Jump to content

Aci H

Members
  • Posts

    92
  • Joined

  • Last visited

Everything posted by Aci H

  1. The server is currently down, is it coming back up at some point?
  2. I made a ring of ignition and everything seemed fine with it; the g key function worked properly as in everything around me was being set on fire, right click worked too, but when I tried using the left click function, a fireball shot out but it didn't set fire to the surface that it hit. I made sure that I had a fully charged klein star, that the ring itself had been charged using the v key, but still whenever I left clicked, the ring shot out a fireball, but when the fireball reached a surface or a mob, it didn't set fire to that block or mob. I even tried this in creative and in other worlds. Why isn't it working? And has anyone else had this problem?
  3. So I set out a layout of 2 bundled cables for a nuclear power plant. I wire everything up and the command panel works, the signals reach the nuclear reactor and timer feeding it ice and the spliter cables, but I set up a cable to the MFSU accumulator and I used some redstone as a transition between the mfsu and blue cable that hooks up to the bundledcable so that it would turn the reactor off and turn on a red lamp telling me that the mfsu is full. The mfsu transmitted the redstone signal through the redstone and into the blue cable. The signal reaches the bundled cable but it doesn't reach the reactor or the lamp. Do bundled cables have a certain range? I made sure that the cable isn't split but it still doesn't work. Anyone have any ideas?
  4. I was thinking, that a great addition to the Technic Launcher would be a texture pack support. The FTB Launcher has a section where you can chose a texture pack to install on a modpack in a few simple clicks and it just downloads and intalls it in a few seconds instead of you having to find the original download links and download it from there and then waste time looking for and downloading the patches for the specific modpack and then having to manually install it. Who think this would be a great addition?
  5. So I tried to play Tekkit Classic,in build 3.1.3, I've seen many people doing it. But whenever I launch the game, it just crashes... why?
  6. I'm wondering, did the Technic team completely delete the back end stuff and the files for Technic SSP or did they archive them somewhere?
  7. ​Wait... you guys deleted the old Technic SSP files? Also wanted to ask you, my old dead hard drive, which I'm planning on recovering, has all my old Technic SSP worlds, could those worlds work with this guy's revival pack?
  8. ​I see, to be honest, in terms of Minecraft, 2011 and 2012 were the best years for it especially for modding. Well, as Yogscast Duncan would put it, All good things...
  9. ​I see what has happened. One of the best mods ever is being forsaken and left out of modpacks because the only fond memories anyone has of it is in the old modpacks like Technic SSP or Tekkit. This really sucks, they managed to ruin an entire mod that had an airtight reputation and a sky high popularity. No wonder Kakermix left it out of the new Tekkit main. :'(
  10. ​Ya, but wait, why in the world did Greg from Gregtech take over IC2?!? I don't know much about Gregtech but I heard it's overly complicated and has crappy textures but still interesting. But the premise of IC2 which already had some pretty complex crafting recipe was power, now it's more than that. What happend to it?
  11. ​Alright, thanks for the detailed explanation, I get what's going on for the most part. But a friend of mine was wondering, you said that you weren't updating Tekkit Classic, so that it could be left in it's original form, he was wondering, why can't the same be done with Technic SSP? Why can't Technic SSP be added, but left in it's original form in 1.2.5 as it was in the old launcher and just not be updated like you're doing with Tekkit Classic? And my personal question is, why is IC2 being left out of any new or updating modpacks?
  12. ​When you say "Old launcher are you talking about the V2 launcher or the first one the V1, the classical one?
  13. ​I'm just stating a fact. Believe me, I like the new launcher.
  14. I was wondering, would the crew that made Technic Launcher ever consider putting back their flagship and first ever modpack Technic SSP back into the launcher? I know that there are custom modpacks that are re-creations of Technic Pack but... it's not the same, first off when spawning stuff, these remakes often use different item IDs than the original. I had to learn the different IDs to do some of my testing and experiments. Second, it's not official, the modpack was popular/famous and everyone would have wanted and still want authenticity. Third, I know about the fact that it's old, but it's not like a physical model which has to have thousands of copies of itself made by machine or hand, an HTTP download, is just a copy and paste essentially from a server to a client in data packets. All you do is make it once, and put it wherever you need to put it so that people can download it.
  15. I find it kinda ironic that the Launcher is still referred to as "Technic Launcher" and the website is still "TechnicPack.net" despite the fact that the Technic Pack was taken out of the launcher. I'm not saying change the name, I absolutely love the name, I'm just pointing out a fact.
  16. I though that because every other modpack in the technic launcher have their first builds, maybe the flagship modpack (Tekkit classic) should have the the 2.x.x builds at least. The yogscast used this build in their tekkit series, and I frankly never got the chance to use these builds, they seem quite interesting, especially since they have forestry and a lot of the elements of what the yogscast played.
  17. I'll join your server, I have a youtube channel and I've been wanting to start a "Tekkit with Duncan" like series on it and for a long time I've been looking for a tekkit classic server that doesn't have any banned items or any plugins.
  18. I know, this was just like an idea of mine. I understand what you're saying.
  19. I thought about something, the Ford T, is a physical object that needs to be recreated a million times over for all the users to get it, Technic pack is software, which only needs to be created once and that's that, it gets put in whatever and people can just download a copy of it there, it doesn't need recreation like the Ford T, it's just like all the other modpacks, re-adding it is like having added TPPI or Attack of the B team. It's software that get's copied and downloaded. It doesn't really need support, just re-adding to make it work. I'm not trying to convince you to agree with me, this though came to me like days ago when I was playing unturned.
  20. So as you know, Minecraft is now owned by Microsoft, what is going to happen to the technic launcher and tekkit classic and all the other mod packs? What is going to happen to all mod pack launchers? What the the threats tho modding and modpacking that this poses?
  21. Wasn't it Pahimar that create EE1 EE2 and EE3?
  22. Aci H

    1.1 modpacks.

    1.1 I would say was the best period for mods and modpacks. A friend of mine wanted me to reconstruct Tekkit 2 (I don't know why when tekkit was in 1.1 they people called it Tekkit 2 but okay.) and Tekkit build 2.1 used minecraft 1.1 so I wanted to see if it would work.
  23. Yeah I just reinstalled the old launcher on my new harddrive and when I try installing a modpack or logging in it says: "Unable to Authenticate account with Minecraft.net" So now I just starre at that launcher nostalically and wish I could somehow fix it.
×
×
  • Create New...