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ONeill87

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Everything posted by ONeill87

  1. That sounds like a plan!!
  2. Oh really? But it works^^
  3. I built it a litte bit on my server (survival) different than your concept... i power my pump (over a very huge lava sea) via four Redstone Engines (so they don't use any my frech and nice produced MJs ) and beam/teleport the lava directly into tanks via a liquid tesseract. 1 pump with 4 redstone engines powers at the moment 4 magmatic engines... and the tanks are a nice buffer in between. Both sides have a dimensinal anchor. You save one tesseract... Nether: Overworld:
  4. Hm... for me... building some magmatic engines together with some redstone energy cells is by the way not that complicated as building a LV Solar Array with a MFE
  5. Hm, if no real "wireless redstone" is possible... the tesseract transport mode sounds quite nice as a workaround. But wireless redstone (or any kind like that) would be nicer.
  6. I think TE items fit much better in the whole "Minecraft environment". But I stay without IC2 at the moment with the new Tekkit and I have to say I like it. I don't miss any feature (without those damn fast machines) of IC2, even have to say that some TE features are better than in IC2. And just using one type of energy makes many thinks a lot easier. And about the nuclear system: You just need it (in most cases) because of IC2 machines... things like the mass fabricators. Normal TE engines run fine with some lava engines. And about the project table: there is an equivalent table in buildcraft (have to check the name again), its just harder to build and use
  7. I really like those new RedNet Cables, much more than those old Red Alloy Wires and I also like the fucking new, awesome "Programmable RedNet Conroller" which is that damn epic but... ...is there a way to transport Redstone signals wireless any more? Anyone has some tips for me? That was a nice feature in Tekkit Lite :)
  8. Is there also an "unofficial" release of the server? Cause just the client... is not enough :P
  9. It's in the 1.1.0 version of Tekkit =) Don't try it in your current Tekkit version, it will crash :)
  10. We also did the 1.0.5 update but without improvement for the lag (except the lagfree nether). And yes, we just have to wait for Tekkit 1.1.0 with Buildcraft 3.5.1 (currently we use BC 3.5.0) for Minecraft 1.5.1 (cause buildcraft needs a newer version of forge etc pp...). "Just" updating BC in the current Tekkit Pack wouldn't run... because of dependencies.
  11. Sweet dude (oh... That remembers me of a certain movie... XD)
  12. See bug section... Its a buildcraft related error! Other people have the same issue...
  13. So any help for not disabling buildcraft and for playing lagfree? ^^
  14. Small notice: Walking through a portal and then walking around in the nether (dim -1) makes the bandwith sink under 80 kbit/s. So lag (downstream over 1 MBit/s) just appears in the overworld (dim 0). There are Redstone Engines an pumps in the nether (same items then in the overworld), so that it seems to be an error with the overworld combined with buildcraft.
  15. We're trying to play around some more with those values at the moment... # delay between full client sync packets, increasing it saves bandwidth, decreasing makes for better client syncronization. I:network.stateRefreshPeriod=1000 # increasing this number will decrease network update frequency, useful for overloaded servers I:network.updateFactor=1000 Nope, just with no BC items and / or the removed mod the Bandwith is very small :/
  16. We tested to play around with some values in the buildcraft.conf: # delay between full client sync packets, increasing it saves bandwidth, decreasing makes for better client syncronization. I:network.stateRefreshPeriod=100 # increasing this number will decrease network update frequency, useful for overloaded servers I:network.updateFactor=100 Nothing helped. Removing the mod (and with it also all items from the world...) and putting the mod back in the server, there was no lag - and also no BC Items in the whole world! We mentioned that without any BC items and an active BC mod - there is no lag! But it starts with the first crafted item (eg. a redstone Engine).
  17. We're investigating at the moment... stay tuned, mod by mod is flying to trash. After trying just to remove buildcraft (and additional pipes), we can play lag-free! No more 1 MBit/s downloadspeed, just around 50 kbit/s!
  18. I`ll do, tomorrow Mod by mod... But now it's time to sleep for me.... 2am here.
  19. No Problem, here they are: Client: http://pastebin.com/P6LrnnvM - ForgeModLoader-client-0.log http://pastebin.com/xNbifGJr - ForgeModLoader-client-1.log.part1 http://pastebin.com/U8czcwTE - ForgeModLoader-client-1.log.part2 http://pastebin.com/2aH3phXf - ForgeModLoader-client-2.log Server: http://pastebin.com/Sz1znA23 - ForgeModLoader-server-0.log http://pastebin.com/hAQhGKiD - ForgeModLoader-server-1.log http://pastebin.com/teDFTtx8 - ForgeModLoader-server-2.log Happy reading... Hope you find something related to that problem, cause I think many of the posted Network / laggy problems have the same source. Tell me if you need more for your investigation.
  20. We noticed the same huge download speed with the new tekkit. To confirm that, we also re-tried playing on our tekkit lite server and it was lag-free with almost no download speed. The new Tekkit server let us have download rates over 1 mbit/s and sometimes makes it laggy. Btw. I made a bug report in the bug section with screenshots and Infos!
  21. I have to confirm that! I am hosting a server for me and a friend of mine: 8 Core CPU 8 GB RAM (server started with Xms 2GB and Xmx 6GB) 50MBit up-/downstream While playing the new tekkit, I noticed the huge amount of data downloading from the server. I can play without any lags (quite good internet Connection), but my mate is very poor at this point. Before the new Tekkit, we played Tekkit Lite a lot without any kind of lags on the same server hardware. Here is my connection speed without a server connection... ...and here with an open connection: I also noticed (with active debug mode on [/debug start]) those errors: As mentioned... the server has lots of power, so the connection. We haven't noticed lag, never before! Do you need any kind of log file? People with around 1 MBit internet speed seems to be not able to play lag-free... One last Thing before someone asks: Java 1.7 Update 21 is installed on my pc, the server and on my mates pc!
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