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street_carp

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Everything posted by street_carp

  1. This is great, I've tried everything you've said on my test server and it works. Thanks a million.
  2. Sorry for the delay in case anybody was wondering about this, but replacing the yml files with the old ones didn't work. This is on Tekkit 1.0.6 using the recommended "C" build of MCPC+.
  3. OK, I'll give it a try and post back with the results.
  4. Due to being woefully uneducated in the matter back in May when I set up my Tekkit server, my main server is currently using Bukkitforge to handle plugins. I now know that to avoid headaches with both the current build and future recommended builds of Tekkit I need to switch to MCPC+, so I tried out the switch earlier on with some unfortunate side effects. All of the installed plugins still worked, but all spawn and home data was lost/unusable which meant everybody on my server would have to /sethome again. All of the LWC protections were also wiped and many of the protections I'd entered in the config no longer worked. The syntax of the config file remained identical (no corruption) yet some of the protections like AE blocks and MFR machines just wouldn't work whilst others would. So basically I'm wondering if anyone has any idea how to preserve all of my current plugin settings when switching from Bukkitforge to MCPC+? All ideas welcome.
  5. This is awesome, you must be some kind of wizard man.
  6. My money's on Sparklefarts 1.1.5
  7. Y'all bitches be trippin' because I cracked that code on page three and I was tits deep in Leffe Blonde bottles. Tits deep.
  8. OK, I have had a few beers, but if you watch the "seconds" column for a bit and make a mental note of the number symbols it looks like whatever it's counting down to is 9 days away.
  9. Thank's for your replys guys. @King Lemming: That feature sounds pretty useful.
  10. Maybe I should clear things up and point out that I was parodying the OP's own words for comedic effect. I fully understand and appreciate how TE works and I'm definitely not on the IC2 apologist's bandwagon.
  11. So after managing to get Tekkit 1.1.0 working I've been playing around with it in singleplayer and noticed a new mineral has been introduced in the form of Mekanism's Osmium. As a server admin the first thing that occurred to me was how this was going to be managed in the update for servers updating from 1.0.6 to 1.1.0. Will osmium ore only be spawned in new chunks? This would be a pretty big problem for me since my server has been explored rather extensively in both the overworld and the nether (upwards of 15Km in all directions from spawn). I was just wondering if anybody with experience in Mekanism could confirm how this is likely to work.
  12. ikr, it took about 10 minutes for most people to figure out IC2 as well, but there's always going to be exceptions to the rule.
  13. Spend MANY hours learning how Thermal Expansion works, or go play Classic.
  14. Nothing to see here folks, this guy is door-knob tier stupid.
  15. Could you post a screenshot or briefly talk us through your setup for making Redstone energy cells? I've come up with a couple of working designs for items that require filling in a liquid transposer so I might be able to help.
  16. But it isn't Minecraft, it's Tekkit. It's a modpack assembled by people with certain goals and ideas of balance in mind.
  17. The most direct way is with an Energetic Infuser. Kinetic and Thermal generators (can't remember the exact names) on the suit itself also provide a decent amount of power.
  18. The precision export bus doesn't appear to operate in a "round robin" way, rather, it will output the first item in the hotbar until that item is depleted. The best way I have found to keep all bioreactor materials topped up evenly is to set up DSU's for the individual items with sender item tesseracts that feed into a single receiver tesseract next to the bioreactor. You can keep a buffer of bioreactor materials by having your harvesters feed into your ME system and then having precision export buses set up with level emitters to feed into the DSU when the ME inventory is only above a set amount. This setup is certainly end-game but it's the most reliable method I've found.
  19. I'm using OptiFine 1.5.1 HD U D1 (Ultra) and I can confirm that version works for me.
  20. What makes you think that that kind of build could only be possible in creative? The barriers to building on the moon are easily overcome once the solutions are understood and nothing in those images seems impossible. Impressive yes, impossible, no.
  21. I've never bothered with phased pipes but general opinion seems to be that liquid tesseracts are more dependable, more flexible and most people's preferred choice for "teleporting" liquids. You also might want to make sure that both areas are chunkloaded if the send tesseract is far away from the receive tesseract.
  22. Wheat isn't the best thing to start off with because the bioreactor can only accept the seeds, not the wheat itself, and the seed yield is crap compared to other crop yields. The best and simplest things to start off with are potatoes and carrots, with those you only have to worry about splitting the output between your planter and your reactor.
  23. Here's a suggestion, ask specific questions instead of making vague statements.
  24. I tried starting it off like you said but that didn't work, the second and third items depleted in the Reactor but only the first item was replenished. I think I understand what you said about the way the Precision Bus functions and it seems that it's probably not the most ideal pipe for my needs. I've settled for using three Basic Export Buses which seems to do what I need. Thanks for your help though.
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