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David_Wolfe

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Posts posted by David_Wolfe

  1. Decoration is always nice when you have beaten every single boss and gathered every single treasure.

    Like me..

    ... wondering what I'm doing with my life...

    ... as the sun keeps setting everytime I look out the window.

    *AHEM* Eitherway, I find it gives a nice touch to building small secrets around my base on multiplayer and they hardly ever get detected.

    Also, I just noticed... I don't have those blocks anywhere in my NEI as they should be automatically hidden by NEI's configuration files... at least... for me it is.

    Helpfull Edit:

    Go to your Hexxit's Config folder and look for the file 'immibis-microblocks.cfg'

    Open this in any editor you prefer and look for 'enableNEI:'

    If this isn't in the document, add 'enableNEI: false'

    Now stop editing the default config files youuuuuu rascal you.

  2. ... You need more than 1 GB to run Hexxit properly, set it on at least 3 to run it stabley enough.

    As for NEI crashing, perhaps you should delete the hexxit folder (after saving your world) and redownload it through the launcher. Either that, or you did some tweaking to the files yourself somehow, as this is the first time I've heard of it ever happening.

    Make sure that the launcher downloads the RECOMMENDED VERSION (Gear under the Hexxit logo on the left) and not a Dev version somehow.

  3. Works perfectly fine on my server's spawner.

    Make sure you have enough room to spawn the endermen in, keep in mind that endermen are exceptionally tall and spawners by default look for a 9 x 9 x 2 region for valid spawn points. If the roof isn't tall enough to support the placement of the ~3 block high endermen, it won't work.

    Keep in mind that Tier 3 spawners can only spawn mobs that come natural in the environment.

    Endermen only spawn in 'The End' naturally, according to the original Soul Shard mod's lore.

    You would need at least a Tier 4 or Tier 5 shard to use it succesfully, and even then I'd advise against using a tier 4 spawner as it would continuelessly spawn Endermen.

  4. No, the backpack will not let you wear armour if it's equipped in the chest slot.

    However, Tconstruct adds a 'KNAPSACK' which is the one that goes into your armor GUI

    http://wiki.technicpack.net/Knapsack

    However, it doesn't act the same as a backpack, as you can put other backpacks and containers into your knapsack, see it as an expansion to your inventory.

    Keep in mind that the knapsack is a seperate part of the armor Gui and might not always load. If it dissapears, open the armor GUI and it should appear again.

    The knapsack 's inventory is NOT saved when using NEI's built in inventory copier and is also not protected by charms that give you your inventory back, so make sure that you keep valuables out of there when you travel into very dangerous areas.

  5. I'll be performing some research on this problem, I have read in a thread somewhere that loading up the save in single-player and then checking the error log would give -the actual problem-, but that could just be luck or a very strange coïncidence.

    I think that the reason that better dungeons nukes some of the chunks, at least from my experience, is because the chunk undergoes a hard reset for some unexplainable reason, every time I've loaded a world that had a crash like this constantly had a different type of dungeon generation per crash, untill the crashing entity was removed.

    HOWEVER, it could be that the chunk is crashing BECAUSE the dungeon is being spawned in 'one of the' chest blocks which, for some reason, causes better storage to freak out, something about reïnforced chests too close to eachother thinking that they are one piece, or something similair.

    Anybody else that had something like this so far?

    Is there anyone with an affected world (preferably single-player compatible) with OP's particular problem that would be able to upload it 'as is' without additional mods not available in hexxit, so I might pick it apart in MCEdit and get some analytical details?

  6. My oh my, quite the hostile little kite aren't you?

    Perhaps you should try removing the mod from your setup entirely to make sure it doesn't cause problems again, posting a proper bug report with the necessary crash logs and THEN ask for alternate solutions in a discussions thread if the first response doesn't work out for you, instead of blatantly accusing the staff compiling these mods together and the 36 other completely unrelated developers.

    So far, the only problem I had with better storage is that one of the capsules tried to connect with an inaccessible chest, but that problem has been removed. Neither have I had any crashes with this error in any of the mods.

    So pipe down, shape up, and keep the tone neutral.

    On a sidenote, have you, by chance, tried to remove that specific block causing the problem?

  7. Oh my, I'm glad I'm doing this research... I'll post whatever I find on the wiki page shortly, it's... interesting, to say the least.

    Edit:

    Both arrows and Shortbows were just upped, I'll probably improve it over time, I usually write an article and then rewrite it 50 times.

    Okidoki, done hijacking this thread! xD

  8. Title: [Major] Crash on loading world after resurrecting Miner

    Version: 1_0_5

    OS: Windows 7 Ultimate SP 1 64-Bit

    Java Version: Java SE Runtime Environment (7.0_12-b08) (build 1.7.0_12-ea-b08)

    Description of Problem:

    Using the necronomicon, I had attempted to resurrect one of the miner-ghosts that will normally spawn and attack you when you attempt to absorb their souls.

    However, on doing this, the miner started wandering around a bit, fell off a cliff, and now forever repeats the same AI cycle that crashes my server/world.

    It seems quite obvious from the error report that this is caused by the 'Allied AI' incapable of tracking me due to there being no path, a rather sloppy bug.

    Error Messages:

    Minecraft has stopped running because it encountered a problem; Ticking entity

    Error Log:

    
    -- Head --
    
    Stacktrace:
    
    at mod_HarkenScythe.common.EntityAIHSSpectralMinerFollowOwner.func_75246_d(EntityAIHSSpectralMinerFollowOwner.java:109)
    
    at net.minecraft.entity.ai.EntityAITasks.func_75774_a(SourceFile:100)
    
    at net.minecraft.entity.EntityLiving.func_70619_bc(EntityLiving.java:2107)
    
    at net.minecraft.entity.EntityLiving.func_70636_d(EntityLiving.java:1830)
    
    at net.minecraft.entity.EntityAgeable.func_70636_d(SourceFile:82)
    
    at net.minecraft.entity.passive.EntityAnimal.func_70636_d(SourceFile:30)
    
    at net.minecraft.entity.EntityLiving.func_70071_h_(EntityLiving.java:818)
    
    at mod_HarkenScythe.common.EntityHSSpectralMiner.func_70071_h_(EntityHSSpectralMiner.java:180)
    
    at net.minecraft.world.World.func_72866_a(World.java:2342)
    
    at net.minecraft.world.WorldServer.func_72866_a(WorldServer.java:717)
    
    at net.minecraft.world.World.func_72870_g(World.java:2304)
    
     
    
    -- Entity being ticked --
    
    Details:
    
    Entity Type: HarkenScythe_Core.SpectralMiner (mod_HarkenScythe.common.EntityHSSpectralMiner)
    
    Entity ID: 363
    
    Entity Name: Spectral Miner
    
    Entity's Exact location: -251,33, 18,10, 584,22
    
    Entity's Block location: World: (-252,18,584), Chunk: (at 4,1,8 in -16,36; contains blocks -256,0,576 to -241,255,591), Region: (-1,1; contains chunks -32,32 to -1,63, blocks -512,0,512 to -1,255,1023)
    
    Entity's Momentum: 0,03, 0,00, 0,04
    
    Stacktrace:
    
    at net.minecraft.world.World.func_72939_s(World.java:2150)
    
    at net.minecraft.world.WorldServer.func_72939_s(WorldServer.java:546)
    
     
    
    -- Affected level --
    
    Details:
    
    Level name: Hexxania
    
    All players: 1 total; [EntityPlayerMP['David_Wolfe'/361, l='Hexxania', x=-255,31, y=29,54, z=581,30]]
    
    Chunk stats: ServerChunkCache: 1076 Drop: 0
    
    Level seed: -3391733963665345715
    
    Level generator: ID 00 - default, ver 1. Features enabled: true
    
    Level generator options:
    
    Level spawn location: World: (173,75,303), Chunk: (at 13,4,15 in 10,18; contains blocks 160,0,288 to 175,255,303), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511)
    
    Level time: 1725007 game time, 1763797 day time
    
    Level dimension: 0
    
    Level storage version: 0x04ABD - Anvil
    
    Level weather: Rain time: 57198 (now: false), thunder time: 6429 (now: false)
    
    Level game mode: Game mode: survival (ID 0). Hardcore: false. Cheats: true
    
    Stacktrace:
    
    at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:654)
    
    at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:573)
    
    at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:171)
    
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:470)
    
    at net.minecraft.server.ThreadMinecraftServer.run(SourceFile:573)
    
    

  9. I'm currently experimenting with a Manyullyn bow tagged with draw-speed enchantments and then enchanting Manyullyn-slime-feather arrows to shoot extremely quick extremely far, so far the best damage I made it do is 14 across a chunk, tagging and killing a spider. I lack the materials the experiment more.

    And with enchantments, I obviously mean modifications, but I can imagine I might make it a little more interesting...

    Hmmm... time to do some RESEARCH!

  10. That's also a common issue, older versions of better dungeons and battle towers directly spawning stuff in an occupied chunk.

    This, in fact, is also deemed to be the cause of what crashes most hexxit servers (apparently moreso than unloaded chunks popping out and the usage of the stupid enderbow).

  11. You'll need to be a bit more specific than that.

    Exactly what happens when you crash?

    Do you get any errors?

    Did you get a crashlog?

    Are you running the same version as the server is?

    What's your version of Java?

    Have you tried posting this on the bug report thread?

  12. Because of it's major speedboost, getting a Manyullyn + Paper Crossbarred rapier with luck, moss and 3 stacks of sharpness, it's almost like a rapid-stabby-stabby armor piercing version of the endersword. Mostly insta K.O.'s mobs on a double tap and makes quick work of any boss-typed enemies.

    Let's face it, the lavacrystal/fire enchants don't do crap versus insta kill weapons.

    Combine that with the Scale armour and you basically have a fast attacking agile tank that makes quick work of any dimension.

    __

    As for farming, have you guys tried to make Soul shards yet? I have three active farms set up in less than a day for any type of crafting material I would need (Slime, skulls and gunpowder).

  13. Interesting, how exactly is it not doing anything?

    Could you post some more specific information?

    What exactly are you doing that isn't downloading?

    What version of the installer are you using?

    What version of Java do you have?

    Is your firewall blocking the download somehow?

    Did you log in with your account properly?

    Do you receive any error messages?

    Have you tried posting this under the launcher bug section?

  14. Title: Portals resetting specific chunks.

    Version: 1_0_5

    OS: Windows 7 Ultimate SP 1 64-Bit

    Java Version: Java SE Runtime Environment (7.0_12-b08) (build 1.7.0_12-ea-b08)

    Description of Problem:

    Follow up to: http://forums.technicpack.net/threads/twilight-portal-reset-chunk.49519/

    Running on Hexxit Version 1.0.5 with optifine and Player API installed.

    !EXITING! a Twilight/End portal within loaded distance of the affected chunk will have it reset to it's default (natural) state, removing any and all progress.

    If the portal is in the affected chunk, the portal will simply be moved ontop of the affected chunk for the player to spawn.

    Attempts to prevent this from happening are described in the thread, but so far all have shown to be fruitless.

    SOMETIMES the game will crash instead of spawning the player ontop of the chunk, in which case on reloading the world, the chunk may or may not have been reloaded. See attached error log.

    Error Messages:

    N/A

    Error Log:

    
    ---- Minecraft Crash Report ----
    
    // Uh... Did I do that?
    
    Time: 24-7-13 20:28
    
    Description: Unexpected error
    
    java.lang.IllegalStateException: Already tesselating!
    
    at net.minecraft.client.renderer.Tessellator.func_78371_b(Tessellator.java:481)
    
    at net.minecraft.client.renderer.Tessellator.func_78382_b(Tessellator.java:471)
    
    at net.minecraft.client.renderer.RenderGlobal.func_72718_b(RenderGlobal.java:1401)
    
    at net.minecraft.client.renderer.EntityRenderer.func_82829_a(EntityRenderer.java:1763)
    
    at net.minecraft.client.renderer.EntityRenderer.func_78471_a(EntityRenderer.java:1571)
    
    at net.minecraft.client.renderer.EntityRenderer.func_78480_b(EntityRenderer.java:1122)
    
    at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:871)
    
    at net.minecraft.client.Minecraft.run(Minecraft.java:760)
    
    at java.lang.Thread.run(Unknown Source)
    
     
    
    A detailed walkthrough of the error, its code path and all known details is as follows:
    
    ...
    
     
    
    -See specified thread for further details-
    
    

  15. I'll see what I can do about making a non crash prone guide to this.

    Considering you probably wont have an enderportal in your base I don't think I'll go after a fix for that.

    
    EDIT:
    
     
    
    Alright, so after numerous tests, it doesn't appear to be is hard as I thought it would be.
    
     
    
    First thing first, close the portal in both the twilight forest and your base. Do this MANUALLY (so with a warping plugin, or MCEdit to move the player character between dimensions).
    
     
    
    Second, move your portal 12 steps in any direction (not counting up or down) and place it down again.
    
     
    
    Enter the portal, if this works, there's no problem.
    
    If you go back and the game crashes, teleport to the twilight forest either with a warp plugin or with MCEdit, disrupt the portal and create it again (preferably the exact same spot) and it should allow you to freely warp back and forth again.
    
     
    
    I'll test now if it works for the original position.
    
     
    
    After edit:
    
    Testing this with the original position still caused the game to crash, unfortunately.
    
     
    
    Attempted to delete DIM 7 and creating the same portal, caused the chunk to STILL be cleared,
    
    however, moving the portal 12 steps as mentioned before doesn't result in any problems like this.
    
    

    Disregard, only saved for reference.

    Aaaaaaannd it's gone:

    After a 3 hour session in the twilight forest, I attempted to go back, followed by a crash and the chunk being lost again.

    Forget it, this doesn't work. Might as well just start over completely.

    If you are reading this and are in a persistent SSP world you absolutely do not want to 'do over', save your DIM1 folder inside your world's save folder everytime before you jump OUT of twilight forest, that way you can just teleport out, then splash the old DIM1 folder right onto it and restart.

    Either that, or use MCEdit and copy over all the chunks you would like to save with the export/import function and paste it in a newly generated world. I'm not certain that this will work but for some reason I think it's related to the seed.

  16. How quaint.

    That's not quite a way to greet a new member.

    Leonardo, try going into your .technic folder (%appdata%\.technic) and delete the Hexxit folder, BUT make sure you back up any saves that you would like to use in the future (%appdata%\Roaming\.technic\hexxit\saves).

    Then try downloading it through the launcher again.

    If this doesn't work, please reply.

  17. Re-write:

    Earlier I performed several tests, it seems that this is related to the chunk being corrupted.

    Unloading the chunk or using end/twilight portals will cause the chunk to reset.

    Edit:

    After unloading the chunk (travelling about 64 chunks, restarting, travelling back), the chunk seemed to stay unaffected.

    Placing any of the portals here would also not cause the chunk to reset in the distance.

    However, placing, entering and leaving the portal in a ~16x16 region of the affected chunk, North east south west, will still reset the chunk.

    Addition:

    Strangely enough, after opening this in MCEdit and deleting the receiving portal in twilight forest, this problem stopped occuring completely.

    However, jumping back through the portal now greets me with the following error:

    
    ---- Minecraft Crash Report ----
    
    // Uh... Did I do that?
    
    Time: 24-7-13 20:28
    
    Description: Unexpected error
    
    java.lang.IllegalStateException: Already tesselating!
    
    at net.minecraft.client.renderer.Tessellator.func_78371_b(Tessellator.java:481)
    
    at net.minecraft.client.renderer.Tessellator.func_78382_b(Tessellator.java:471)
    
    at net.minecraft.client.renderer.RenderGlobal.func_72718_b(RenderGlobal.java:1401)
    
    at net.minecraft.client.renderer.EntityRenderer.func_82829_a(EntityRenderer.java:1763)
    
    at net.minecraft.client.renderer.EntityRenderer.func_78471_a(EntityRenderer.java:1571)
    
    at net.minecraft.client.renderer.EntityRenderer.func_78480_b(EntityRenderer.java:1122)
    
    at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:871)
    
    at net.minecraft.client.Minecraft.run(Minecraft.java:760)
    
    at java.lang.Thread.run(Unknown Source)
    
     
    
    A detailed walkthrough of the error, its code path and all known details is as follows:
    
    ---------------------------------------------------------------------------------------
    
    -- Head --
    
    Stacktrace:
    
    at net.minecraft.client.renderer.Tessellator.func_78371_b(Tessellator.java:481)
    
    at net.minecraft.client.renderer.Tessellator.func_78382_b(Tessellator.java:471)
    
    at net.minecraft.client.renderer.RenderGlobal.func_72718_b(RenderGlobal.java:1401)
    
    at net.minecraft.client.renderer.EntityRenderer.func_82829_a(EntityRenderer.java:1763)
    
    at net.minecraft.client.renderer.EntityRenderer.func_78471_a(EntityRenderer.java:1571)
    
    -- Affected level --
    
    Details:
    
    Level name: MpServer
    
    All players: 1 total; [EntityClientPlayerMP['David_Wolfe'/376, l='MpServer', x=-43,00, y=50,66, z=285,00]]
    
    Chunk stats: MultiplayerChunkCache: 10
    
    Level seed: 0
    
    Level generator: ID 00 - default, ver 1. Features enabled: false
    
    Level generator options:
    
    Level spawn location: World: (8,64,8), Chunk: (at 8,4,8 in 0,0; contains blocks 0,0,0 to 15,255,15), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511)
    
    Level time: 933385 game time, 972175 day time
    
    Level dimension: 0
    
    Level storage version: 0x00000 - Unknown?
    
    Level weather: Rain time: 0 (now: true), thunder time: 0 (now: false)
    
    Level game mode: Game mode: creative (ID 1). Hardcore: false. Cheats: false
    
    Forced entities: 48 total; [EntityPig['Pig'/7294, l='MpServer', x=8,03, y=63,64, z=214,94], EntityPig['Pig'/7295, l='MpServer', x=11,47, y=62,64, z=254,81], EntityBat['Bat'/7293, l='MpServer', x=12,80, y=42,68, z=206,39], EntityBat['Bat'/7280, l='MpServer', x=-16,06, y=13,31, z=221,47], EntityPig['Pig'/7281, l='MpServer', x=-0,25, y=63,64, z=208,81], EntityPig['Pig'/7271, l='MpServer', x=-26,97, y=66,64, z=342,91], EntityPig['Pig'/7270, l='MpServer', x=-22,88, y=65,64, z=333,16], EntityPig['Pig'/7269, l='MpServer', x=-21,47, y=66,64, z=326,31], EntityPig['Pig'/7268, l='MpServer', x=-25,47, y=62,64, z=315,78], EntityPig['Pig'/7267, l='MpServer', x=-28,81, y=65,64, z=218,34], EntitySheep['Sheep'/7260, l='MpServer', x=-35,56, y=66,64, z=339,34], EntityBat['Bat'/7256, l='MpServer', x=-34,75, y=42,10, z=271,75], EntityBat['Bat'/7258, l='MpServer', x=-42,06, y=58,10, z=299,91], EntityBat['Bat'/7259, l='MpServer', x=-41,49, y=44,90, z=307,22], EntityPig['Pig'/7252, l='MpServer', x=-38,84, y=66,64, z=219,97], EntityPig['Pig'/7253, l='MpServer', x=-33,94, y=66,64, z=220,03], EntityPig['Pig'/7254, l='MpServer', x=-33,78, y=65,64, z=227,38], EntityPig['Pig'/7245, l='MpServer', x=-48,84, y=67,64, z=348,97], EntityChicken['Chicken'/7244, l='MpServer', x=-60,44, y=67,75, z=345,56], EntityBat['Bat'/7243, l='MpServer', x=-61,94, y=50,10, z=295,50], EntityPig['Pig'/7242, l='MpServer', x=-48,38, y=66,64, z=230,97], EntitySheep['Sheep'/7236, l='MpServer', x=-76,53, y=62,64, z=359,72], EntityBat['Bat'/5025, l='MpServer', x=-3,51, y=14,83, z=235,76], EntityPig['Pig'/7235, l='MpServer', x=-75,13, y=70,64, z=231,19], EntityPig['Pig'/7234, l='MpServer', x=-64,50, y=68,64, z=216,97], EntityBat['Bat'/7226, l='MpServer', x=-86,25, y=55,10, z=273,25], EntitySquid['Squid'/7227, l='MpServer', x=-81,06, y=60,34, z=311,31], EntityItem['item.item.dyePowder.black'/7228, l='MpServer', x=-87,41, y=61,73, z=310,28], EntityPig['Pig'/7222, l='MpServer', x=-103,69, y=65,65, z=289,50], EntityChocoboYellow['Yellow Chocobo'/7209, l='MpServer', x=-132,66, y=56,47, z=308,34], EntityChocoboYellow['Yellow Chocobo'/7214, l='MpServer', x=-139,59, y=70,47, z=322,75], EntityChocoboYellow['Yellow Chocobo'/7213, l='MpServer', x=-139,06, y=69,47, z=326,00], BT_EntityBackItem['unknown'/7197, l='MpServer', x=-43,00, y=50,66, z=285,00], EntityPig['Pig'/7323, l='MpServer', x=33,94, y=63,64, z=258,94], EntityClientPlayerMP['David_Wolfe'/376, l='MpServer', x=-43,00, y=50,66, z=285,00], EntityBat['Bat'/7324, l='MpServer', x=37,39, y=30,75, z=343,10], EntityPig['Pig'/7296, l='MpServer', x=15,44, y=63,64, z=319,56], EntityPig['Pig'/7297, l='MpServer', x=12,78, y=63,64, z=319,94], EntityFreeFormRope['entity.RopesPlus.FreeFormRope.name'/7448, l='MpServer', x=-45,50, y=16,00, z=270,50], EntitySheep['Sheep'/7298, l='MpServer', x=0,69, y=68,64, z=359,78], EntityFreeFormRope['entity.RopesPlus.FreeFormRope.name'/7449, l='MpServer', x=-36,50, y=37,00, z=268,50], EntityPig['Pig'/7303, l='MpServer', x=29,03, y=63,64, z=216,06], EntityPig['Pig'/7304, l='MpServer', x=26,44, y=62,64, z=238,84], EntityPig['Pig'/7305, l='MpServer', x=28,78, y=63,64, z=285,19], EntityPig['Pig'/7306, l='MpServer', x=20,09, y=63,64, z=304,81], EntityBat['Bat'/7307, l='MpServer', x=32,63, y=26,80, z=330,74], EntityBat['Bat'/7308, l='MpServer', x=17,25, y=35,10, z=349,66], EntityPig['Pig'/7309, l='MpServer', x=25,69, y=68,64, z=348,50]]
    
    Retry entities: 0 total; []
    
    Stacktrace:
    
    at net.minecraft.client.multiplayer.WorldClient.func_72914_a(WorldClient.java:441)
    
    at net.minecraft.client.Minecraft.func_71396_d(Minecraft.java:2414)
    
    at net.minecraft.client.Minecraft.run(Minecraft.java:783)
    
    at java.lang.Thread.run(Unknown Source)
    
    -- System Details --
    
    Details:
    
    Minecraft Version: 1.5.2
    
    Operating System: Windows 7 (amd64) version 6.1
    
    Java Version: 1.7.0_12-ea, Oracle Corporation
    
    Java VM Version: Java HotSpot 64-Bit Server VM (mixed mode), Oracle Corporation
    
    Memory: 1134432552 bytes (1081 MB) / 1668349952 bytes (1591 MB) up to 5726666752 bytes (5461 MB)
    
    JVM Flags: 1 total; -Xmx6144m
    
    AABB Pool Size: 4761 (266616 bytes; 0 MB) allocated, 486 (27216 bytes; 0 MB) used
    
    Suspicious classes: FML and Forge are installed
    
    IntCache: cache: 0, tcache: 0, allocated: 3, tallocated: 63
    
    FML: MCP v7.51 FML v5.2.23.737 Minecraft Forge 7.8.1.737 Optifine OptiFine_1.5.2_HD_U_D5 79 mods loaded, 79 mods active
    
    mcp{7.51} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    
    FML{5.2.23.737} [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    
    Forge{7.8.1.737} [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    
    CodeChickenCore{0.8.7.3} [CodeChicken Core] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    
    CoFHFramework{1.5.2.5} [CoFH Framework] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    
    ImmibisMicroblocks{55.0.7} [immibis's Microblocks] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    
    NotEnoughItems{1.5.2.28} [Not Enough Items] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    
    mod_bspkrsCore{v2.09(1.5.2)} [bspkrsCore] ([1.5.2]bspkrsCorev2.09.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    
    TreeCapitator{Forge 1.5.2.r14} [TreeCapitator] ([1.5.2]TreeCapitator.Forge.1.5.2.r14.Uni.CoreMod.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    
    CoFHCore{1.5.2.5} [CoFHCore] (CoFHCore-1.5.2.5.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    
    CoFHWorld{1.5.2.5} [CoFHWorld] (CoFHCore-1.5.2.5.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    
    CustomLAN{2.2} [Custom LAN Mod] (CustomPortForge.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    
    DynamicLights{1.2.2} [Dynamic Lights] (DynamicLights_1.5.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    
    DynamicLights_onFire{1.0.2} [Dynamic Lights on burning] (DynamicLights_1.5.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    
    DynamicLights_creepers{1.0.2} [Dynamic Lights on Creepers] (DynamicLights_1.5.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    
    DynamicLights_dropItems{1.0.4} [Dynamic Lights on ItemEntities] (DynamicLights_1.5.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    
    DynamicLights_mobEquipment{1.0.0} [Dynamic Lights on Mob Equipment] (DynamicLights_1.5.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    
    DynamicLights_flameArrows{1.0.0} [Dynamic Lights on Flame enchanted Arrows] (DynamicLights_1.5.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    
    DynamicLights_otherPlayers{1.0.4} [Dynamic Lights Other Player Light] (DynamicLights_1.5.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    
    DynamicLights_thePlayer{1.0.8} [Dynamic Lights Player Light] (DynamicLights_1.5.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    
    ImmibisMicroblocksInstallCheck{55.0.7} [immibis's Microblocks (Checks for incorrect installation, ignore this)] (immibis-microblocks-55.0.7.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    
    DamageIndicatorsMod{2.7.0.1} [Damage Indicators] (1.5.2 DamageIndicators v2.7.0.1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    
    AsgardShield_Core{2.0.4} [AsgardShield] (1.5.2AsgardShield_Core_2.0.4Forge.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    
    ASAddon_Hallowed{2.0.0} [AS Addon- Hallowed] (1.5.2ASAddonHallowed_v2.0.0Forge.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    
    HarkenScythe_Core{2.1.6} [HarkenScythe] (1.5.2HarkenScythe_v2.1.6Forge.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    
    ASAddon_HarkenScythe{2.0.0} [AS Addon- HarkenScythe] (1.5.2ASAddonHarkenScythe_v2.0.0Forge.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    
    ASAddon_NetherEnder{2.0.0} [AS Addon- Nether-Ender] (1.5.2ASAddonNetherEnder_v2.0.0Forge.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    
    ASAddon_ColorAPI{1.0.0} [ASAddon_ColorAPI] (1.5.2AsgardShield_Core_2.0.4Forge.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    
    BetterStorage{0.6.2.23} [betterStorage] ([1.5.2]BetterStorage_0.6.2.23.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    
    mod_ArmorBarMod{0.7.1} [Armor Bar Mod] (ArmorBarv0.7.1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    
    Artifice{1.5.2R1.1.2} [Artifice] (Artifice-1.1.2-142.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    
    ArtificeCompat|Chisel{1.5.2R1.1.2} [Artifice Compat: Chisel] (Artifice-1.1.2-142.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    
    ArtificeCompat|EE3{1.5.2R1.1.2} [Artifice Compat: EE3] (Artifice-1.1.2-142.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    
    ArtificeCompat|Forestry{1.5.2R1.1.2} [Artifice Compat: Forestry] (Artifice-1.1.2-142.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    
    ArtificeCompat|MFR{1.5.2R1.1.2} [Artifice Compat: MFR] (Artifice-1.1.2-142.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    
    ArtificeCompat|Railcraft{1.5.2R1.1.2} [Artifice Compat: Railcraft] (Artifice-1.1.2-142.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    
    ArtificeCompat|Vanilla{1.5.2R1.1.2} [Artifice Compat: Vanilla] (Artifice-1.1.2-142.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    
    Backpack{1.12.13} [backpack] (backpack-1.12.13-1.5.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    
    mod_BackTools{1.5.2v1} [mod_BackTools] (BackTools1.5.2v1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    
    BattleTowers{1.3.4} [battle Towers] (BattleTowers_1.5.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    
    BetterDungeons{1.8} [better dungeons] (BetterDungeons.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    
    BiblioCraft{1.3.3} [biblioCraft] (BiblioCraft[v1.3.3].zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    
    mod_BuffBarMod{0.7.1} [buff Bar Mod] (BuffBarv0.7.1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    
    ChestTransporter{1.1.6} [Chest Transporter] (chestTransporter_1.1.6_Universal.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    
    DimDoors{1.5.2R1.4.1RC1} [Dimensional Doors] (DimensionalDoors-1.5.2R1.4.1RC1-194.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    
    eplus{1.15.4} [Enchanting Plus] (EnchantingPlus-1.15.4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    
    ExtrabiomesXL{3.13.4} [ExtrabiomesXL] (ExtrabiomesXL-universal-1.5.2-3.13.4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    
    hexxitgear{1.5.2R1.0} [Hexxit Gear] (HexxitGear-1.0-23.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    
    ImmibisCore{55.1.6} [immibis Core] (immibis-core-55.1.6.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    
    InfernalMobs{1.3.1} [infernal Mobs] (InfernalMobs_1.5.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    
    inventorytweaks{1.54b} [inventory Tweaks] (InventoryTweaks-1.54b.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    
    MapWriter{2.0} [MapWriter] (mapwriter-2.0.5.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    
    Meteors{2.10.2} [Falling Meteors] (Meteors Mod V2.10.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    
    More Bows{1.5_v1} [More Bows mod] (More bows 1.5.2_2 Forge.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    
    Natura{2.1.2} [Natura] (Natura_2.1.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    
    Natura|CompatMineFactoryReloaded{0.1} [Natura compat: MFR] (Natura_2.1.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    
    NEIPlugins{1.0.9.3} [NEI Plugins] (NEIPlugins-1.0.9.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    
    LegendGear{1.5.2} [LegendGear] (NMcCoy-LegendGear-1.5.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    
    ObsidiPlates{1.5.0} [Obsidian Pressure Plates] (obsidiplates-1.5.2-universal-1.5.0.13.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    
    OffLawn{1.0} [offLawn] (OffLawn-1.5.1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    
    ProjectZulu|Core{1.0.3.8} [Project Zulu Core] (ProjectZuluCompletev1.0.3.8.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    
    ProjectZulu|Blocks{1.0.3.8} [Project Zulu Block and Items] (ProjectZuluCompletev1.0.3.8.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    
    ProjectZulu|Dungeon{1.0.3.8} [Project Zulu Mobs] (ProjectZuluCompletev1.0.3.8.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    
    ProjectZulu|Mobs{1.0.3.8} [Project Zulu Mobs] (ProjectZuluCompletev1.0.3.8.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    
    ProjectZulu|World{1.0.3.8} [Project Zulu World] (ProjectZuluCompletev1.0.3.8.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    
    xreliquary{1.5.2} [Xeno's Reliquary] (Reliquary1.0.6d.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    
    RopesPlus{1.4.0} [Ropes+] (RopePlus_1.5.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    
    rftl{1.0} [RottenFleshToLeather] (RottenFleshToLeather-1.5.1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    
    AS_Ruins{10.3} [Ruins Spawning System] (Ruins_1.5.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    
    secretroomsmod{4.6.0} [secretRoomsMod] (SecretRoomsMod-universal-4.6.0.283.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    
    mod_SmartMoving{14.0} [smart Moving] (Smart Moving Universal for ModLoader or Minecraft Forge or MCPC+.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    
    mod_SmartRender{1.1} [smart Render] (Smart Moving Universal for ModLoader or Minecraft Forge or MCPC+.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    
    SoulShards{1.0.16} [soul Shards] (SoulShards-1.0.36-universal-srg.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    
    TConstruct{1.5.1_1.4.0} [Tinkers' Construct] (TConstruct_1.4.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    
    TConstruct|CompatMineFactoryReloaded{0.1} [TConstruct Compat: MFR] (TConstruct_1.4.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    
    TwilightForest{1.18.1} [The Twilight Forest] (twilightforest-1.18.1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    
    weaponmod{1.5.2 v1.12.0} [balkon's WeaponMod] (WeaponMod v1.12.0_srg.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    
    WildCaves3{0.4.2} [Wild Caves 3] (WildCaves3-0.4.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    
    chococraft{2.8.8} [Torojima's ChocoCraft] (zzzChococraft_2.8.8.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    
    LWJGL: 2.4.2
    
    OpenGL: GeForce GTX 260/PCIe/SSE2 GL version 3.3.0, NVIDIA Corporation
    
    Is Modded: Definitely; Client brand changed to 'fml,forge'
    
    Type: Client (map_client.txt)
    
    Texture Pack: LSP.zip
    
    Profiler Position: N/A (disabled)
    
    Vec3 Pool Size: 185 (10360 bytes; 0 MB) allocated, 126 (7056 bytes; 0 MB) used
    
    

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