Jump to content


  • Content Count

  • Joined

  • Last visited

  • Days Won


redsector last won the day on September 1 2014

redsector had the most liked content!

About redsector

  • Rank

Profile Information

  • Gender
    Not Telling
  1. http://forums.technicpack.net/topic/51018-reis-minimap-unable-to-load-waypoints-for-dimension-id-gt-9/ In short: - Open /mods/[1.6.4]ReiMinimap_v3.4_01.zip (make a backup first, just to be on the safe side) - extract the \reifnsk\minimap\ReiMinimap.class file - open it with whatever text editor you fancy (just don't use Windows Notepad, it messes up the formatting - use Wordpad instead, or a better editor like Notepad++) - find the string "\.DIM(-?[0-9])\.points" (without quotation marks) - replace it with "\.DIM((-?\d+))\.points" (again, without quotation marks) - save the file and put it bac
  2. The tooltip on the top is from the WAILA mod. Default key to toggle it should be Numpad 0 unless the pack author changed it. As for the one on the left, no idea. It's definitely not from Tekkit.
  3. Looks like a regular, successful server start to me. It's not supposed to do anything after unloading all the dimensions. It just sits there and waits for players to connect, nothing wrong in that regard. Might want to double-check your firewall settings and that the server IP in the list is still correct.
  4. This line says that your Java is running out of memory. Allocate more RAM via the launcher options, but don't overdo it (when dealing with Java, too much allocated RAM can turn out just as bad as too little RAM). 2-3 GB should be plenty for Tekkit (unless you're using some 128x texture pack, in which case I'd go 4 GB or something). If it crashes again afterwards, post a new crash report. Might be a different cause once the RAM issue is fixed.
  5. Well, you don't exactly NEED to generate a new world. It's just that you won't find any of the mod's world-generated blocks in already existing chunks (unless the mod has a retrogen feature). I don't know what Mekanism brings to the table in terms of worldgen, but IIRC, Chisel only adds a few rocks/minerals (marble is the first thing that comes to mind) that you can probably live without. Also, you can always explore your existing world further and therefore generate new chunks, which will have all the new worldgen features, in case there's something you absolutely need (new ores etc.).
  6. I just assumed the OP was bright enough to be aware of that... But yeah, it's true, of course.
  7. Since adding Forestry technically turns your Tekkit into a custom modpack, you probably should have posted this in the Platform Pagoda section. I'll help you out anyway since there's really not much to it, but posting in the wrong section is heavily frowned upon around here, so keep that in mind. Anyway, you just have to change some of Forestry's block ID numbers since they're already used by other mods (Extra Cells and Extra Utilities, in this case). The IDConflicts file makes this easy for you by suggesting unused IDs at the end ("Suggested Ranges"). So, open the Forestry config file (co
  8. The default key for switching this on and off is 1 on the num pad, I think. You can check (and change) it in the keybindings (Menu -> Options -> Controls), it's called "[Waila] Show/Hide".
  9. Try playing around with different inventory positions for the cell and sword. I have no idea how the powersuit chooses which item to drain energy from, but perhaps it simply scans your inventory and uses whatever comes first. At least that's how the autofeeder module works (uses "first" food item it comes across, scanning from top left to bottom right), maybe the same algorithm is used to look for RF items, who knows. Otherwise, the obvious solution would be to use proper MPS battery modules instead of the energy cell bug. The suit will only drain your RF tools when its internal batteries
  10. For multiblock liquid storage, try Dynamic Tanks 2, a very lightweight (and supposedly lag-free) tank mod. I added it to Tekkit myself because I was sick of tanks only stacking vertically, and it works perfectly. I was going to suggest it to the modpack authors as well when the time is right. As for Biomes O'Plenty, it works fine with Mystcraft, the only problem is that you're going to find dozens, if not hundreds, of biome pages for every other feature page, simply because there will be so many of them. That said, I added BoP to my Tekkit, too (together with Alternate Terrain Generator),
  11. I was thinking of that too at first, but it seems MFFS can only either disintegrate field contents (think quarry, only you don't get to keep the harvested blocks) or fill the field with blocks (something like the Buildcraft Filler), not pick up specific structures and redeploy them somewhere else. At least that's what I was able to extract from the documentation on the MFFS website, whose informational value is somewhat... limited ... just like the AE one.
  12. I think Applied Energistics comes with some kind of spatial storage that can supposedly be used to capture and re-deploy structures and might work with spawners. However, Tekkit does not contain the latest release of AE, so it's possible that spatial storage isn't fully supported yet. I guess it's worth a try, though I have never used it either, so I can't give you tips on how it works. Here's what little info the mod website has to offer on it. There might even be tutorials on the matter, maybe not specifically for Tekkit, but AE is part of so many big modpacks that a few tips and guides
  13. Another tip concerning the assembly table: Like all Buildcraft machines, the laser(s) will keep sucking power out of your network even when idle, and they cannot be switched off via levers. So you might want to consider putting an energy cell (any will do, but I would use at least a Hardened Energy Cell - the 80 RF/tick limit of the Leadstone Cell would make the laser even slower than it already is) between the laser and your main energy network, attach a lever to it and set its redstone control accordingly, so you can cut off power to the assembly table when it's not in use. You'll be was
  14. Assembly tables cannot be powered directly. You need to build a laser and place it somewhere facing the assembly table, like this, for example: You can place it above the table or sideways, however it fits best. Then connect power to the laser, put a piece of redstone on the table and the laser will start crafting your chipset. Make sure to put a chest next to the assembly table, otherwise the crafted items will simply pop out into the world. Apparently, the thing does not have an internal inventory for finished products. You can use multiple lasers per table to speed up the craft
  15. Here you go. Sorry that I didn't take the time to format it properly, but it's not exactly rocket science anyway. - set up your destination tesseract, diamond chest and garbage disposal (I used a Thermal Expansion Nullifier, recipe can be looked up in NEI. Trash Can from Extra Utilities also works.) like this: - craft two Pneumatic Servos (2 iron ingots, 2 glass, 1 redstone in a cross pattern, look up the recipe in NEI) - hold the servos in your hand and right-click them onto the connections leading into the chest and nullifier (the blue triangle thingies on the itemducts). You s
  • Create New...