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Everything posted by jakj
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Somehow you've either screwed up your config files or you've installed conflicting versions of mods. It's trying to install the Crafting Table II in the same slot as dynamite from IC2. You may have to backup your worlds, reinstall Technic, and try again from there.
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You'd need to post the crash log so we know why it's crashing.
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Honestly, I'd rather the games like WoW and SW:TOR had a single-player variant. There is just such a ridiculously small amount that being multiplayer adds to a game like that, and honestly, off the top of my head, the only concrete benefit to being multiplayer I can think of is that human beings feel a lot different than AI. And then I look at TF2 bots and I think maybe most companies just don't know how to do AI very well. TF2 bots are pretty good.
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There is not nearly enough content in that set of mods to justify an entire modpack for it. The launcher is meant for hosting huge mod collections or total-conversion mods like HSM.
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There seems to be some sort of cyclic pattern (rather like the seasons of the year) going on here. Spring: *someone says they don't know the specifics about the BTW/Forestry situation* Summer: *heated debate occurs of the reasoning and emotion involved and who did what to whom* Autumn: *mods begin to move in with short, authoritative explanations that satisfy the majority and people begin to calm down* Winter: *numerous comments about how thank goodness the discussion is over and we can go back to our lives again* And go back to Spring.
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I feel somehow special for receiving my first LFD vote-kick today, after playing since the feature was first put in the game. "What were you kicked for?", you might ask. Well, I'll tell you: For not kicking someone else. Yup. Keep in mind this is not only a normal (not heroic, meaning lowest difficulty level) dungeon run, but the dungeon in question is not even max-level, but in a levelling zone. A vote-kick goes through against a player who was doing adequately but not amazingly, and the reason was "just 2 new 4 this". Yep...in a dungeon run designed for new players. I blinked, then voted "no". And then I told them that being "new" is not a valid reason for voting to kick someone from a normal dungeon run, and said they shouldn't be so elitist. So then, they kicked me instead. Right as the group pulled the next boss monster. Amazing. As my essence was teleported away from the aura of failure at the speed of electricity, and I plopped back down into the forest where I started, I could not help but chuckle. "That's a new one on me."
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That's legacy support they've stated will go away in a future version. I prefer Ubuntu's faster release cycle but I may go back to Debian because of Unity.
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The only reason I have to run Windows is for DirectX support. Microsoft's PR convinces everyone GL is inadequate and we can't get games to work under GNU. The entire Windows OS otherwise is completely ported to Wine without a problem. But fuck Ubuntu. Used to love them until this Unity bullshit when they decided they know better than me how I need to use my computer. So disappointed.
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Re: Next Go-Around, please configure the pack better for balance and gameplay I think there's a bit of a disconnect here, because some people are talking about bugs/errors, and some people are talking about tweaks/balancing. That said, I don't think anything productive is going on in this discussion anyway.
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I gave up trying to understand this point of view. I honestly just don't care anymore. There is no logic, there is no reason; There is nothing. I just give up.
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Microsoft already lost at least one antitrust action due to the forced inclusion of their own free web browser. No way would something like that ever come to pass. Absolutely not in the United States.
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He's been hanging around Cheech Marin too long.
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I still do not understand why Kaker, who already is paying for this entire operation, would give even more money just for the goodwill of someone who is already deriving a numerically-demonstrable amount of benefit from his mod's usage in the Pack. Maybe I just have some sort of personality flaw, but I've made it to 32 years old (which is a third to a half of most males' lives) and never found any benefit whatsoever to having someone's goodwill that I was not able to obtain more easily, quickly, and cheaply by simpler and direct means. I just don't get it.
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In almost every damn thread on this topic. We don't need this discussion again.
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Recipes are easy to change. I can make a mod to alter its recipe in 15 min if needed when it comes out.
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here is a way to block spawn greifers and crafting all together
jakj replied to kingck's topic in The Whale Box
He managed to make it link back to this forum. That amuses me. -
Re: Could this remove the need for a Technic pack? I've naught more than glanced at it, but what I saw looked like the important bits can be done by subclassing and overrides. It may be that I'm wrong.
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Kaker already took a stance of trying to placate the author so he does no such thing. I'm here as community backup to defeat any such code if it gets added. So don't worry.
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Yes, Railcraft's new chunk-loading blocks do it the better way, so they will completely replace the ones from Buildcraft.
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Hmm, that's quite well-said.
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How observant you are. It's one of the top stickies in this very forum you posted in.
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There is already a giant fucking thread about this issue. Read it.
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Actually, Minecraft is built on Java 6, according to the MD5sums generated by MCP. (To demonstrate, when you reobfuscate a mod without changing the default "-source 1.6" argument, it reobfuscates only your mod, but if you remove that (so it defaults to 7), it reobfuscates every base class in addition. They still work fine, but they require 7.) Honestly, 7 has some improvements that are really too good to do without, such as diamond notation and try-with-resources. It makes sense for Minecraft itself to not require 7 (because it is technically a development version), but individuals can make the choice easily enough (since the choice to use a mod or modpack is yours).
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Re: Could this remove the need for a Technic pack? Eh, not really. All you'd have to do is subclass the entities, and the only base code you'd need to change would be the lines that actually spawn the creatures.