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Posts posted by TerdyTheTerd
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I'm sure you have already checked the clients log, but just in case there's something important there would you mind uploading it, it sounds like a mod is trying to call some sort of gui menu effect or render effect upon respawning, so I immediately thought if soul fray from blood magic, but that doesn't seem to be it. If I have time I'll setup a server on my test machine with the pack, and you don't happen to be running a build of KCauldron higher than 152 do you? It could possibly be a plugin trying to to something client side as well, but that seems less likely since it seems to freeze the player still
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Just to confirm this only happens on the server correct? And that server is a KCauldron server right?
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@XCreeperGangstaX It doesn't look like you have updated the modpack download to reflect changes that you have made. I cannot help you further until that is done, once you have updated let me know so I can test it again
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pastebin.com is a website where you paste text and then link to that page for others to view it, open up the log file, copy all the text, paste it in pastebin.com, hit submit and copy the url at the top and link it here. Honestly its taken you so long to simply link a log file it probably won't do any good as you have probably changed the pack by now, assuming you have changed the pack url to reflect any changes you have made I will retry it and see what happens.
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If you want further help you will need to copy the contents of the log file, put it on something like pastebin and link it here so I can look at it, other wise I really can't help
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I want to see what the log file has to say, it might have info as to what is causing your instance not to work versus why my instance works, such as incorrect java versions, not enough memory, extra mod files ect, this "C:\Users......log" is simply the file path where the log files are located.
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Can I get a log file, located at "C:\Users\(User)\AppData\Roaming\.technic\modpacks\mac-cheese-craft\logs\fml-client-latest.log
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The download still didn't contain a proper forge renamed to "modpack.jar" not sure if you just haven't pushed an update or not. You also need to:
Download "forge-1.7.10-10.13.4.1448-1.7.10-universal.jar" and rename it to "modpack.jar" then replace the one in the bin folder with this new one
Rename "[1-7-10]_Lucky_Block_v5-1-0.jar.zip" to "[1-7-10]_Lucky_Block_v5-1-0.jar"
Extract the furniture mod from the .zip archive, you currently have a .zip installer in the mods folder
Add CodeChickenCore and Cofh Core, they are required
Remove TooMuchTnT, it is buggy and crashes, if you really want it then do some research but I won't waste my time trying to get a broken mod working
Rename "Ore-Spawn-Mod-1.7.10.zip" to "Ore-Spawn-Mod-1.7.10.jar" (this isn't necessary but it looks a lot nicer than having .zip archives in a mod folder)
If you can't view the .zip or .jar extensions google "how to view file extensions for (whatever OS you use)". Following these steps the pack loads and lets me create new worlds.
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You would simply take the existing folders, config and mods, place them in a new folder somewhere, say a new folder on your desktop called "Server" download forge installer and choose to install the server in the "Server" folder that you created. It would then be wise to create a .bat file for loading the server, there are lots of guides on this so just google it, the server will crash the first time because you have to accept the EULA first. Make sure you remove all client side mods from the server though, in your case reis minimap and inventory tweaks. There are a plethora of guides on how to setup servers if you get stuck
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Need more info, I reinstalled the modpack and it loaded up just fine, try doing a fresh install
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Your modpack.jar is the forge installer, you need to take the forge 1448 Universal and rename that to modpack.jar
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Did you try pressing "o" while in the inventory, that will toggle NEI on/off. NEI is working fine for me when I install the pack
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Your forge is an ancient 1.7.10 version, you are trying to use build 1208, the recommended version is 1448, update forge and remove UE, mods no longer use it as they all move to either RF or custom power networks and there are better mods for cross energy bridging
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Well there is your problem, from the two different 5250 models I looked at they both use a dual-core AMD APU running lower than 2 GHz, so you have to expect lag if you are trying to play modded minecraft on something with such low specs. Also not sure which model you have but some of them only have 2GB of ram, and half of that will be used by the OS not leaving a whole lot for a modpack to run with. Did you upgrade the ram yourself? I can't find any models that ship with more than 4gb. Run vanilla minecraft and if that lags then you seriously;y shouldn't be trying to play any games (beyond flash games) on that thing.
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You need to update your java version, you are using Java 6 update 51, but Ivorius mods require Java 7+
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I'm guessing you mean either an APU (as in onboard graphic such as Intel HD) or ATI as in what AMD acquired in 2006. Also which model of Acer Aspire do you have, several of the cheaper ones have Celerons and Pentiums in them, and those will most definitely lag.
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Pack link please
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It is the Modular Powersuits (more specifically I believe its Numina, MPS depends on Numina), I remember a while back his mod used to do this in conflict with Better Storage, it may be doing in conflict with another mod this time. You can either test the mods by removing them and adding them back one by one till you find out which one is causing it then adding a comment here or you can try out a fork of his mod here
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Instead of using Evolve why don't you just use a minecraft server, I would assume that some of the mods might have problems handling connections when they aren't loaded via minecraft server. Just an opinion since I've never used Evolve before
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The forge multipart moves itself inside the 1.7.10 folder inside the mods folder and inside the dynamiclights folder there is another folder called mods, that is where the mod is at
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Well there are a TON of modpacks with these mods you are looking, try looking at UMS, RR3, The 1.7.10 Pack, TPPI or any other big modpack, or there are lots of lesser known packs with these mods but they are generally less stable and have smaller communities with less or zero servers. You could always check out my pack but I recommend you stick to the bigger ones out there.
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In your bin folder you have "modpack.jar.jar" you need to remove one of the ".jar" for forge to load, if you cannot see the .jar then you must click on the veiw tab at the top of windows explorer, go to the options at the far right and uncheck the "Hide extensions for known file types" box. And here is where the fun starts.
You need to update forge multipart to version with 336 at the end (or higher)
You need to add metallurgy core (4.0.4)
You need to add Numina (and might as well update MPS while you're at it)
You need to add Mantle, you need to extract the mod from dynamiclights.zip if you want to use it
You should remove the growthcraft.zip (for cleanup purposes
You need to upgrade mapwriter to a 1.7.10 build (you are using a 1.7.2 which crashes on world join)
Following all these steps the pack worked for me, loaded a world and NEI pulled up, usually a good sign that most things are working.
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You need to change the "=0" to "=1", currently you are linking to a page that requires user input to download and Technic doesn't like that so having a "1" and the end makes in auto download
[1.7.10] Really Annoying Crash - Can't Figure it Out
in Platform Pagoda
Posted · Edited by TerdyTheTerd
@HalestormXV After some testing with this pack and a fresh server I found that adding DragonAPI to the pack will stop the crashes, I believe its because you actually had more potion ids assigned than forge would allow, and DragonAPI raises this limit. Forge by default only allows 128 for potions, and when doing and NEI data dump it showed there being 139 potions. Let me know if that fixes the issue or if that was just an issue on my end that I fixed.