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shubob

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Everything posted by shubob

  1. I've had trouble getting some ICBM devices powered with redstone conduits, universal cable works though. Just run it from an energy cube and you're good to go.
  2. I had this trouble recently on one of my computers, turned out I was using Java 1.6 Updating to the latest version fixed it.
  3. That's very useful information, I've added it to the wiki
  4. Well, as you said, big dig is a very heavy pack. Having more or less players online doesn't seem to make an appreciable difference as we are fairly close by, and everyone has a number of dimensional anchors going anyhow. It's more the huge number of mobs we have running around from all the spawners in the gigantic dungeons underground, the Monster Apocalypse plugin, and the and the NPCs dotted about. As well as the multitude of always on ME networks and automated machines. The fusion reactor genuinely made the biggest difference though. I originally hooked up the turbines with universal cable, and it was unplayable, so switched to redstone conduit. It was only days later after an unfortunate incident with some nearby combustion engines, that I really noticed the effect the fusion reactor was having. After it was blown up the difference was like night and day.
  5. I have to admit that I gave up with fission and fusion reactors - the lag caused by the mass of turbines and cabling was just too much for my poor server (2GB normally 4-6 players). Since switching the chunk-loaded shared power station over to using a pile of MFR's biofuel generators (and automated farms for fuel production), it has been coping admirably. The other thing we really had trouble with was MFFS's field projectors, having a force field up made the server very unresponsive, and caused it to fall over regularly with large-ish fields. The interdiction matrix seems fine though. Also, you mentioned that players are roaming about a lot. Generating new chunks can be pretty taxing on the CPU. I'm using 1.3.9, and managed to get MCPC+ installed without problems using the instructions here in the forums. The NoLagg bukkit plugin looks like it might be useful, and it sounds like there are a fair amount of other plugins that focus on this area. If you don't want to mess with the server too much though, I think there is a forge mod called aPerf that can do come performance tweaks. I was seriously considering trying some lag reduction mods/plugins, but since ditching the giant reactors and force fields, no one has had any problems really. In fact, I've been happily adding extra functionality through plugins.
  6. Thanks, that's some really useful information! I might have to go redesign my power station now...
  7. What are you using as wires? I've noticed a fair bit of performance drop with universal cable, and totally gave up with copper wire. Switching to redstone conduit seemed to help a lot. I'm not sure, but the problems with the other options seem to come how the flow is calculated when several stores/sinks are connected to the same network, and also from the animations on the universal cable.
  8. UEC's do keep their power when you break them, but I have also found them to be pretty unreliable, and often stop receiving power at all. Also, the output rate is very low compared to a REC. Being able to set the in/out rates of REC's, and toggle them with redstone has made them the choice for me when dealing with large amounts of energy, and distributing it sanely to bases/quarries. I had a computer running my power supply and turning on generators as needed. For this the UEC's seemed ideal, as they count as a computercraft peripheral, letting you see their power state. However, without constantly breaking and replacing them, they would always just freeze up. Instead, a world sensor card reading the light level by a REC gave me a rough idea of the remaining power.
  9. Hi, I don't know about any backup plugins I'm afraid, but if you ever need to reset a player's position server side again, then the only way I have found to do it is to delete the player data file: (yourworld)/players/(playername).dat It's a little drastic, as they will lose anything in their inventory, but it will reset them to the spawn position. I had to do this when a player stepped through a misbehaving nether portal, and crashed out on connection every time.
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