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Mansworth

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Everything posted by Mansworth

  1. Title: Worlds being ruined Version: 1_0_4 OS: Windows 7 Professional 64-bit Java Version: Version 7 Update 5 Build 1.7.0_05-b05 Description of Problem: Half of the blocks keep disappearing. Error Messages: [WARNING] Skipping TileEntity with id BetterDungeonSpwaner Error Log: ---- Minecraft Crash Report ---- // Don't be sad. I'll do better next time, I promise! Time: 10/22/13 5:53 PM Description: Exception in server tick loop java.lang.IllegalArgumentException: URI has an authority component at java.io.File.<init>(Unknown Source) at cpw.mods.fml.common.ModClassLoader.getParentSources(ModClassLoader.java:66) at cpw.mods.fml.common.discovery.ModDiscoverer.findClasspathMods(ModDiscoverer.java:45) at cpw.mods.fml.common.Loader.identifyMods(Loader.java:342) at cpw.mods.fml.common.Loader.loadMods(Loader.java:480) at cpw.mods.fml.server.FMLServerHandler.beginServerLoading(FMLServerHandler.java:85) at cpw.mods.fml.common.FMLCommonHandler.onServerStart(FMLCommonHandler.java:350) at net.minecraft.server.dedicated.DedicatedServer.func_71197_b(DedicatedServer.java:69) at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:431) at net.minecraft.server.ThreadMinecraftServer.run(SourceFile:573) A detailed walkthrough of the error, its code path and all known details is as follows: --------------------------------------------------------------------------------------- -- System Details -- Details: Minecraft Version: 1.5.2 Operating System: Windows 7 (x86) version 6.1 Java Version: 1.7.0_45, Oracle Corporation Java VM Version: Java HotSpot Client VM (mixed mode, sharing), Oracle Corporation Memory: 20259144 bytes (19 MB) / 37744640 bytes (35 MB) up to 259522560 bytes (247 MB) JVM Flags: 0 total; AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used Suspicious classes: FML and Forge are installed IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0 FML: MCP v7.51 FML v5.2.23.737 Minecraft Forge 7.8.1.737 7 mods loaded, 0 mods active mcp{7.51} [Minecraft Coder Pack] (minecraft.jar) FML{5.2.23.737} [Forge Mod Loader] (coremods) Forge{7.8.1.737} [Minecraft Forge] (coremods) CodeChickenCore{0.8.7.3} [CodeChicken Core] (coremods) CoFHFramework{1.5.2.5} [CoFH Framework] (coremods) ImmibisMicroblocks{55.0.7} [immibis's Microblocks] (coremods) NotEnoughItems{1.5.2.28} [Not Enough Items] (coremods) Profiler Position: N/A (disabled) Is Modded: Definitely; Server brand changed to 'fml,forge' Type: Dedicated Server (map_server.txt)
  2. Yeah, me and my friends have had trouble figuring out which enchantments do what. So far we've found that Soul Tether: Item comes back to you when you die Cold touch: Turns the water you're standing on into ice, allowing you to walk on water Magnetization: Pulls items on the ground to you. It's rather annoying when your inventory's full and you want to drop items. Fiery Aura: If a mob touches you, it catches on fire. Exude: I think it's if you have a negative effect (poison, darkness, ect.)it gives the effect to creatures around you.(I may be wrong) Afterlife: sometimes when you kill a mob, it drops a spawn egg. Idk what reading or blood (is it like bloodletting?) or vitality is.
  3. I have a full living metal suit and it doesn't seem to repair itself.
  4. My friends Pc won't even host a server. It crashes on as soon as it starts. Mine's never crashed. His pc is far superior to mine. Some PC's just don't like hexxit it seems. Maybe you should try having one of your friends host the server.
  5. I'm unaware of the issue. What exactly is the problem? I created a map over LAN on 1.0.0. and when we updated to 1.0.1. everything seems ok.
  6. There's a single player mod out there that lets you attribute points into athletics, cooking, swords, mining, ect. If that could be integrated into hexxit, and working for MP it would be quite amazing.
  7. That's too bad. Mcmmo would be a perfect for Hexxit. If there's a modlist of mods that are compatable, that I can just throw into the mod folder, that'd be great. The game comes with a ton of mods, but it's always nice having options.
  8. Is Mcmmo compatable with the weapons in hexxit? Such as the scythes and giant swords. Or even the custom swords you make? I'm not sure what mods they're from. I would assume they're not compatible yet. If not then I'm not even going to bother with it.
  9. Alright. I've found some tutorials for it but none of them are for hexxit so I'll wait until one is made. Are there any mods that I can just drop into the mod folder and run?
  10. Alright, thanks for the help. I wish I knew how servers online added MCMMO to their game. I would love to be able to level up my skills.
  11. Lol sorry. I'm kinda new to hosting "servers". I use quotations because as I said, It's just a single player game open to LAN. It seems every mod I've tried to add freezes the game on loading screen. Do I need to host an actual server to be able to add mods?
  12. Hey guys. So me and my friends just play on my single player world that I have opened up to LAN. I noticed some online servers have MCMMO installed, I would love to add that but I'm not sure how. I downloaded bucketforge but my game won't fully load. Also tried Aether but my game wouldn't load. I'm sure I read somewhere that the mods ARE compatible, if anyone has any advice on how to add these mods to my game that would be great. Thanks.
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