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Ysharma

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Posts posted by Ysharma

  1. Lol keep coming up with ideas. Travelling early tomorrow. Preliminary modpack planning is done. This is what i have in mind. about 1/2 of old pack. Suggest anything to add or remove

    TC3

    Armor Status

    Status effect

    bspkrscore

    rei

    ironpp

    jammy

    additional pipes

    advanced machines

    advanced power management

    appeng

    assemblyline

    astu

    atomic science

    back tools

    basic components

    bibliocraft

    biolock

    blastcraft

    buildcraft

    cclights

    chargepads

    chickenchunks

    cofh core

    computercraft

    crossbowmod

    tinkerersconstruct

    custommobspawner

    damage indicator

    dim doors

    mocreatures

    eer

    electricexpansion

    enderstorage

    enhanced portals

    extrabiomesxl

    extrabees

    f3113nc0r3

    factorization

    flans

    flat bedrock

    fluid mechanics

    forestry

    gizmos

    helds

    all voltz mods

    inv manager

    inv tweaks

    ironchest

    logistics pipes

    minechem

    minefactory

    mobdismemberment

    force field mods

    power suits

    more pystons

    mystcraft

    nei

    omni tools

    ccsensors

    pams

    portable peripherals

    secret rooms

    soul shards

    stoves carts

    thaumic bees

    thermalexpansion

    transformers

    tubestuff

    twilight forest

    syntacraft

    weaponmods

    xyrequilary

    xycraft

    WR-CBE

    miscperipherals

    capacitator

    natura

    more piistons

    fancy gui

    immibis microblocks

    Project bench

    endinggeers toolbox

    chisel mod

    archimedes

    dynamic lights

  2. Just a tip, Ysharma. Solid boosters won't shut off until their fuel runs out.

    Yeah I remembered that after posting.

    That kinda tends to happen with huge flames and lots of fuel, doesn't it?

    No, solid fuel rockets have a solid core which is ignited. Liquid fuel delivers liquid to a combustion chamber through pipes. You can cut off liquid fuel flow with a valve, but once you light solid fuel, there is no way to turn it off.

  3. Note to self. When solid fuel boosters are placed incorrectly and send the entire rocket out of control, SAS isn't working and you decide to jettison the boosters you should throttle down. Or else they fly past, burn up your rocket, leaving only the command module. SO close to going into orbit (havnt till now cuz I want to get used to off the game, and want no deaths.)

    EDIT:

    I just made my first orbital flight! I couldn't create a stable orbit (For some reason my main stage engine (two orange tanks, one mainsail) gets jettisoned along with my solid fuel boosters, which shouldn't be happening. Once i get that fixed I have preliminary design for my main rocket. Ill have a kerbalnaught orbit the planet a couple times, and then put up some satellites for my remotech comm network.)

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