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Aci H

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Everything posted by Aci H

  1. Thanks for clarifying me on these things. Really now I understand why technic launcher has changed so much. but in the future, will technic launcher still have tekkit classic, tekkit lite, and voltz? I see that it is the mod authors faults for these changes to technic launcher. I understand now. Thanks. I will like and support it. Hopefully the mod authors can bring our favorite mods back so the nostalgics like me and others and yet enjoy what is to come from technic launcher. Thanks for helping me understand. But I still have one question: why is IC2 experimental seen as unstable and not suited for modpacks?
  2. So did you see my response?
  3. I'm not treating it like a disaster, but I asked all the people at my school that used to play tekkit and they all ditched it for the same reason. Check the daily average launches of technic from now and from a year and a half ago or maybe a bit less. I'm not sure but you might find a big difference. Eithere way LOTS of people feel the same way about the changes, they miss the way it used to be.
  4. I'm not treating it that badly but, I asked all the people at my school that used to play tekkit, they ditched it, all for the same reason. Check the daily average launches of the technic launcher from now and then check that stat from like a year and a half ago. I'm not sure but you might see a big difference. Either way, there are LOTS of people that miss the way things in technic launcher used to be.
  5. Well I don't think kakermix is really to blame for this mess and I think that the other people are are to blame. Kakermix was the guy that made technic so No Kakermix-No technic. Kaker started technic anyway, we have to get him to see this or technic is screwed!
  6. I haven't seen their voltz version(Ampz) so I don't have a stance on it. I have a frined ill get him to come on too.
  7. Are you serious, or sarcastic? I have a hard time telling when people are doing that.
  8. Also, I like technic launcher alot. I want to help it.
  9. Trust me, I have die hard tekkit fans as friends, they ditched technic launcher, only one of them still uses the technic launcher. I don't know the technic launchers average launcher rate per day from now and 1.5 years ago, but I'm guessing that those stats are MUCH lower so yeah, I'm serious.
  10. I started a new topic under the name, "the technic launcher's future", I hope you read it and I hope you don't take it offensivelly or in any other way than adivce and information on what I think is going on.
  11. By the way, I'm not ignorant, the reason that no is posting "add technic back" is because they don't have hope and they didn't bring arguments to why they should add it back.
  12. I'm not trolling, I'm serious.
  13. So the technic Launcher has changed alot since it first started and since 2013, but that is where I think that there are problems, my suggestions are that: you should re add the Technic pack or aka Technic ssp. That was the mod pack that made the technic launcher what it is today. It was the first modpack in the launcher and the first widely used mod pack in Minecraft. I think that what should happen is that, there should be a technic pack in 1.2.5 (the one that was removed) called Technic classic and one that is being updated. I know that some of the mods are no longer being update so use projectred for redpower, equivalent exchange 3 for equivalent exchange 2 until ee2 gets update if it gets updated, and thaumcraft 4 for thaumcraft 2 and readd forestry to it. For tekkit, update tekkit lite and you might say that "tekkit" is the update but many people feel that it isn't really tekkit cause, where is ic2, and alot of the other mods that made tekkit, tekkit? Keep the "tekkit" but rename it something like "tekkit space" or something cause people feel that that isnt really tekkit. Re add forestry to tekkit classic and make an updated version of tekkit classic, keep the 1.2.5 one but make an update version. For the mods that haven't ben updated? Ee3 for ee2, project red for redpower. I would suggest readding voxel as well. I would also suggest making an option where you can make the launcher look like the old launcher and have the old art. Many people are starting to abandon the technic launcher for feed the beast or ATlauncher because of those changes. That includes alot of my friend including the most die hard fans that I know. I think that it's a shame that Technic launcher lost it's meaning. It was probably called the Technic launcher because it launched technic and trust me, making a new flashier launcher isnt going to help. So I hope that you follow my advice because most people feel this way. I wish the techinc team good luck!
  14. I have a few suggestions for the new launcher. First off, you should seriously re add Technic pack. That modpack was what made the technic launcher what it is today. Second, update Tekkit lite. Third you should readd forestry to Tekkit classic. I know that you're going to say that the Tekkit in 1.6 is the update to tekkit lite but many people don't believe it since you can't really call a modpack "tekkit" that didn't have what Tekkit 2 had. Trust me I love the technic Launcher, it was the first official modpack launcher and Technic ssp or Technic pack was the first Modpack and Tekkit was the first official multiplayer modpack. But you guys took Technic pack out. That was the modpack that made you guys what you are today. Many people are now abandoning the technic launcher and moving to Feed the beast and ATlauncher. I would hate to see this happen to the Technic Launcher. Trust me so here are all my ideas that I hope that you guys take into consideration. Re add Technic pack, leave it in 1.2.5 then make an updated version of it, call the 1.2.5 Technic classic, you can make a lite version but for Technic pack in 1.6.4 replace ee2 with ee3, replace thaumcraft 2 with thaumcraft 4 and redpower 2 with projectred. These mods have to be replaced hence they have not been updated, and readd forestry to Technic pack. For tekkit, readd forestry to tekkit classic, and The Tekkit in 1.6.4 isn't really tekkit, it doesn't have ic2 or projectred or many of the mods that made tekkit, tekkit. You can keep that tekkit but call it something like "Tekkit space" or something like that because it is not the original tekkit. For the tekkit in 1.6.4 keep everything that tekkit classic had but add forestry, and replace ee2 with ee3 and redpower with project red. For the Launcher, Make an option that makes the launcher look like the old launcher, readd the same background. Also re add Voxel to the Technic Launcher. Trust me these are Ideas that can save the technic launcher! Many people are abandoning the technic launcher because of all the changes from 1.2 to 1.3, now if Pahimar (the guy that made equivalent exchange) update ee2 then USE IT! If redpower gets updated than USE IT! For technic and tekkit use matmos and for technic try to get mo-creatures in 1.6 but if they aren't available in 1.6 then dont use them. As I was saying about the launcher, there are people who have abandoned the technic launcher cause of the fact that it has basically taken out and altered tekkit in the wrong way. You can't really call a modpack withou ic2, and everything that tekkit 2 had tekkit and most people feel the same way. No one actually thought that "tekkit" was an update but just a different type of tekkit. We all though that you were going to update tekkit lite. Now I sincerely hope that you follow my advice, cause I would hate to see the technic launcher fall. Remember, this is for the good of the technic launcher! I love the technic launcher, and I'm guessing that the technic launcher is the called the technic launcher is that it launched technic pack and tekkit. Taking out technic and totally altering tekkit, taking out ic2 and the mods that made tekkit, tekkit, is like saying, "Hey lets make a Batman movie without Batman!" That is basically what people feel that you have done to the technic launcher. So I hope you follow my advice. Trust me, changing up the launcher and making it more flashy isn't going to help. So take my advice and consumer advice or else the technic launcher is dead, it will fall if the consumers aren't satisfied. So follow consumer advice and good luck and god be with you!
  15. I'll start a new discusion under the name: "The fall of tekkit technic and the technic launcher" but for now just reply to this topic until I have that topic up.
  16. Well "tekkit" main isn't really tekkit, it has few of the mods that the real tekkit had (tekkit classic) and even tekkit classic is missing forestry.
  17. I was wondering when will tekkit lite get an update from 1.4.7 to 1.6.x or 1.5.x at least?
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