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Chr0n0Tr!gg3r

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Everything posted by Chr0n0Tr!gg3r

  1. Replace what you have with this and tell me if it works! hhtps://dl.dropboxusercontent/s/ck0f2nop3yutypf/pochokumon.zip
  2. Just dropping in to announce my once dormant modpack is now working 100% and is now live for people to download and play! Zombiecraft 2.0 was an old mod created for Minecraft 1.3_01 that basically allowed people to play Nazi Zombies from Call of Duty in Minecraft. Once the community behind it broke up and disbanded the mod files were largely lost and setting them up to properly run the game was not only a pain but hard to accomplish. Fortunately I still have all my old files from when the community was around including an ancient version of TooManyItems for easy map creation. Installation is super easy, just download the modpack, hit play, and you're good to go! Be aware that this is a full conversion of MC so you won't be able to play the Vanilla game with this pack. Link: https://www.technicpack.net/modpack/zombiecraft-classic-20.573774 Note: Please check out my linked tutorial series (Though old) before you start making your own maps as it is very easy to overwrite any progress you've done on a certain map. Also feel free to follow the Map Repo link for tons of custom maps including some of the ones I've created several years back, I'll upload more maps as time goes on. Thanks and happy zombie slaying! . Special thanks to EvilOwl and Pyros for giving me the helping hand I needed to get this pack working, without them this would still be sitting dormant and hidden on my account!
  3. Yeah, that would be my fault. I got 1.3.1 and 1.3_01 mixed up which is what the modpack is supposed to run on. I sent you a couple mentions on the Discord but in case they got buried you have this. Edit: I just realized there's no option for 1.3_01, is there any way you can add it to the list of Jars the launcher will download or am I allowed to include it since it's an old unsupported version?
  4. When I attempt to install the modpack it tries to download the json from Technic's servers but fails meaning I can't install or launch the modpack.
  5. Just resurrected a modpack I was going to release several years ago back from the dead and so far it downloads just fine from my dropbox. The problem comes when trying to download the 1.3.1.json from Technic's trunk, I'm not sure how to fix this and I've already tried manually downloading the 1.3.1.json and putting it in the assets/indexes folder inside the .technic directory. Anyone have any thoughts?
  6. So I have a new problem with my pack, is there anyway that I can get the technic launcher to launch a custom Jar. instead of it auto running the downloaded minecraft jar? This is the only problem before this pack is completed.
  7. Well the problem is that I can alter the link on Technic but on Dropbox I cannot so it would be downloading a file that doesn't exist. Unless the number at the end doesn't affect the download location the technic launcher would be downloading something that doesn't exist. Edit: Ok well it looks like I did something right, it's now downloading and we will see if it works. Thanks for the help plow and although it is outdated I hope I can get it goin for the community!
  8. How am I able to change the numbers, I tried to change the link on dropbox but it only gives me the option to copy and paste the link, I can't actually edit it.
  9. So I'm making a modpack but unfortunutely it will not download. I have a direct dropbox link containing a modpack zip with all of the files. The reason this is different from most cases is the fact that the mod in the pack is standalone. It sits in both the minecraft bin folder aswell as the main .minecraft folder. I'm not sure why this is not working so I thought I would appeal to the Technic community for help. Thanks and I hope I can get this fixed!
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