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TerdyTheTerd

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Posts posted by TerdyTheTerd

  1. What archiving software are you using? Maybe you grabbed the wrong version or are using one that isn't as good, Winrar and 7Zip are two good ones. If you can't get it working I provided a link in my last post to the working modpack download, just upload that file to wherever you are hosting your files and bump the version number.

  2. This is an issue with OreSpawn. When combined with other large mods that add lots of mobs using global entity ID's (which mods shouldn't use in the first place) it goes over minecrafts hard limit, and when the game expects a byte it gets something larger, hence the "net.minecraft.network.play.server.S0FPacketSpawnMob" in the crash report. You can either remove OreSpawn, remove other mods that add mobs this way (I removed the SuperHero mod and it cleared enough space for OreSpawn) or you can disable mobs in the OreSpawn config file until you are under the limit again. 

    TL:DR- Either remove OreSpawn, remove other mods that add mobs or disable mobs in the OreSpawn.cfg

  3. Most mods will have a little blurb on the page somehwere that says "Modpacks" or "Licensing", most of the time they are free to use in modpacks with a few little rules such as no ad-revenue, no modifying source code ect. Some mod authors require you get express permissions from them before using it in a modpack. You will have to visit every mods page post to find this info or more google searching. I'm assuming you filling out a chart similar to the ATLauncher permissions chart, found here. They will look something like this

     135UXnX.png

  4. Open command prompt and type "java -version" if it says its not recognized than you should uninstall/reinstall java and make sure its in your system path variables. If it displays something like "Java(TM) SE Runtime Environment (build 1.8.0_60-b27)" then I would make sure you have a 64-bit system and if you don't uninstall the 64-bit java and grab a 32-bit.
     

  5. This download is different than the current release for the pack, but I will tell you what needs to be changed from the download you provided.

    - You are missing a few mods required for other mods, you need to add "CodeChickenCore", "LLibrary" and "iChunUtil"

    - You need to extract the tropicract mod and coroutil from the "tropicraftv6_0_5 for MC v1_7_10.zip" archive

    - You should update NEI

    As for the current version (1.18) just follow the above steps plus

    - Remove any file that begins with "._" 

    That should be all to get it going, here's a link for the lazy here

  6. Classic 1.6.4 crash. You seem to have an ID conflict, in newer versions of forge the id's get auto assigned but back in 1.6.4 you either had to do it manually or use a mod called ID Fix Minus to config the ids for you. A little warning though, changing block and item id's can have devastating affects on pre-existing worlds, always make backups before changing any block/item id's. Specifically its the spirit ores mod that has the issue, but place the idfixminus in the mods folder and run minecraft and it should all work from there.

  7. You are basically screwed, there are means to get lost data back but they are expensive, and to get something like a minecraft save back I would assume wouldn't be possible for most people. Its always sad when worlds are lost, I have been there myself and lost at least 3 months of work, best way to avoid it is to make at least weekly copies of the world on another drive and preferably also off site backup such as dropbox. You can always try to use a Data Recovery Wizard, there are several free ones available, but the more you have used the computer since you deleted the file the less likely you are to recover it.

  8. You are using Java 8 update 40 with Forge 965, these are incompatible. A newer version of forge was released for 1.6.4 that fixed this issue so you can either downgrade java versions (not recommended) or update forge (heavily recommended). At the time of writing this cloudflares services were down so I was unable to grab a fresh version of forge to test this but it is most likely the issue. Also on the authors mod page he says you need to include this line in the jvm args 

    -Dfml.ignorePatchDiscrepancies=true

    This is fairly simple to do in vanilla but a little more complicated to add to a modpack download. In vanilla you simple click "Edit profile" checks the "JVM Arguments" box and add it at the end. If you need help adding it to a modpack let me know

  9. I installed the pack again and you either haven't updated the version number on the technic page or you haven't uploaded a new .zip file with all the changes made to it. The version I donwloaded still had the forge installer instead of the forge universal for the "modpack.jar" and a few mods were still misnamed/inside installer archives.

    - Remake the "modpack.jar" file in the bin folder with forge universal, not forge installer

    - Extract the furniture mod from the installer archive

    - Rename "[1-7-10]_Lucky_Block_v5-1-0.jar.zip" to "[1-7-10]_Lucky_Block_v5-1-0.jar"

    - Add CodeChickenCore, it is a dependency for ChickenChunks and NEI

    - Add Cofh Core it is required for Thermal Foundation/Expansion

    -Remove TooMuchTnT

    After you make these changes you need to make sure you create a new .zip with the mods, config and bin folders, upload that file to whatever service you are using and change the version number on the technic page for the pack. 

  10. Have you fixed this issue yourself? I installed the pack and didn't crash upOn opening any inventories, although I noticed that the flans content pack was installed in the incorrect location, content packs for flans go inside the "flans" folder not the "mods" folder. I also noticed you had the "openGL 2.1 fix" that is only for people who have old graphics cards and should not be included in a modpack. 

  11. Just installed the pack, from the current modpack .zip you have you need to change the movingworld mod to the most current release, that will solve your crash on loading. Also I noticed that there were duplicates of all the mods with a "-_" infront of them, not sure if this was from some error with a .zip archive or what, but you should remove those

  12. You are most likely missing required mods (you list has several mods that require other mods to function) Make sure to always fully read mod post to make sure you aren't missing any mods, but looks like bochen beat me to it but he has a premade pack for ya

  13. Yes you will need to update the modpack, as for the server setting being false and the client one being true usually the server would send its configs over to the client upon connect, but I could imagine in certain scenarios where the client would either override or ignore the new configs. As a general rule of thumb you always want server and client configs synced.

  14. I mean there's several people here nice enough to help you, but one of us just doing it for you won't benefit you at all, you won't learn how to do things yourself. Might I ask what do mean when you say "REALLY frustrating to work with" if your pc can't run the mods to make the pack how do you expect to play the pack?

  15. In the config file for Agricraft you need to set "Disable Vanilla Farming"=true to false. Simply removing the .cfg file will just generate a new one and if you delete it while the game is running the setting are already stored in ram so it doesn't affect the game until you restart.

  16. You need to downgrade your vampirism mod version to the previous build (7.4.2 not 7.5) The author knows about this issue and stated he will release a fix for it in the coming week, so until that is released you will have to use the previous version. Also just a side note I noticed that you didn't include the config files in the modpack download, this can causes client connection issues if you change the server configs without updated the client ones, so you might wanna make sure those are included and updated.

  17. You need to remove Universal Electricity, it is a dead mod and is no longer supported, it was merged into resonant engine (which split and is dead as well) in favor for the RF API. You also need to add Voltz Engine (the successor to Resonant Engine). With this your pack should be smooth sailing, just be careful with ICBM as its in beta and world corruption is a very high possibility.

    TL:DR remove Universal Electricity and add Voltz Engine

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