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Ewe_Loon

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About Ewe_Loon

  • Birthday 07/03/1968

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  1. nothing happens when i doubleclick TechnicLauncher.exe on my pc Windows Vista Ultimate (32 bit) versions of java installed the folders inside C:Program FilesJava are jdk1.7.0 jdk1.8.0_11 jre1.6.0_22 jre1.8.0_31 jre6 jre8 any sugestions
  2. let me try to explain this again I have zans minimap for minecraft 1.6.2 (non forge version) I am trying to make a mod pack with it
  3. If this is the case where do I put the files that would normally get put into the minecraft.jar file
  4. I think you will find that is the face of minecraft user called "nelriana" if thats your account name, and the face of your character, try changing it on minecraft.net and see if it changes
  5. I donot have that problem, what modpack do you have selected ?
  6. after carefully reading how to make modpacks, and creating one, I get the following error ---- Minecraft Crash Report ---- // Hi. I'm Minecraft, and I'm a crashaholic. Time: 29/07/14 9:39 PM Description: Initializing game java.lang.SecurityException: class "avg"'s signer information does not match signer information of other classes in the same package at java.lang.ClassLoader.checkCerts(Unknown Source) at java.lang.ClassLoader.preDefineClass(Unknown Source) at java.lang.ClassLoader.defineClass(Unknown Source) this is being caused by the presence of the files in META-INF in the minecraft.jar file If I delete the META-INF folder in the binminecraft.jar file, the modpack will run If there is a way to make technic launcher delete or ignore the files in META-INF I would appreciate help I tried putting META-INF files in binmodpack.jar, but that caused different errors the modpack is here http://www.technicpack.net/api/modpack/fuzpack it is vanilla minecraft with the non forge version of zans minimap
  7. I can , and do, but dont have time to do it for other people
  8. I have made several Tekkit classic plugins (for the server), use the tekkit.jar server file as your api, that way you have access to the craftbukkit classes and the underlying minecraft ones too as for accessing tekkit materials, i found its better to use the typeid's rather than the type , here are a few little tricks when working with plugins for tekkit servers How to get the tileentity of a block CraftWorld world=(CraftWorld)block.getWorld(); tileEntity=world.getTileEntityAt(block.getX(),block.getY(),block.getZ()); if (tileEntity instanceof TileEnderChest){ //this is a enderchest } how to change bukkit world into minecraft world or worldserver CraftWorld cw=(CraftWorld) world; WorldServer ws=cw.getHandle();
  9. I think i just found it All i Found was the Server
  10. It appears my client wont update to 0.6.5 I'm assuming this because when i try to connect to a server it tells me i have most of the mods missing how do i force an update
  11. I tried it and got it to work this is how in deployer i put a half stack of empty bottles in the bottom right corner and a filled one in the top left in the filter feeding into the deployer I put 1 empty bottle (this limits what goes in to 1 at a time) It appears if there is only 1 empty bottle it gets destroyed, but a full or part stack it works
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