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zorn

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Everything posted by zorn

  1. But there are big dig servers posted here, did they all have to restart their worlds with this changeover?
  2. My friend who runs the server I play on said that upgrading to the new 'official' big dig pack meant that we lost our world save. Is there any possibility that he made an error? He said only single player worlds could be moved over...?
  3. ive only played on a private server up to this point, so I have no idea how public servers work. First question is... how do you get out of that huge building when you start, so you can start actually playing? (I was impressed, how do you build something like that??) I also saw the 'claim' chest, i assume this prevents people from building in your area? I assume if I am in someone else's area that I wont be able drop my claim chest?
  4. yes but lets say i have an MFE hooked up to 6 MV solars, is the MFE able to even get all of the power from them from one cable? Or should i have 2 MV solars on one cable to one side, then another 2 hooked to a different cable running to another side of it. So, lets say i put 10 mv solars on one fibre cable, and hooked it up to an MFE. What happens? The packet size of each unit is the same, right? Medium voltage? But can all those solars squeeze their packets into one MFE?
  5. Im wondering about Solar Arrays and MFEs and MFSUs. I have 3 med voltage Solar arrays at one base, going into glass fibre cable. The cable goes to a T, where one side goes to an MFE and the other leg goes to a line of 4 MFEs in a series. it seems there is 192 EU/t coming down my main fibre cable, does the first MFE just take 128 EU/t and the rest continues on with the cable? If I had not made a T of the fibre, and just sent all of the solar array power to an MFE, would it have blown up, due to too much power?
  6. I had one of these appear near my base, but i assumed I had jsut not noticed it... now it seems it spawned after you went to the nether? Interesting. So yeah, having ghasts floating off in the distance while watching from the top of my work building was fun. :)
  7. The server I am on had this problem twice, both times it was the dimensional doors mod apparently. If you go through a door and fall into Limbo, there is some trigger that makes it so mobs wont spawn in the area you are in, but it unfortunately triggers it for the entire world, not just limbo. had it happen to us twice, the admin took out the dimensional doors mod and so far we have not had the problem anymore.
  8. Sorry to catch this thread so late, but striker the server i play on is a private one that is run by a friend of mine, just close friends and family sorry.
  9. My and some friends ahve a private server, just 4 of us. One guy found the pyramid, ive found the wooden structures with some spawners (cave spiders and zombies) and we just found a ghast and blaze spawner only about 150 blocks ffrom my house/base. Havent seen it myself yet, just got the jetpack and wasnt sure I could fight ghasts without it. The floating villages are all over, and ive found like 3 of these blaze houses in the sky. Im trying to make a blaze farm from them. The mining laser would work but... dont you lose the bricks when the fall to the ground? Ocean biomes... so they are in the ground but under the water?
  10. Does anyone know what mod creates these? Looks like the same mod that makes the floating villages? (they also use end stone and obsidian...) Im curious what else the mod does, and if anyone else has dealt with blazes in the overworld. They wont spawn in daylight, so the two spawners that are outside the house die easily. Im currently trying to take the house down now. Just wondering who else has jetpacked up to one. :)
  11. Solar power or nuclear reactor it seems. It seems solar panels were upgraded to reduce lag. Do you want 500 water mills filling a basement and requiring lots of cpu calculations or one high voltage solar panel taking up one block of space on your roof? It seems no one created upgraded water or wind power, so solar it is. it all depends on what you want to power. A few medium or high voltage solar panels will easily run one quarry and process all the ore. A mass fabricator seems to be the only thing that requires a ton of energy, but i cant find any recipes for anything that is not plentiful and easy to get in big dig (due to quarry and high ore content) other than glowstone. So you can make a mass fabricator to make glowstone, then just mine up whatever else you need, why use UU matter to make gold, when you can just mine it up easily? maybe im missing something? what exactly is it that you want to do?
  12. Hey I was going to try joiningg, but it said I had a lot of mods out of date/version. Doesnt the technic platform auto update each mod in the big dig pack? What would I have to do to join?
  13. I can't find any reference to ghasts existing in the overworld, other than spawning near a nether portal. It turns out the spawner was about 150 blocks from my base, and a buddy found it Somehow he let them out so now I have ghasts flying around the jungle outside my base. I can hear them from inside my workshop. Has anyone else ever run into ghasts in the overworld before?
  14. We had the same problem on our server, twice, due to dimensional doors. It was due to going to limbo, somehow dimensional doors told the overworld not to spawn mobs after that. my friend who runs the server ended up disabling dimensional doors.
  15. im more worried about looking up to see a creeper staring down at me, as it is about to explode.
  16. Just wondering if this would be considered a bad idea. The water is from a quarry, and the water filled the hole as it was dug, so amazingly, you can dig right up to the water and not even need the glass, and just have a wall of water. I added the glass so my son and I wouldnt accidentlly walk into the water. Not sure if it would pull us in, or by disrupting it, it would then flow into the house. While building the wall... i had a creeper float on the water and come IN the room, right over half a glass wall. Sheesh. just wondering if others have tried this, and was it disastrous or not. Am i going to build a power room only to have it flooded one day?
  17. @Canvox, ive just used waterproof pipe so far with no problems. You can just put the engine right on the accumulator, but then you cant walk by and see the pipe being low on water, which was a habit of mine when usingg pumps to get water to engines. @Miner: the refinery is full of oil, and producing fuel while the engine heats up. I thought one combustion engine would not fully power a refinery (which is fine) so i felt i was safe in not just wasting/building up energy. @proIo: read that you needed at least two water blocks adjacent to the accumulator, so I put 3. This has worked perfect so far. I even added another block of water on the other side of the accumulator, still no luck. I could try adding more water, but with 3 other combustion engines, this setup has worked fine. I even set up another engine to run a few other machines, and it runs fine, with just 3 adjacent water blocks. Also, I ran this exact setup (other than placed in different spots, like that I had the engine behind the refinery, not under it) and it worked just fine. Im thinking its a glitch or something.
  18. I put one accumulator on each engine, just to be safe. Ive read that one accumulator can easily supply two combustion engines, but I wanted overkill. I had setup a refinery a few times with no problems, now after relocating it, it overheats every time. It will run fine up to 4900-C temp, and then immediately the accumulator will run out of water, then the engine. As soon as I turn the engine on, the accumulator fills up, and then the engine again. I even added gold waterproof pipe, just in case it was the problem, but i still have hte issue. Im at a loss, as ive had two combustion engines running on a quarry with no problems. Any ideas?
  19. Ill try that thanks. When i started i found buildcraft videos all over youtube, so that is where i focused at first. Im just getting into industrial craft, and made a few items from the redpower mod yesterday. It appears you need an induction furnace to get these redstone circuits. looks like i have more reading to do. Although... the conductive pipes are part of buildcraft right? It seems buildcraft is more balanced than some of hte other mods. You get automation, but it requires a lot of setup and maintenance. Like... explosing pipes, engines breaking or overheating, etc. The other mods almost seem to easy.
  20. It seems quarries were changed, and now they can take up to 100 mj/t, which is like... 16 combustion engines on fuel? My numbers might be wrong though. I had one aqueous accumulator per engine, they had plenty of water. I had all of the engines going to one long gold conductive pipe, which ran to the quarry. 3 ran fine, the 4th would run fine sometimes, but then would randomly backlog power in the gold conductive pipe directly connected to teh wood pipe that was on the 4th engine. I guess i could put 4 engines on the sides, back, and bottom of it directly, and it would save on pipe. ive seen some people use conductive pipes, and then others put like 4-5 engines right next to each other, with them all on their sides, the top of each engine connecting to the bottom of the next one, with no pipes at all. I read on one page though, that this doesnt really add up the totatl MJ/t going to the quarry or something like that, it just heats up the main engine to make it more efficient? As i said, the info out there is conflicting. have you ever seen or tried putting engines right next to each other?
  21. im not sure if this is the right forum for this question, but the general technic forum i posted in yesterday disappeared. If you want to connect multiple engines to a quarry, do you run conductive pipe, or put the engines right next to each other? I see youtube videos do it both ways, but then I also find out some info and then find out that it was obsolete advice, given for an old version of the mod, etc. I was using conductive pipe but had my 4th engine randombly blowing up the gold conductive pipe, but apparently the quarry should take more power than those engines can put out. Is there some trick to hooking up a lot of combustion engines to a quarry? Does anyone even use combustion engines in big dig, when it is easier to just move up to the industrial craft machines?
  22. ahhh the wooden pipe! My mistake. The NEI didnt come up like that in the past, but i appreciate looking into it. My bad on the wooden pipe.
  23. Hmm, ok well sorry if i annoyed you, but i did say I was a newbie. Thanks for the response. I could see that in the normal tekkit or whatever mods, without your big dig mod, saving up for a solar array would be a lot more of an investment. Here are screenshots: This one shows how the crafting menu of items on the right side goes over the pop out menu on the right side of the engine controls, that shows output, etc. This is the setup that runs wrong. I have set up an engine like this before, and i tested this setup on a local server, it worked. The engine puts out heat and power, but it does not move, and the furnace connected to it will not run. I was trying to run one combustion engine with gold conductive pipe to a pulverizer and a powered furnace. I just pulled the pulverizer and put the combustion engine right to it, on its side, and that engine now works fine. Again, ive used the golden conductive pipe before though, and it worked fine. I used it on my quarry with a conbustion engine. this one shows how i pulled the pulverizer away from the wall/gold pipe just to test another combustion engine going directly to the pulverizer. I would think i had set something up, but the crafting menu going over the menu for the engine controls makes me think it was a bug. it ONLY happens with the combustion engines, not with my refinery, furnace, etc. Thanks a ton for answering my question.
  24. hey im just a newbie but love this mod. One question: you included buildcraft and industrial craft. The buildcraft engines seem to keep along the lines of 'you have to do work to get a benefit'. Even the combustion engine running on fuel requires you to refine the fuel, find oil deposits, which run out, etc. A coal engine is simpler, but produces less power. Redstone engines are infinite power, but are very weak. each option has a cost and a benefit, and seem balanced. What I dont understand is, why wouldnt anyone just skip right to the industrial craft items? My friend keeps telling me to just skip right to an electrical engine,a nd some water generating set up that 'is basically fusion power, it's limitless once you get it set up'. I know you didnt make those mods, butyou included both in this mod 'pack'. is there something I am missing with buildcraft vs industrailcraft? It would seem that solar and water power should require a lot of investment, just like in the real world. Combustion and steam engines require time to maintain them, but produce a lot of easy energy, while solar and water power require more investment (one solar panel in real life will run like.. a single lightbulb, making a solar array that powers an industrial furnace should reuqire a TON Of time building a HUGE solar array) This would push people to diversify. Build combustion to get going, but move over to solar as you build up, etc. I also have a bug right now with this mod where my combusion engine 'screen', where I view the inside of the engine, also has the crafting menu on it to the right, that shows all of the available items you can build. This covers the popup, right side menus on a combusion engine. A powered furnace or pulverizer still work fine. And when I try to start a combustion engine, it makes power and heats up, but it does not appear to move, and it will not run anything. I have had it all up and working before, so I dont think it is my setup. Could this be due to the recent minecrarft version update? If not, how would i get help with this? post here?
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