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leddy231

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Everything posted by leddy231

  1. Re: Texture Pack [128x] Sphax PureBDcraft [(REAL)Technic 6.0.7 / Tekkit 2.1] not to the dev build, you are not suposed to use that. but when thay make an rec build of it i will, and i will ad some new goodies too. please be patient.
  2. Re: Texture Pack [128x] Sphax PureBDcraft [(REAL)Technic 6.0.7 / Tekkit 2.1] not yet, when thechnicpack updates for 1.2 rec. build i will. i will also rebuild it from the ground up to clean upp som unneeded files
  3. Re: Texture Pack [128x] Sphax PureBDcraft [(REAL)Technic 6.0.7 / Tekkit 2.1] tekkit 2.0 or 2.1?
  4. Re: Texture Pack [128x] Sphax PureBDcraft [(REAL)Technic 6.0.7 / Tekkit 2.1] Thats... realy wierd... the only thing i can think of is bad graphiccard, but ist a really wird problem...
  5. Re: Texture Pack [128x] Sphax PureBDcraft [Technic 6.0.7 / Tekkit 2.0 and down] it has nothing to doo with the texture pack, did you turn smothlightning off? try to put it on again.
  6. Re: Texture Pack [128x] Sphax PureBDcraft [Technic 6.0.7 / Tekkit 2.0 and down] hmm... good idea you have there, i will see if it is posible.
  7. Re: Texture Pack [128x] Sphax PureBDcraft [Technic 6.0.7 / Tekkit 2.0 and down] yes it works corectly, the maker of the addon for RP2 (?) dident remeber it was 2 blocks.
  8. Re: Texture Pack [128x] Sphax PureBDcraft [Technic 6.0.7 / Tekkit 2.0 and down] I have always wanted to make a texturepack but I am not an good artist, but with these adons I can make a half mine half others texturepack. and I am happy about it.
  9. same problem here, just ubuntu desktop on my old win XP comp, noone can stay for 10 mins without geting disconected anyone got an idea?
  10. Re: Texture Pack [128x] Sphax PureBDcraft [Technic 6.0.7 / Tekkit 2.0 and down] well, this is already updated for 6.0.7 dev. build, if they dont have changed anything from that my pack is already compatible. otherwise I will update as fast as I can and fixing some bugs in tekkit part
  11. Re: Texture Pack [128x] Sphax PureBDcraft [Technic 6.0.7 / Tekkit 2.0 and down] is there some way i cant get this post sticky?
  12. Re: Texture Pack [128x] Sphax PureBDcraft [Technic 6.0.7 / Tekkit 2.0 and down] maby, but I cant guarantee anything.
  13. Re: Texture Pack [128x] Sphax PureBDcraft [Technic 6.0.7 / Tekkit 2.0 and down] hopefully it will work fine, it will not "break" the texture, if it dont work you can always use switch back to deafult.
  14. Re: Texture Pack [128x] Sphax PureBDcraft [v6.0.6 and down] [bees fixed] No need for patching, its already done by the technicteam.
  15. Re: Texture Pack [128x] Sphax PureBDcraft [Technic 6.0.7 / Tekkit 2.0 and down] sorry, but you almost wont get any mod textures in 32x some suport 64, but no 32
  16. Re: Tekkit in new launcher, no server files? no idea at all, but EE2 is in it..... start making blueprints for EE stuff to use in servers > ITS TIME TO RULE THE UNIVERSE MUAHAHAHAHAHAHAHAHAhaaaaaaaaaaaaaaaaaaa..............
  17. Re: Texture Pack [128x] Sphax PureBDcraft [v6.0.7 and down] [logistic pipes fixed] did you give it 2GB of memory to use? and if your comp is old and rusty, dont use it, its VERY power eating.
  18. Re: Texture Pack [128x] Sphax PureBDcraft [v6.0.6 and down] [bees fixed] yepp, updated to v1.70 of IC2
  19. Re: Texture Pack [128x] Sphax PureBDcraft [v6.0.6 and down] [bees fixed] but i dont even have mo'creatures texture. if you mean the millener textures i have seen a pack with the textures in it, no need for some replaces.
  20. Re: Texture Pack [128x] Sphax PureBDcraft [v6.0.6 and down] [bees fixed] just put in texturepack folder :)
  21. Hi! I have put together a texturepack for Technic 7.2/Tekkit 3.1 download: https://dl.dropbox.com/s/7vx73a1pi2wlzcl/Technic7.2%20Tekkit3.1.zip?dl=1 OVER 5000 DOWNLOADS WOOT install: 1 download my patch 2 download the orginal pack by sphax here: http://bdcraft.net/download-purebdcraft-texturepack-for-minecraft (take the 64 one) 3 open both with a archiving program 4 drag all the stuff from my patch into the pack 5 drop the pack in the texturepck folder in Technic or Tekkit 6 select the pack and enjoy! I did not make any of the textures, I just put them all in one single texture pack. almost all textures are made to work with Spax, they can be found here: http://bdcraft.net/forum-bdcraft-mods-support-patches (mostly of them is in the sticky post) WARNING: dont use on bad computers, it will be a very laggy, you also need 2GB RAM for technicpack to not get the out of memory error. when you first select the texture the game will freeze for about 30 sek, the wen you click the Done button it will freeze again, THEN you are ready to go!!! pictures can be found here: http://bdcraft.net/ Changelog: 2.3 updated to work with Technic 7.2/Tekkit 3.1 added mystcraft, stevescarts, balcoons weapons and convertors textures. 2.2 updated to work with 7.1.0, added mo'creatures textures 2.1 changed to 64x, some texture are gone becouse they aren't in 64 this will be mutch less laggy. 2.0: CLEANUP [expect bugs], added all textures for tekkit 3 and technic 7 along with 2 new secrets *hint* shiny and bony *hint* 1.3 update for 6.0.7 rec. build forestry wierdblok fixed 1.2.1 quick fix: logistic pipes modules added. (I got them befor they was "officially" released > ) 1.2: update for 6.0.7, thaumcraft textures changed to new sphax version. 1.1: update for 6.0.6, bees fixed. 1.0: first release for 6.0.5. Textures that i can't find a sphax HD version of: MFFS curent bugs: when holding stuff in your hand it looks wierd [its a forge bug so i cant do anything to fix it] additional pipes/logistic pipes wont work. buildcraft oil/refined oil not HD. some textures like thaumcraft and mo'creatures are not fully done yet some pipes change texture all the time, (from HD to normal and then back again) railcraft texturs are messed up, i fixed most of it if you find any texture bugs, send them to me and I will se what i can do about it. Helpers these are peoples that have helpt me with the pack: Secretchaos: finding the CTIII bug in the GUI (dident know that somthing was missing) Shoeboxama: teached me how to fix the millenair textures (they are not in becouse millenair isn't in technic ) Kaeltis: finding the Mo'creature patch
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