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Nightreaver

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Everything posted by Nightreaver

  1. so, have you fixed item ids? when you found the error... in most cases that means you have fixed it also... have you tried your modpack in minecraft-client, or just with a server?
  2. for coremods u use just a different folder name in the zip eg. it is always same procedure, you reflect/clone the position in the minecraft directory in your zip file. you can add everything with that you can include texturepacks as a mod by simply putting in a zip file. or key-configs for eg. SmartMoving or optifine, when you put in a zip file.
  3. haven't use the search, right? Maybe try again
  4. every mod comes with it's own required config for sure. http://forums.technicpack.net/threads/solder-api.40185/page-6#post-420258
  5. i noticed that the server does not stop on any ID error..., only minecraft doest... maybe it's the best way to test your pack in a client first, and then move over to "server" PS. And a i've written, MFR and ExtraBees working fine together :)
  6. it makes more sense when you copy the configs aswell.... otherwise it might not be that easy :D
  7. hehe, you dont notice the error that easy... it's something internal with the energy and cause your machines to work slowly or even not at all, you will notice when using gregtech, because his machines need constant energy , which should be delivered but is not. You may use this anyway, if you wish... an other way of finding the error is removing about 10 mods ad a time and have a look if its working without, if yes, put them back in and see which addon causes this error i can tell you the addons that are working together with Binnie in my pack codechickencore immibis microblocks nei powercrystal cofh stuff projectbench rei bc te ic2 apm minefactoryR applied energ... forestry compact solar cc 153 ccturtle ender storage gregslighting inv tweaks iron chests logisticspipes (dev) mmmPowersuits neiplugins ocs openperi secretrooms steves carts tc omnitools try removing the other mods and see if its working, if not its the outdated mods you are using
  8. Try updating all your mods, many of them are old versions, maybe its just a conflict with another updated mod do not use that IC2 Version, use 116.377 instead, your version is bugged in energy net, you will have problems with it. but it will not work with advanced solar panels you should use compact solar instead.
  9. Never used google before? http://www.java.com/en/download/manual.jsp Just install i think,,,
  10. but its not the whole forge-log... my one is alsways starting with if you can't post it here, use pastebin or another hosting service there must be anything in this log... forestry and latest binnie is working fine, as i have this running too. is this your own modpack or something premade? so are there other out there, running the same an its working for them?
  11. is Increase PermGenSize on? so no more errors.. it should work...
  12. great... again... we cant do anything without a log-file... i dont think its difficult to understand...
  13. Info: it's insecure to make the public folder "all writeable" (0777), 0755 is enough, as solder doesn't actually upload/create folders itself there is the first "mods" folder in public containing your MODPACK-slug eg "mymodpack" (you have set-up the name of this mod folder in your config!) so default there have to be at least 3 files in the resources folder get example files from https://github.com/TechnicPack/Technic in folders custom1 custom2 or custom3 inside the "mods" folder there has to be a mods folder containing you mods eg 0755 is enough for those folders, except you want to upload from any other page i modified my solder so it creates a folder for each slug automatically, and i made it easier to identify error in mod structure (you can get it here http://www.mediafire.com/download/sqcwbzanp0bt5hd/solder_addition.rar just put it in you applications folder, overwrite existing, permission of /mods/mods/ should be 0777 then or owned by apache server) Add a modpack 1. just go into solder create modpack, and make sure the slug matches the folder name in this case "mymodpack" you should see the modpack in the list after that 2. click on that modpack and you'll see some more buttons... 3. create a build, give it a number and a mc version you cant clone yet 4. once you have done 3., you can add mods to that pack, do so, be sure every mod has a hash 5. go back to "edit" your modpack, you will find the first build there, make it public, recommended and latest 6. add it to your technic account When you want to change/edit mods/versions dont do that in the lastest version that was published! (it wont look for modification until you publish an new build) 7. create a new build, and choose he most recent version as CLONE give this new build a new build number (maybe a higher than before you are back to edit page edit you versions and/or add/remove mods dont forget to hit "Change" (when changing versions) when your done repeat step 5. Info: when my modded version doesn't work, you should hash a mod that does not exist, if its working you will get the hash of your 404 error page! This is not good. keep that hash in mind, every mod needs a valid hash! otherwise launcher will display a download failed error. Be sure every mod has one!
  14. how do you install Rei's Minimap? its a mod in mod-folder? tried a later version of forge? Look similar to this http://forums.technicpack.net/threads/another-crash-log.48814/
  15. Try reading this http://www.minecraftforum.net/topic/903148-getting-and-identifying-error-logs/ just because its a bit old... the log files are in your minecraft modpack directory named output-client.log ForgeModLoader-client-x.log
  16. but cant see any log in here....
  17. have you checked IncreasePermGen size?
  18. i think you put CustomLAN in the "pezzicserver" jar directly start with a new jar or take a precompiled server
  19. hm... sure, maybe you have to start a new one in order to link it to solder... but it seem to be a bad idea with that rating dont know if OP's can change something internally
  20. try updating galacticraft to lastest version for 1.5.2, tell if it worked
  21. maybe... your post leak of information, and normally isn't worth an answer... you server crash from a FATAL from CustomLAN also it seen to miss any type of configuration files eg. server.properties (they should exist before a server start, to make sure every server runs same way) fix crashes and fatals before asking again Edit: i cant even find the server us used... i really get confused to read "compiled" over and over again in here. Why you need to compile something?!
  22. no no no the modpack.jar needs to be there only once (you install forge only once, aren't you... not in every mod) we are talking about two different things i think, to modpack.zip (solder less) and the [modslug]-[version].zip for every mod in in your solder e.g [...]/mods/mods/buildcraft/buildcraft-A-3.7.1.zip this zip-file contains config/ config/buildcraft/ config/buildcraft/main.conf mods/ mods/buildcraft-A-3.7.2.jar then you need to add a mod in your solder named eg forge with version of MC may so /mods/mods/forge/forge-1.5.2.zip this zip-file contains bin/ bin/modpack.jar you dont have to add the modpack.jar as a seperate "mod", it can be part of buildcraft mod, as you like, but i decided to do it this way. sure, you have to add the forge-mod to every modpack that uses mods, because without forge it wont work, right?
  23. just remove rei minimap for now, everything else looks okay
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