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Viktor_Berg

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Everything posted by Viktor_Berg

  1. I think he means that you only have one block to work with, as opposed to other carriage types, where you can attach a second or a third engine/motor/controller to any other carriage in the contraption. However, I don't really think it's a problem unless you design REALLY small stuff, and even then, a template carriage is more compact than any other one in almost every circumstance.
  2. There's a 1.6.4 version of Slimevoid's WR: http://slimevoid.net/downloads/
  3. Just a question. I've not been following the development of RiM for a good while now. Does it work with WRCBE? If yes, you do not even need a remote computer on the carriage structure. Just place 2 carriage engines (if you need 6 degrees of freedom), or 1 (if you need 5 or less DOF), and attach their sides to wireless receivers that receive remote signals from a stationary computer. Problem solved. The issue of computercraft's interaction with RiM is only an issue when there are no compatible wireless redstone mods, really.
  4. DSUs are connectable to the ME network using Storage Buses. You can also eliminate all loopback problems by using export and import buses to interact with items such as the Planter or the Harvester. I STRONGLY recommend watching Direwolf's spotlights of AE (all of them), because that's basically a combination of a spotlight and a tutorial.
  5. What the hell do you do, parallel 3D rendering? 16GB is enough for most work situations and EVERY gaming situation.
  6. He technically can, but it's not going to be pleasant for anyone involved.
  7. I didn't consider macbooks in my previous post. I assumed naturally, that if you want to do ANY sort of gaming that is not iPod/iPad apps, you'll stay away from apple laptops at all costs.
  8. "Gaming laptop" is an oxymoron, no matter how much marketing divisions try to convince you otherwise. This comes due to natural problems such as heat dissipation during high CPU/GPU load, as well as problems with battery life (unless you are willing to connect to a power outlet or else restrict your gaming sessions to 20-30 minutes between recharges). That said, if you want a laptop that you can play games on, there is no need to spend an inordinate amount of money. Get a moderately specced one, which will probably not be able to run Metro Last Light or BF4 on max settings, but will do pretty good otherwise. I don't see why you would need anything more powerful and pricey.
  9. My analog watch doesn't have a button. It doesn't even have a switch. Just a dial that can be used to adjust the time on it.
  10. Any chunk loader should theoretically work just fine. But be aware of the issue that when it is moved, the chunk loading function disappears for the duration of the movement. Which means that the machine unloads from the world. To alleviate this problem, create a second, small carriage that only has a chunk loader on it, and move it and the main machine in turns. This ensures that your contraption is 100% chunk loaded at all times.
  11. You would probably do well on a certain imageboard. You are too frank for your average modmaker fan to handle, and too forceful for your average modmaker to ignore. Sorry if this is turning into a character analysis.
  12. Sadly, it seems like newly registered users cannot make topics in the Suggestions forum, so I'll probably have to post a comment in the OpenPeripherals section, which kinda sucks, as it's only tangentially related.
  13. You know, I am tempted to contact the CC forums and discuss the creation of a wireless peripherals addon for the computers. Being able to link a moving carriage controller to a stationary computer wirelessly would be of such great benefit to everyone.
  14. Yeah, you tell that to all those DX9 games that are stuck in 2003. Drivers are a big part of utilizing the graphics card. But a game has to be built specifically to be able to even draw that much power. I've said it before, my 670 can handle almost anything I throw at it. I was able to play Metro Last Light at close to max settings at 40-50 FPS while live streaming it at 1280x720 30fps. Buying a Titan right now is simply not worth it, even if you want to play Battlefield 4 (I was able to get the beta to run at a stable 60fps if I turned the ugly ambient occlusion off). Especially considering that soon AMD releases their new cards with Mantle support, that might drop prices on many of Nvidia's top cards to keep up with the competition.
  15. Wow, that's douchebaggery of the highest caliber. It's sad that not one person confronted him on the topic directly.
  16. It's still over a thousand dollars. That's way overpriced, and I don't care what you compare it to. I find in general that buying the LATEST RELEASED HARDWARE is just stupid - no games will be able to utilize it properly, and you just waste money.
  17. A Titan is completely unnecessary and very overpriced. I have a GTX 670, and it's more than enough for all my needs. You should just go for the 690. Don't waste more money than you have to.
  18. jakj, I have a question regarding chunk loader blocks. How do they behave in conjuction with the mod? I would assume that when such a block is moved, it is temporarily removed from the world, and stops functioning until reappearing in the next position. Would that cause the structure to unload and stop working? Because in that case, it'd be necessary to have 2 chunk loaders that move independently of each other.
  19. First of all, you should have posted this in bug reports. http://forums.technicpack.net/forums/tekkit-bug-reports.88/ Second, you'll have to provide the crash log for anyone to be able to figure out anything. 99% of crashes are "blank dirt screen, then crash".
  20. We all have some bad multiplayer experiences once in a while. Me and a few friends of mine had that on one of the servers, where the server owner had appointed his IRL friend as an admin, who abused his powers to punish our group after we were framed for committing a crime (stealing) that we did not commit. The whole thing was really stupid, and honestly, partly our fault, because our group is generally a rather bad-mouthed group, who have no reservations to call someone for who they are, no matter their power or veterancy status on the server. In short, we probably inadvertently created our own enemies, but the retaliation against us by that madmin was completely out of proportion, and after a heated debate with both him and the server owner, we decided to leave the server, seeing as our whole base was wrecked by a power-hungry jerk with no moral reservations, and we felt sour about the playerbase. Why am I writing all this? To show that even when you've played for a long time, you can still stumble upon bad servers, and the only way to fix this is to move on to another one.
  21. What does that refactoring involve? Is it something beyond a render rewrite? Do you know what we will expect from the new version, in terms of performance/flexibility? I assume you've already taken some sneak peaks at the 1.7 snapshot source code.
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