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Kr0nZ

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Posts posted by Kr0nZ

  1. And if you have biblio craft in the modpack pumping in water will do nothing

     

    Has nothing to do with bibliocraft, its a bug in MFR.

    You can put many other types of liquid in it, such as resonant ender, liquid xp, molten metals, liquified redstone/glowstone, and it will treat it all like steam.

  2. You can enchant empty bottles in the mfr auto-enchanter to make bottles of enchanting.

    You can also use these bottle in a fluid transposer to extract to liquid and make immibis liquid xp, which is what I do.

  3. The Advanced Solar is from galaticraft right?

    If so you're probably experiencing a bug, there are quite a few bugs in galaticraft when converting to/from RF, where it can drastically multiply your power output.

     

    FYI your setup is converting whatever power the Advanced Solar produces to RF then to MJ.

  4. Not sure if this will help but try starting your server with these parameters, I use this on my local server.

    -XX:PermSize=256m -XX:NewRatio=3 -XX:SurvivorRatio=3 -XX:TargetSurvivorRatio=80 -XX:MaxTenuringThreshold=8 -XX:+UseParNewGC -XX:+UseConcMarkSweepGC -XX:MaxGCPauseMillis=10 -XX:GCPauseIntervalMillis=50 -XX:MaxGCMinorPauseMillis=7 -XX:+ExplicitGCInvokesConcurrent -XX:+UseCMSInitiatingOccupancyOnly -XX:CMSInitiatingOccupancyFraction=60 -XX:+BindGCTaskThreadsToCPUs -Xnoclassgc
    

    Among other things(which I wont pretend to know what exactly), it forces the java garbage collector to behave much more nicely with your memory.

  5. You could try remapping the keys using xmodmap and xev, both should come preinstalled in ubuntu.

     

    xev is used to display info about pressed keys, xmodmap is used to remap them.

     

    So for example the key information for [ and ] (the keys used to scroll through the morph menu)

    On my keyboard is:

    KeyRelease event, serial 37, synthetic NO, window 0x3600001,
        root 0x80, subw 0x0, time 143727145, (-201,75), root:(393,391),
        state 0x0, keycode 34 (keysym 0x5b, bracketleft), same_screen YES,
        XLookupString gives 1 bytes: (5b) "["
        XFilterEvent returns: False
    
    KeyPress event, serial 37, synthetic NO, window 0x3600001,
        root 0x80, subw 0x0, time 143727261, (-201,75), root:(393,391),
        state 0x0, keycode 35 (keysym 0x5d, bracketright), same_screen YES,
        XLookupString gives 1 bytes: (5d) "]"
        XmbLookupString gives 1 bytes: (5d) "]"
        XFilterEvent returns: False
    
    

    What you would need to do is run xev from the terminal then press your 'ß' key, take note of the keycode.

    Then you can remap it using xmodmap (substitute 20 for the keycode of your 'ß' key)

    xmodmap -e "keycode 20 = bracketleft"
    

    This will only work for the current session, so if you reboot you will lose these changes.

    To make it work across reboots you need to export the changes to a file using:

    xmodmap -pke >~/.xmodmap
    

    Then to load your remaps at boot add the following line to the end of ~/.bashrc

    xmodmap .xmodmap
  6. Kr0nz, just tried that in 1.0.10b and shift-clicking the villager with the ball didn't work. Unless you meant with the launcher?

     

    Just tested on 1.0.10b, and it does still work, perhaps you were still in creative mode.

  7. Im curious why you dont use a chronotyper to move babies from the breeder pens? Personally I just dont like having a grinder in the same pen as the parents, as even if you try to avoid using a mob counter, something bad could always happen and then you're left with no animals.

  8. Kr0nz, just tried that in 1.0.10b and shift-clicking the villager with the ball didn't work. Unless you meant with the launcher?

     

    I tested it in SP on 1.0.9c before I said that, as that's how I capture them on servers that ban the launcher (dupe glitch apparently). I have no other mods installed, so not sure why it wouldn't work for you, I dont think they would remove that.

  9. Well I didn't actually look through the commits, just that I didn't have the problem anymore in 1.0.10b, and that issue seemed similar to what I was experiencing.

     

    Anyway, I dont really plan on making any huge/complicated auto-crafting systems, just something to craft some of the most common things I need, such as servos, machine frames, tesseract frames, conduits/duct, portable tanks, etc...

  10. meh, I probably should have tried the most recent modpack version first (im playing on a server that still on 1.0.9c), but I tried this out in 1.0.10b and I don't seem to get this problem. Also looking at the github issues page looks like this bug was reported and fixed almost 2 weeks ago

     

    So guess I'll just have to wait for my server to update, thnx anyway guys.

  11. So, Im trying to get some autocrafting setup using the project red pipes.

    However, I seem to run into a minor problem but not sure if its just a bug in the mod, or maybe my setup is just wonky.

     

    Looking around at what (little) info there is on these pipes it looks like they were mainly designed for use with the buildcraft autocrafting table, but I thought about trying to get it to work with the TE cyclic assembler.

     

    So basically I got 2 chests, 1 for my materials and 1 as a buffer for the cyclic assembler. The materials chest has a interface pipe with a item responder and a item broadcaster chip in it. The buffer chest has a crafting pipe with a crafting chip. I then have a itemduct on the buffer chest to extract recipe materials from the buffer into the assembler, it then ejects the crafted recipe back into the buffer chest which the crafting pipe then extracts and delivers it to my request pipe.

     

    This seems to work fine until I request less than the recipe outputs, such as a log makes 4 planks, I only request one plank. I will get the 1 plank delivered to my request pipe and the other 3 planks get sent to my materials chest. This would be fine except that now the crafting pipe wont let me craft again unless I break it and replace it.

     

    Image of my setup:

    pzeBAkI.png

  12. I figured out how to blacklist it, I was close with one of the names I tried before.

    I remembered that the '/cofh killall .' command will give the entity name of the entity it removed. Running the command after spawning in a luggage told me the entity name was 'OpenBlocks.Luggage'

     

    So I edited the config file "config/powercrystals/minefactoryreloaded/common.cfg" to read:

        # A comma-separated list of entity IDs (e.g.: CaveSpider,VillagerGolem,butterflyGE) to blacklist from the AutoSpawner.
        S:AutoSpawner.Blacklist=OpenBlocks.Luggage
    

    Now the autospawner wont spawn luggage. This should probably be added by default in the modpack before next release.

  13. Ahh indeed.. luggage can be caught in a net. I was doing it wrong.

    However MFR does have a config setting to blacklist spawning of certain entities with the auto-spawner, but I'm not certain how to find the entity id of the luggage. I did try some names I found, looking at the openblocks source on github, such as 'Luggage, EntityLuggage, openblocks.common.entity.entityluggage, entity.OpenBlocks.Luggage', but none of them seemed to block it from spawning.

  14. The luggage I can understand.. but why the project red backpacks?

    *edit* just tested this, I thought you mean't the luggage could be caught in a safari net, but I couldn't get that to work. So I'm guessing you mean mobs holding these items? then capturing them and spawning them?

    But in the one of the recent MFR updates, the one included in 1.10x, skyboy disabled mobs dropping held items after spawning them with a auto-spawner. So that doesn't work now either.

  15. The thing is (bukkit) dont like cracked so when u change properties to cracked they say nah and stop it when .bat file get run. But normal vanilla has the setting from properties to change to offline and jar is jar so it cant be changed. .bat u can modify and say the ram and stop the bypass of cracked. When u tell bypass to fuck off by replacing with just any random bull. You can enter. I am a pro with bukkit / any other server. Now launcher wise ive no clue cuz i aint touhing with that shit cuz i dont wana explode my brain from all that thinkin. But the servers that say its cracked only chagne the properties and i couldnt go in with a cracked launcher but with my account i could. So i tested my own server and relized it was the bat that stopped it. I had simmillar problem with my vannilla bukkit server. I searched youtube found out that it was the run.bat that stooped it. Yes u do create the .bat ur self but wer do u get the info to put in the run.bat is the question?

     

     

    *Looks at my local cracked bukkit(MCPC+) server, configured by only setting online-mode to false, that my roommate uses to play on since ATB got released*

     

    Sorry but you have no idea what you are talking about, Im actually amazed you on even able to turn on your computer let alone open up a web browser to post some incoherent ramblings on a internet website.

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