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bwillb

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Everything posted by bwillb

  1. They are available as a separate download. On the Millenaire and Better Dungeons sites / release threads.
  2. bwillb

    ICBM Mod

    did you generate new chunks after installing it?
  3. I see Skyrim, that's nerd porn.
  4. Hm, sounds like it could be entertaining. IGN: bwillb Timezone: MST (arizona)
  5. If you want consideration, you have to be considerate. Filling up the board with off-topic already answered questions is not being considerate.
  6. You want TEKKIT for multiplayer, not TECHNIC.
  7. I love this pack, everything looks great. Hope you finish it soon Only thing I'm not sure about is the iron pipes. They are a bit hard to follow compared to, say, sphax.
  8. I'd like to join, getting tired of big servers where everything is already claimed and theres a new griefer every 10 seconds, and would much rather have a small trustworthy bunch IGN: bwillb (same as forum name) Age: 26 Location: Arizona
  9. bwillb

    IC2 wrench

    I have a feeling someone just face-palmed quite heavily at that realization ;)
  10. I can pretty much guarantee it's optifine. try removing it or using a different version.
  11. You should really record in 720p... recording in a square resolution looks like shit on youtube.
  12. Yeah but by the time you get done with your base and start gathering resources, the new version will be out and you'll want to regenerate everything :p
  13. I think it would be a great idea to be able to install the dev version of a modpack in a separate folder from the recommended version. I'm already doing this with some folder copying and renaming, but having the feature built in would be great.
  14. Forge recently changed the way it handles recipes, and CTIII hasn't been updated yet.
  15. The new versions of the modpacks balance things out a bit. I still think condensers are terribly OP, downright cheating when used with macerators or deployers to get more EMC than a power flower. However, if you ban the condensers and just use the table for transmuting, it's pretty nice.
  16. It's been working, but last night it had a major meltdown again. Why is it that the launcher can't reach minecraft.net when technicpack.net is down?? This seems like a huge design flaw.
  17. With nano armor there's actually a bug that will completely destroy the full suit with one hit from a nano saber...
  18. It does matter, because if you're in offline mode you lose your alchemy bag/chest inventory and other things tied to player name.
  19. Launcher Version: 1.0.1.3 Operating System: Win 7 Ultimate x64 Java Version: 7 Antivirus Program: When starting up the technic launcher, about 9 times out of 10 it can't connect to minecraft.net even though my internet is connected strong and minecraft.net is up. This results in having only offline mode as an option unless I keep closing and opening the program hoping to get that 10% chance of connection. Description of Problem: When starting up the technic launcher, about 9 times out of 10 it can't connect to minecraft.net even though my internet is connected strong and minecraft.net is up. This results in having only offline mode as an option unless I keep closing and opening the program hoping to get that 10% chance of connection. Error Messages: Could not connect to Minecraft.net Error Log: [10:25:10] [sEVERE] ------------------------------------------ [10:25:10] [sEVERE] Launcher is starting.... [10:25:10] [sEVERE] Launcher Build: '1.0.1.3' [10:25:10] [sEVERE] Allocated 1365.375 Mb of RAM [10:25:10] [sEVERE] Java VM: '1.7.0_04-b22' [10:25:10] [sEVERE] OS Version: '6.1' [10:25:10] [sEVERE] Is 64-bit: 'true'
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