://forums.technicpack.net/threads/fix-for-technic-launcher-with-java-7-under-mac-osx.41742/
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