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H4RV3Y

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Everything posted by H4RV3Y

  1. I'm also on Beastnode, email their support and they install 1.1.8 for you.
  2. I always use the OreQuarry turtle program, it goes straight to layer 6 and starts up so its first return normally has diamonds in it. I run them on 64 size so very slow but you could run a 10x10 to quickly find some diamonds. its pastebin code is 3mkeUzby must save as OreQuarry. Then just run OreQuarry "current level" "size" eg: OreQuarry 64 10.
  3. In game name = harvey2805 Age = 29 Location = UK Are you currently banned from any servers? = No Minecraft experience to date = Been playing since Minecraft was released with a few breaks in between. Been playing Tekkit since 1.0.6 was released. Played about with IC2 and other before that. I'm not an expert by any means but I won't be spamming questions either. I know where the wiki is. A short paragraph about yourself and why you would like to play on our server = I'm a avid gamer, always have been and always will be. I'm married, have a dog called Lexi and play in the evenings, weekends and any other spare time I get. I also have my own server running Tekkit 1.1.8 but I'm getting kinda lonely on my own (my m8 only plays once in a while and doesn't talk much while he's on either). Thanks and I hope you consider me to be whitelisted. :-)
  4. Hey lostonexxx, I'm watching your LP series atm. Keep up the good work.
  5. Make sure the breeder is facing the right way. I know it sounds dumb but the amount of times I forget to check I've lost count of. Also make sure its on the same "level" as the chickens. I'm not sure how far the breeder works on the up/down axis.
  6. I also found this out, what I found easier was after the babies are chronotyped, I put them on a underground conveyor belt system towards the "killing pen" this stops a lot of deaths as cows are programmed to try get to their parents as babies which causes the ones at the front to suffocate in walls etc. by conveyoring them away you stop that. I've also made my conveyor belt quite long so they are not in the killing pen long before they become adults and die. This also then enables one killing pen to be fed from a few breeder/chronotypers.
  7. Easy. Requires: 1 Breeder, 1 Chronotyper, 1 Grinder Set your breeder up as usual fed by a planter (wheat). Use the chronotyper to take BABIES, set the grinder up on the next pen (it only grinds adults). You can control how much you get by how many adults you can fit/want in the breeding pen. I had so much essence I had to turn the machine off. You can even have the grinding pen fed by 3 different breeding pens. As soon as they become adults, poof and the animal is gone. Additionally, you don't need to be in the area for it to work like a spawner. Its 100% scalable. I had it set on 5x5 pens but you could do it en-masse if you wanted more sooner. I would also put it far away from where you work (with a chuck loader/dimensional anchor) as the noise is a pain.
  8. I saw the daylight sensor thing on Youtube but since reading and being at home (may be a clearer head) I'm going to hook up a command block to a ComputerCraft computer, simples. Thanks
  9. I am trying to set up the server to be constantly day time. I currently type in /time set day every so often to keep it day time. I'm currently hosted on a Multicraft based server and wondering if anyone could help me achieve this via a server command that silently ran every 3/5 minutes. I did ask their support team but I think there may be a language barrier or something as I got a weird response form them. I have a command window where I can tell the server to print the (wrong) server time as often as I like but when I try to put parameters into the command it doesn't take it. Any help would be greatly appreciated.
  10. is the while loop the best way to loop the program? I'm not very clued up on programming LUA so wasn't sure on the best option for it. Any help there would be appreciated, maybe I should ask that over on the CC forums. :-)
  11. I didn't want it to do that as an AE system constantly draws power form the system, and I would have thought that magmatics constantly starting and stopping would cause more lag.
  12. plowmanplow, it may be just me but the wiring texture appears to be wrong? It looks like a netherbrick texture rather than the previous wiring one.
  13. Just a FYI regarding my problems with managing power. I never got the gate version to work and just resigned to it constantly pumping and using lava. The gates just never managed to turn the system off, even after identically matching the one you posted. However I recently upgraded my server to 1.1.8 and decided to look at the problem again and actually found a fairly cheap, simple system to manage my power system. I want to share it here in case anyone has had the same issues as myself, additionally, I know there are some awesome coders about here and thought any feedback would be awesome. The image gallery is here: http://imgur.com/a/wt8Lj#0 The way it works is a computer using open peripheral checks the power level of the REC every 10 seconds and if it is under 100k, turns the system on, if the system is above 500k it turns the system off. Simple. The code for it is: local rEC = peripheral.wrap("bottom") while true do sleep(10) local mjStored = rEC.getEnergyStored() mj = tonumber(mjStored) if mj<100000 then rs.setOutput("back",true) -- Power On elseif mj>550000 then rs.setOutput("back",false) -- Power Off end end
  14. Hey Ebbit, There is tons of information about Tekkit floating around the web. You could start at the wiki here: http://wiki.technicpack.net/Tekkit which gives you 99% of the info you're going to need. Inside Tekkit is NEI which when any inventory is open it will give you access to all blocks available in game. If you press U while mousing over a block it will tell you what recipes its used in, if you click any block then you'll get to see the different options on how to make it including recipes. The second question about "what to do" is pretty broad, most people generally start the same way you start any Minecraft world, build a house, get some resources, stock up, get a food supply sorted, some armor and tools. From there I personally just either mess around with blocks or I follow the copious amounts of "Let's Play" videos there are about. I started of by watching mod spotlights of the mods in Tekkit by Direwolf20 here: http://www.youtube.com/user/direwolf20 You can see which spotlights are applicable by looking at the mod list here: http://wiki.technicpack.net/Tekkit I then watched a let's play series by 00Ducky here: http://www.youtube.com/playlist?list=PL96kK7cYBCT995H86s6daqeV5uHh7DC1P On top of that, browse the forums, read others posts about stuff and just learn/experiment/enjoy the game. You need to be able to piece information from a few sources, there aren't many "all in" guides out that show you a 12 step process to "win" Minecraft. You should also have personal goals. Example when I get home tonight I am going to start my AE system on my new server out. Then over the weekend I'd like to look into getting my AE system automated a bit more. This will give you the direction you need to actually go out and find the information you need. Sorry for the wall of text, enjoy Tekkit.
  15. Jaypee, as per 00Ducky's recent video, it only accepts power on one side - I suggest watching this video for full explanation. http://www.youtube.com/watch?v=ZleCJP6csL0 Credit goes to 00Ducky
  16. Hi Lighterxstorm. Ensure you also have a valid Minecraft account at Minecraft.net or it won't work.
  17. AFAIK, you can stand on turtles. Just program your floors distance into the turtle programs. When you use them, hop on and type the area (program) you wish to go to and voila. You could also use a computer on each floor to "call" the elevator to your floor based on its current position. If you were really good at turtle lua, you could right click the turtle and have a menu system with simple numbers to decide on which floor you 'd like to go to. I'm at work right now so can't back any of this up but would be cool if possible. Also, to "hide" the turtle a bit, maybe you could but gravel or sand on top of them and it would move with them? I dunno. Just a wacky idea.
  18. Kishmas, I started out with Steam Engines, and now I am on Magmatic engines being fed from the Nether. My next port is Biofuel and when I update my server to 1.1.5 I'll look into Atomic Science. As stated above there is no "main" power mod which leave it open to try new things however as on 1.0.6 I think Biofuel was the "end-game" option. I hope this helps a little.
  19. I'm subbed on Youtube so I got all of them up to 21. Will get right on 22 when I get home from work.
  20. Do import buses work directly onto Item Tesseracts? I'm just thinking if you have say 2 quarries and a few turtles going to one ender chest it might get full before the system has time to take the items into the system?
  21. Weirleader, you've been amazingly helpful. Thank you! I've set my system exactly like yours now so hopefully it will work. I'm in the middle of quarry'ing so can't see if it works yet but will test. Thank you so much for the help and the screenshots really helped a lot.
  22. Had a play and couldn't get it to work. I hadn't realised I needed a Rednet Controller box thing, added one in single player and my brain exploded. If I do need one, could you screenshot your set up for me please? There were no pictures on the previous thread. I got it to work to some extent, the second always stays full, the first seems to activate when it gets to 0 and the engines turn on for a brief second then off again straight away. That is using just 2 gates, the ones that are just "Gate" but obviously powering the engines for a second isn't ideal.
  23. Thanks for the replies. Weirleader, the link was awesome and gave me 99% of what I needed. I'm at work atm so can't figure out the rest until I get home. The only thing that I'm unsure off is the type of gates I need to make. I've never made 1 gate yet or even have a assembly table built yet so will be a learning curve, I'm going to export my server into single player and play about with it tonight. My head logic says that: If #2 Storage is 1/2 full then power = on :: System is generating power If #1 Storage is 1/2 full then power = off :: System is draining power This way, my system should always have 600000MJ of power available. It should also be easily expandable by adding more storage units in the middle of these current 2 and leaving the gates as is - each storage cell would then add a further 600000MJ of buffer.
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