-
Posts
20 -
Joined
-
Last visited
About StevenRS11
- Birthday 11/14/1991
StevenRS11's Achievements

Grass (2/9)
0
Reputation
-
Hey, I'm the Dimensional Doors creator and I occasionally like to talk to successful server admins about DD. I notice you have removed it completely (which is fine, of course), and was wondering if you might answer a few questions. First of all, why did you remove it? I probably know why, but I like to ask anyway. What features of DD do you think are best for a server, if you could have them 'by themselves'? What would need to change in DD for you to add the mod back? You would be suprised at how many features in DD come from me asking admins. Im not one, so its hard to anticipate how a large server uses/breaks a mod like DD.
-
Well, you are right partially. I keep track of other dimensions so rifts work in them, but I only try to actually register those worlds if their provider is my pocket provider. If there is a provider ID conflict, then this is what happens. Did you try what I recommend? You could also open up dim_-28.txt, and where it says isPocket or something, change that to false.
-
Im looking at this right now. There are two things it could be, and I think the most likely is a Dimension Provider ID conflict. Try the following- go into your world save folder, and delete DimensionalDoors/data/dim_-28.txt After that, go into the DD config and change the Pocket Provider ID to something else. See if that permanently fixes it. Its like a blockID conflict, sorta, but for the second, less known part of dimensions.
-
Hey! In the recent versions of DD, rift spread has been overhauled pretty extensively. I dont think they have made it into Tekkit yet, but they will soon, and should address the issue of rifts not always getting deleted using the rift remover. In addition, you will be able to 'shield' blocks from rifts that cannot be eaten, like iron, etc.
-
In-game name: StevenRS11 Age: 21 Time spent playing modded Minecraft: More than I'd like to admit. Reason I want to join: Id love to see what you have done with the dim doors dungeons, and hear any suggestions you have for making it better/more user friendly. I like to talk to server managers who have had experience with my mod, to get a better picture of what they use it for.
-
Ah, makes sense. I'm actually working on giving dimDoors a "server mode", but having never managed a server myself, I'm looking to you guys for help as to what needs to happen and why dimDoors is tough on servers. Good luck with those fireworks, I while ago I made an EPIC computer craft controlled setup using MFR rednet and auto crafting- I always like vanilla fireworks.
-
Hmm... the lagspike on loading the pocket dim seems strange. A single pocket contains about the same number of blocks as a single overworld chunk, so they should load almost instantly. Either way, the two things im working on right now might interest you. One, a simple, schedule-able command to delete all dungeons off disk, but preserves the linkData that generated them, to limit disk usage without actually deleting the dungeons. Two, (well, this is already implemented) is that you can disable/enable any crafting recipes in DimDoors and control dungeon loot. I just see lots of servers disabling DimDoors, and I really made public server compatibility on of my major design goals, so its something I need to improve. Dont give up on me just yet ;)