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Posts posted by Viktor_Berg
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That's the depth fog. It gets worse at lower depths, and is disabled in creative. You can also disable it in Optifine (which Technic Pack has) - check in Video Options.
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There is a total of 3 subforums for Tekkit servers, just below the Tekkit SMP section in the main forum. Try looking for a server that fits your needs - I guarantee you will find one.
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Forestry: no. It's not coming back. Reasons: use the search function, it's a long story.
Crafting Table II/III: maybe in the future, right now it's got a lot of problems (bugs, duplication glitches, incompatibility with some mods).
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You really should have EVERYTHING insulated as much as possible. You are probably getting shocked by all that uninsulated wiring, at least in shot 3.
I've played with IC2 for a LONG time, and have never been shocked by properly insulated wiring or transformers.
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Are you sure you're not creating a program where it loops the same command over and over instantly? Try adding a small wait for every loop, that should drastically reduce the loop speed.
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I don't mean to criticize... But taking screenshots at night and then resizing them to just above thumbnail size is not how you provide instructions and/or guidelines.
Could you please make the images larger, and preferrably in daytime?
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IIRC, Railcraft adds cart detector blocks. Find them in NEI, determine which ones you need (there is a boatload of different ones), craft them and place them under the rail where you want to detect the cart. Also, I think some of the detector blocks actually have an interface that allows one to configure them, but I might remember wrong - it's been long since I've played around with the mod.
Edit: Yes, there are detectors for so many cases. You can use an Advanced Detector to detect a certain type of minecart, and even Train Detectors to detect trains of certain sizes. There is also an IC2 storage cart detector.
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I wasn't really advocating either of the alternatives (even though I would personally prefer to make a RedPower-based miner), I was just replying to the statement about efficiency itself.
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Who cares about expensive?
Or are you part of the dumb collective that are all about efficiency and shit?
As a cybernetics engineer, I take offense in this statement. Efficiency and optimization are staples of technological advancement, and calling it "dumb" is about as offensive as you can be towards technology.
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Press O.
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Redpower pump
Damn, never thought of it. Indeed, the pump places down water sources in any tiles that are not taken up by other source blocks - I assume this includes running water?
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Clearing a huge swath of water is not a problem - MFFS Area Projector with underwater upgrade. The problem is filling it all up with water again - neatly, so that there are no underwater currents left. Any ideas?
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I would personally eliminate the collectors and perhaps the relays. Also, increase EMC value of diamonds (to make them harder to synthesize from common materials) even further, and separate most if not all EE specific materials and tools into the Fuel category in the Transmutation Tablet. To balance the inability to spontaneously generate EMC out of thin air, somewhat decrease the price of dark matter and red matter, so that it's still possible to create them within a human's lifetime.
Klein Stars can still be charged in the Tablet, so the overall functionality of the mod shouldn't be hampered.
Thinking of which, I'd probably split the transmutation recipes even further, like separate organic matter and minerals/metals from the rest.
Red Matter armor VS Quantum armor?
in Tekkit Classic Discussion
Posted
By the way, the durability of nano and quantum armor is severely reduced in IC2 v1.103. Expect less overpoweredness in the next version of Technic/Tekkit.