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leddy231

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Everything posted by leddy231

  1. in the 64 version some stuff will not be so good, like the crosshair. but in the 128 version you need a very powerfull computer to run it. otherwise there is almost no diferense betwen them, you decide what you think is best. EDIT: i will not update the 128x anymore so you will have to get the 64 one when technic/tekkit updates to get the new stuff.
  2. try setting java to a higher priorety, and, what is a I7 930? and the other stuff? my computer hardware skills is only level 1
  3. i have no idea how to fix that, what version do you use? (of technic/tekkit)
  4. the mc patcher part, technic does already have optifine so thats not needed, its a common problem
  5. no sorry, no one makes mod patches for 32x
  6. my version is now 64x, just to let you know
  7. yes thats right I remember now, i did install optifine by myself to get it working
  8. it has to do with optifine, do the fire txture work or does it say "patch noob" ?
  9. 1 check the technicpack config, i dont know myself 2 "soon" 3 nope
  10. 1 the fire is a normal problem, you have to do somthing in the optifine config for it to work 2 compass block is from zeppelin and i forgot to put that in 3 dawnstone is from the newer thaumcraft and the textures havent ben updated yet 4 tome i have no idea 5 amulet of the alchemist and amulet of yggdrasil is from a newer version of EE, again textures not done yet 6 zeppelin remote, same as 2 (if you look at the zeppelin blocks, some sides should have normal wood textures and some not) 7 refined iron dust and redstone ore i have no clue at all
  11. 1 many peoples computers cant handle the 128x res 2 no, the 64x is almos just as good and is far less laggy
  12. if you make it good then yes, but remember, when you resize an image some details might get lost, and that will make the pack look like a mess (for example the "dots" on a batbox)
  13. well, then somthing is wrong in the pack, tekkit or techinic?
  14. no, some textures are located in the wrong place and some are simply not in, like forestry
  15. i have the same problem and i have posted the bug, for me it happens after every server restart
  16. Title: water flow Version: 3.0.3/3.0.4 OS: Windows 7 home premium 64bit Java Version: 7 64bit Description of Problem: when startin/stoping a server, infinite watersources that are hookt up to deployers becomes corupted and refuses to flow corectly and that leads to my whole EU suply qickly drains. me and my friend have found 2 temporyry fixes. (1) constantly moving the infinite source (2) having a secound deployer that deploys a evertide amulet on the ground for the other one to pick up in buckets the first fix is very timeconsuming and gets boring after some time and the secound fix is expensive (3 DM each) so i hope there will be a fix to this soon Error Messages: Error Log:
  17. 1 yes you have to do it every time 2 do you maximise it wile its loading the mojang screen? becouse thats a normal problem with technic/tekkit/any other heavelly mode minecraft versions
  18. its becouse its java, and java doesnt like doing heavy stuff, i have a pretty good pc but it still laggs a bit, try make the java process high priorety
  19. the remote will be fixed in the next version, this was a known bug in WRCBE and now someone finally found out how to fix it, will be fixed in next version.
  20. well the sphax pack itself did include some sort of conected textures thingy, not sure how it will work on RP2 miniblocks
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