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street_carp

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About street_carp

  • Birthday 04/28/1989

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  1. This is great, I've tried everything you've said on my test server and it works. Thanks a million.
  2. Sorry for the delay in case anybody was wondering about this, but replacing the yml files with the old ones didn't work. This is on Tekkit 1.0.6 using the recommended "C" build of MCPC+.
  3. OK, I'll give it a try and post back with the results.
  4. Due to being woefully uneducated in the matter back in May when I set up my Tekkit server, my main server is currently using Bukkitforge to handle plugins. I now know that to avoid headaches with both the current build and future recommended builds of Tekkit I need to switch to MCPC+, so I tried out the switch earlier on with some unfortunate side effects. All of the installed plugins still worked, but all spawn and home data was lost/unusable which meant everybody on my server would have to /sethome again. All of the LWC protections were also wiped and many of the protections I'd entered in the config no longer worked. The syntax of the config file remained identical (no corruption) yet some of the protections like AE blocks and MFR machines just wouldn't work whilst others would. So basically I'm wondering if anyone has any idea how to preserve all of my current plugin settings when switching from Bukkitforge to MCPC+? All ideas welcome.
  5. This is awesome, you must be some kind of wizard man.
  6. My money's on Sparklefarts 1.1.5
  7. Y'all bitches be trippin' because I cracked that code on page three and I was tits deep in Leffe Blonde bottles. Tits deep.
  8. OK, I have had a few beers, but if you watch the "seconds" column for a bit and make a mental note of the number symbols it looks like whatever it's counting down to is 9 days away.
  9. Thank's for your replys guys. @King Lemming: That feature sounds pretty useful.
  10. Maybe I should clear things up and point out that I was parodying the OP's own words for comedic effect. I fully understand and appreciate how TE works and I'm definitely not on the IC2 apologist's bandwagon.
  11. So after managing to get Tekkit 1.1.0 working I've been playing around with it in singleplayer and noticed a new mineral has been introduced in the form of Mekanism's Osmium. As a server admin the first thing that occurred to me was how this was going to be managed in the update for servers updating from 1.0.6 to 1.1.0. Will osmium ore only be spawned in new chunks? This would be a pretty big problem for me since my server has been explored rather extensively in both the overworld and the nether (upwards of 15Km in all directions from spawn). I was just wondering if anybody with experience in Mekanism could confirm how this is likely to work.
  12. ikr, it took about 10 minutes for most people to figure out IC2 as well, but there's always going to be exceptions to the rule.
  13. Spend MANY hours learning how Thermal Expansion works, or go play Classic.
  14. Nothing to see here folks, this guy is door-knob tier stupid.
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