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Ysharma

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Posts posted by Ysharma

  1. If you guys do release this before the port to 1.6, is it possible to make it run the Technic Launcher in Java 1.6? It would solve a lot of the problems with packs crashing due to LWJGL.

    Yeah and create huge incompatibilities with mods. Lets leave launcher dev to the launcher devs. Another project with another launcher is guaranteed to create problems that confuse everyone.

  2. You join these forums, but then the Minecraft Mod API comes out and technicpack shuts down because modpacks are unnecessary.

    I wish the logo at the top of this page would be updated to be blue instead of red.

    Its updated but you can't see it

    I wish I got a money printing machine with no legal repurcusions, and it could not cause harm in any way.

  3. Not hard at all. The entire revamp of the modpack makes adding new mods a walk in the park. ALl the mods take up item id's consecutively, so adding them is as easy as checking the last added mod and which id's it takes. This is what im adding:

    capacitator

    natura

    tconstruct

    more piistons

    fancy gui

    immibis microblocks

    remove rp2

    Project bench

    mob amputation

    chisel mod

    Halo mod

    gun cis

  4. It exists, but all of reality unravels and the turtles become supreme rulers of the universe.

    I wish that turtles were supreme leaders of the universe, and that this thread was locked before my wish was corrupted.

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