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ChibiCD

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Everything posted by ChibiCD

  1. It's been working fine for me since the Custom Zip feature came out. Only thing else I could suggest is double checking your file structures and zip config option when you make your zip file.
  2. It does not need to be in a public folder. Just right click the "Download" button on the page it send you too and "Copy Link Location..." That is the URL/Link you need to paste into the launcher. Or just change the www in the address for the download page to dl www.dropbox.com/s/blahblahblah/mymodpack.zip should be changed to dl.dropbox.com/s/blahblahblah/mymodpack.zip
  3. Launcher Version: 1.0.4.3 Operating System: Windows 7 Java Version: 7 Antivirus Program: Microsoft Security Essential Description of Problem: -[FIXED]- Basically the same problem as OP. Just started doing this today. Other people I know are having no problem. Tried deleting my .techniclauncher dir and installing fresh, and still no fix. -EDIT- Looking into it more I see that the minecraft.yml that the launcher keeps grabbing does not have any MD5 info for 1.4.7... No idea why, but I seem to be grabbing an older/cached version. Currently have my network sysadmin looking into it. -EDIT2+3- Looks like that was the problem. My local proxy/firewall server had the old version of the file cached. Had to make an entry for mirror.technicpack.net and 206.217.207.1 to not be cached anymore. I also had to delete most of my ./techniclauncher dir to force it to grab the latest versions of everything. Error Messages: Update Failed Error Log: [22:37:35] [sEVERE] ------------------------------------------ [22:37:35] [sEVERE] Launcher is starting.... [22:37:35] [sEVERE] Launcher Build: '1.0.4.3' [22:37:35] [sEVERE] Allocated 910.25 Mb of RAM [22:37:35] [sEVERE] Java VM: '1.7.0_10-b18' [22:37:35] [sEVERE] OS Version: '6.1' [22:37:35] [sEVERE] Is 64-bit: 'true' [22:37:35] [sEVERE] [info] Downloading 'mirrors.yml' from 'http://mirror.technicpack.net/Technic/mirrors.yml'. [22:37:35] [sEVERE] Starting download of 'http://206.217.207.1/Technic/CHECKSUM.md5', with 3 trie(s) remaining [22:37:35] [sEVERE] Copying: tempfile5526502852605816146.tmp to: launcherCHECKSUM.md5 [22:37:35] [sEVERE] File Downloaded: launcherCHECKSUM.md5 [22:37:36] [sEVERE] [MD5 Mismatch] File 'launchermodlibrary.yml' has md5 of 'ba65be9c156d5e6092d4e58586aaf078' instead of '403d8f46b5907a1561fcab3be5940bfc' [22:37:36] [sEVERE] [info] Downloading 'modlibrary.yml' from 'http://206.217.207.1/Technic/modlibrary.yml'. [22:37:36] [sEVERE] [MD5 Mismatch] File 'launchertekkitmodpack.yml' has md5 of '2f98406e2afc401b19437326eb0e619e' instead of '910c96355b9a539cb83cec3f4e48e517' [22:37:36] [sEVERE] [info] Downloading 'modpack.yml' from 'http://206.217.207.1/Technic/tekkit/modpack.yml'. [22:37:37] [sEVERE] Error copying file launcher.properties to cachelauncher.properties [22:37:37] [sEVERE] java.io.FileNotFoundException: cachelauncher.properties (The system cannot find the path specified) [22:37:37] [sEVERE] at java.io.FileOutputStream.open(Native Method) [22:37:37] [sEVERE] at java.io.FileOutputStream.<init>(Unknown Source) [22:37:37] [sEVERE] at java.io.FileOutputStream.<init>(Unknown Source) [22:37:37] [sEVERE] at org.spoutcraft.launcher.GameUpdater.copy(GameUpdater.java:394) [22:37:37] [sEVERE] at org.spoutcraft.launcher.modpacks.ModPackListYML.setCurrentModpack(ModPackListYML.java:94) [22:37:37] [sEVERE] at org.spoutcraft.launcher.gui.LoginForm$1.doInBackground(LoginForm.java:380) [22:37:37] [sEVERE] at javax.swing.SwingWorker$1.call(Unknown Source) [22:37:37] [sEVERE] at java.util.concurrent.FutureTask$Sync.innerRun(Unknown Source) [22:37:37] [sEVERE] at java.util.concurrent.FutureTask.run(Unknown Source) [22:37:37] [sEVERE] at javax.swing.SwingWorker.run(Unknown Source) [22:37:37] [sEVERE] at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source) [22:37:37] [sEVERE] at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source) [22:37:37] [sEVERE] at java.lang.Thread.run(Unknown Source) [22:37:37] [sEVERE] [info] Downloading 'minecraft.yml' from 'http://mirror.technicpack.net/Technic/minecraft.yml'. [22:37:47] [sEVERE] Starting download of minecraft, with 3 trie(s) remaining [22:37:49] [sEVERE] Downloaded 'minecraft.jar' does not matche MD5 of any known minecraft version! [22:37:49] [sEVERE] Starting download of minecraft, with 2 trie(s) remaining [22:37:50] [sEVERE] Downloaded 'minecraft.jar' does not matche MD5 of any known minecraft version! [22:37:50] [sEVERE] Starting download of minecraft, with 1 trie(s) remaining [22:37:51] [sEVERE] Downloaded 'minecraft.jar' does not matche MD5 of any known minecraft version! [22:37:51] [sEVERE] java.io.IOException: Failed to download minecraft [22:37:51] [sEVERE] at org.spoutcraft.launcher.MinecraftDownloadUtils.downloadMinecraft(MinecraftDownloadUtils.java:53) [22:37:51] [sEVERE] at org.spoutcraft.launcher.GameUpdater.updateMC(GameUpdater.java:123) [22:37:51] [sEVERE] at org.spoutcraft.launcher.gui.LoginForm$3.doInBackground(LoginForm.java:825) [22:37:51] [sEVERE] at org.spoutcraft.launcher.gui.LoginForm$3.doInBackground(LoginForm.java:1) [22:37:51] [sEVERE] at javax.swing.SwingWorker$1.call(Unknown Source) [22:37:51] [sEVERE] at java.util.concurrent.FutureTask$Sync.innerRun(Unknown Source) [22:37:51] [sEVERE] at java.util.concurrent.FutureTask.run(Unknown Source) [22:37:51] [sEVERE] at javax.swing.SwingWorker.run(Unknown Source) [22:37:51] [sEVERE] at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source) [22:37:51] [sEVERE] at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source) [22:37:51] [sEVERE] at java.lang.Thread.run(Unknown Source) [22:37:54] [sEVERE] Exiting the Technic Launcher
  4. The launcher does not seem to accept local files. You will need to upload it drop box or some other file hosting site. Make sure you actualy put the direct link to the file, not the download page dropbox copies to your clipboad when you click "get link" You will want the link the download button on that page uses. -EDIT- I'm told using the format "file:///D:/custom.zip" might work, have yet to try it though.
  5. Make sure you get the right dropbox link. I had this problem too and noticed the one drop box copies to the clipboard for you is not a direct link to your file, just a link to a page to download from. Enter that link into your browser and then copy the link the "Download" button on that page uses. You also do not need the "?dl=1" on the end.
  6. Voltz uses the ThunderDark version of MFFS just fine, they simply went with Immibis' version for Tekkit lite most likely because it is what tekkit users are familiar with. ThunderDark's MFFS on the other hand works rather well with Universal Energy, so they went with it for Voltz. On a related note, I found out that adding MFFS by TD to the Tekkit Lite pack does not seem to work. The link cards will work for Advanced Repulsion machines, but not the MFFS ones.
  7. Step 1: Use block breakers to set up a cobble generator. Step 2: Pipe the cobble to a recycler. Step 3: Pipe the scrap to a Mass Fab. Step 4: Build a large solar array to power it all. Step 5: Set up a auto crafting bench for the UU matter to be piped to to make diamonds. Step 6: Profit! (EDIT) Found a video showing somewhat what I said
  8. Adding nether ores now would not cause much issue. People would simply need to delete there old nether and let the server generate a new one. Most people never build anything in the nether any way, aside from lava pumping stations.
  9. EE2 was great in single player, but most people found it broken in multiplayer. The original author stopped working on it, for what ever reason, and the current author most likely feels the easiest way to go about balancing the mod out is to start from the ground up. Thaumcraft did the same thing recently, and I expect a lot of other popular mods will do the same in the future; if and when we ever get an official API. Also, had it not been put in, you would then have people posting asking why they did not bother to put EE3 in.
  10. On first glance you would think it was a forum for people coming to look for help only to have some one call them stupid for not figuring it out on their own. CJ clearly does not visit the forum often, or he would have foreseen the hate fest his post inevitably turned into.
  11. I could issue a DMCA takedown notice on you right now and have your web site shut down. I would have legal standing to make it stand, but it has nothing to do with who's side the law is on. It all comes down to if the other side wants to spend the time and money to fight you. In most cases, server hosts do not want to waist ether. They will shut you down at the first sign of a DMCA, with out even looking into if the person/s issuing it has any legal standing. Unless the devs at Mojang practice law in the country your in, I suggest talking to a lawyer for legal advice. But you are wasting your time here arguing over it with a bunch of people who have already made up their minds on your original post and see you simply as they guy trying to take something away from them. Your the Jewish baker telling the Cristian customer he's not allowed to put bacon on the bagels he bought from your store. Sure it makes sense to you, and you feel you are in the right, but their morals are different then your own and they just don't get why your making a fuss over something. CJ is getting credit. I think the issue is more that a bunch of other mods are missing author names and links.
  12. Even so, there are other team members you could have contacted. Instead you just created a big drama fest on the forums. On top of that, how long did you even wait for a response? Do you even know if said team member got you message. For all you know they have not even checked their messages, or it got flagged for spam.
  13. Honestly though, this should have been sent to the devs in a PM or email, not posted in the forums for every one to read. Notch seemed rather ok with it when all these mod authors started profiting from derivatives of his hard work.
  14. Those you just drop in the Mods directory. You just need to make sure you have the right version for both Vanilla Minecraft and Forge. Like I mentioned above, most mods use the same JAR/ZIP for both client and server, so it should be the same for both.
  15. It's not hard to do, just time consuming with block ID's. Most mods these days use the same Jar for the server and client, so the config files are also the typically the same. One of the few plus sides to not using bukkit. weather it actualy runs with out bugs is another thing, but nothing but trial and error are going to figure that out for you. Also, as a tip, Using the ID Dump feature in NEI will save you a lot of time.
  16. Use a saw and cut up your cobblestone into RP2 half blocks. 2 Cobblestone blocks converts into one stack of Corner Covers giving you a %3100 increase in items for the recycler, at the cost of your saws. You can also use a talisman of repair if they are enabled on your server to keep your saws, just remember to switch them out often so you do not use them.
  17. Only OPs on my server can use the Tunnel Bore, as it seems to not use [railcraft] but the player name of the person who placed it... I've yet to find any good info about this problem. Edit: It seems to be a problem with PEX, or maybe just permissions in general. Turning PEX off allows the Bore to place tracks, turning it back on and it stops. It can still dig mind you, just not place tracks or gravel. Put PEX into Debug mode and it does not make any permissions checks for the bore in the console. OPing myself lets the bore work normally. Using v1.19.3 of PEX and ModifyWorld. EDIT2: After crap loads of config searching and tweaking I finally got the bores working by down grading PEX to v1.19.1.
  18. You can also set this up server side. I personally have it lock recipe mode for all users except OPs. Then I de-OP myself and use permissions to have access the the rest of the Admin type commands. Then I manual add my user name to the other options in the NEI server config so I can still use buttons to change the time of day and change game modes when I'm feeling to lazy to type commands. :P
  19. First Lean how to use PermissionsEX, it's a bukkit plugin, google it. Then search these forums for how to set it up to work with mod items, there are plenty of topics covering this.
  20. Just found out that the Energy Link can cause a a lot of load on the CPU. I was getting 100% CPU usage when ever my one player was on. After some experiments with his set ups we found it was the energy link that was causing the issue. We were thinking it might have been the world anchors, but after removing them the problem insisted. Also, it was only happening when this player was on, but we figured remove them anyway just to be sure. I had a browser window open to the side with MCMyAdmin open to keep an eye on the server load. Finally, after turning off and then back on every one of his machines several times, I noticed that even with the world anchor at the remote quarry gone, his Energy Link/Teleport Pipe setup was still drawing power constantly. I cut the power to the energy link and the CPU usage dropped back down to normal usage, instantly. Oddly enough, this same user had three other Links set up in another location, running off a separate power line than the first Link that was causing the problem. These were not causing any issue, until the user decided to remove them just in case. After breaking 2 of the 3 Energy Links at this location I saw the CPU again shoot up to 100% usage. After a lot of experimentation, we have found that 50% of the time we can recreate the 100% server load with one energy link drawing power from one energy source. Adding a second link to that same power line, thus splitting the power between the two links, removes the server load problem. I have no idea why it only causes problems some time but not others, or why only when using a single energy link. Maybe it's some floating point error or something.
  21. No TPS is what they probably meant. TPS = Ticks Per Second. Any thing that uses up CPU time can lower your TPS. A smoothly running server should idle at 20 TPS. FPS is anther thing all to geather. It has to do with graphics rendering on the client side and does not deal with the server. YOur best bet is to remove the World anchor and turn off your users pipes near spawn, (all machines map wide if possible,) and see if things still fluctuate. If so, start disabling some plugins one at a time. Dynmap + Large Surface Quarries are just one of the many possible reasons for your problems. Computer craft and Wireless redstone if used improperly or on mass can also cause problems. It would be a bit more helpful if you posted your Server specs as well as any mods you have turned off and any plugins you might be using. Pro Tip: The latest version of the Essentials Plugin has the '/lag' command. Use it to check your TPS as well as other handy server stats.
  22. http://mirror.technicpack.net/files/Tekkit_Server_3.1.1.zip
  23. I'm looking forward to the SMP port of BC3 simply for the Logic Gates. They make the BC machines and items so much more useful in my factories in Technic.
  24. I just slapped the Refinery right on top of the energy link. They do suck up a lot of BU so you need a lot of EU to run the Link. I needed 2 Solar flower arrays set up to build up enough stored EU to run it through the night as well. Might want to also upgrade your batbox also, just so you have more storage to run during the night and rain.
  25. https://github.com/PEXPlugins/PermissionsEx/wiki/Advanced-permissions-setup#wiki-pex-inheritance <-- Read this. Also, after you do that, clean up your redundant nodes. Here is an example on how it should look with proper inheritance set up. I set this up just today on a test server. The Default Group has no perms other then Chat. The Admins Group has all the full perms for my plugins, with the exception of /reload because it never works the way it's supposed to. The Members group has all the basic perms, and this is where I put all the Items I wanted to block. -modifyworld.blocks.(place|interact|destroy) <-- this format stops players not only from placing blocks but also from interacting with them. It's good to use if you want to have other groups of players with access to these items, but do not want lower groups setting off some TnT an Admin placed. -modifyworld.items.(craft|drop|have|pickup) <-- This will not only stop people from crafting the items, it will keep them from even picking up items dropped by other players. This is a must if you are not banning the items to all players. If they can not make it themselves they will get some one to do it for them. The Have portion also prevents them from having items, even if you '/give [user] [item]' the item will just vanish from the players inventory they try to use it. You will see I have some item ID's that I also had in the Blocks node. This will keep players from wasting their time crafting blocks they can not even place. My VIP group is for those players I trust a bit more. Here I read added a few items that I blocked in the Members Group. Because I have Members listed in the Inheritance the VIP group will get all the perms from both groups and I do not have to have all the perms listed a second time. My Moderator group is just a place holder right now because it's only currently a test server and I I do not need mods for what I can do myself from the Admin group. Now the way this all works is like this. PlayerA in the VIP group uses the /afk command. PEX looks at the Players Permissions for essentials.afk. It does not see it in his permissions, but it does see he is in the VIP group. So next it Checks the VIP group Permissions. Still it does not see it, but it sees that VIP has the parent group Members. Checking that group it finds the permission and gives PlayerA Access to the /afk command. Now lets say PlayerA wants to craft item 127. It will follow the same path it did before, but this time it finds the permission allowing it in the VIP group and it stops looking there. The best way to test if your permissions are working for each group is to set yourself to each group and try out the items. if you have access to the console try using the /give command to see if it properly removes the items or prevents you from placing them. Be sure to /deop yourself or else it will not work. groups: default: default: true options: rank: '1000' permissions: - modifyworld.chat Admins: prefix: '&0(&4Admins&0)&7 ' permissions: - worldguard.* - worldedit.* - dynmap.* - essentials.* - -bukkit.command.reload - bukkit.command.* - modifyworld.* - permissions.* options: rank: '1' Member: options: rank: '900' prefix: '&0(&8M&7ember&0)&7 ' permissions: - essentials.signs.use.warp - essentials.motd - essentials.list - essentials.me - essentials.rules - essentials.afk - essentials.msg - essentials.compass - essentials.getpos - essentials.depth - essentials.help - -modifyworld.items.(craft|drop|have|pickup).(x126:3|x126:4|x126:10|x126:11|x127|x128|x137:3|x150:1|x169|x237|x239|x27527:?*|x27530:?*|x27531:?*|x27532:?*|x27533:?*|x27534:?*|x27535:?*|x27536:?*|x27538:?*|x27543:?*|x27544:?*|x27545:?*|x27547:?*|x27548:?*|x27555:?*|x27556:?*|x27564:?*|x27565:?*|x27566:?*|x27568:?*|x27569:?*|x27570:?*|x27572:?*|x27573:?*|x27574:?*|x27579:?*|x27580:?*|x27581:?*|x27582:?*|x27583:?*|x27584:?*|x27593:?*|x27594|x30208:?*|x30214:?*|x30215:?*) - -modifyworld.blocks.(place|interact|destroy).(x126:3|x126:4|x126:10|x126:11|x127|x128|x137:3|x150:1|x169|x237|x239) - modifyworld.* VIP: options: rank: '800' prefix: '&0(&eVIP&0)&7 ' inheritance: - Member permissions: - modifyworld.items.(craft|drop|have|pickup).(x127|x169|x239|x27532:?*|x27534:?*|x27536:?*|x27574:?*|x27583:?*|x27593:?*|x27594:?*) - modifyworld.blocks.(place|interact|destroy).(x127|x169|x239) - dynmap.hide.self - dynmap.show.self - essentials.back.ondeath - essentials.suicide Moderator: options: rank: '100' prefix: '&0(&1Moderator&0)&7 ' inheritance: - VIP permissions: - dynmap.hide.others - dynmap.show.others users: ChibiCD: group: - Admins permissions: - permissions.* PlayerA: group: - VIP
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