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bastrian

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About bastrian

  • Birthday 11/10/1989

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  1. Re: [3.0.4] Clean install server unreachable and unresponsive at console Thes Conflicts are normal, remember that Tekkit 3.0.4 is still not a "reccomendet Build". So it's normal to get errors and other wired stuff. Did u checked the Firewall (iptables)? What version of OpenJDK did u installed? Reccomendet is openJDK7 for Tekkit (rep. name: openjdk-7-jre).
  2. dedicated rented host with windows 7? Really? -_-
  3. Some Players on my server reported the issue too. I regenerated the map but it seems not serverside. I think that something is wrong with Optifine or whatelse is in tekkit.
  4. [noob on] cannot find it under steam too. Cuz, i need this game! Anyone plays it, expect for me [noob off]
  5. I'm done putting together my test server. But thhere are some bugs that are mod releated. Should i post it here or in the mod specific forums? I used the bukkit versions of the client mods with the corrispondenting versions. For now 4 certain bugs and one that i need to confirm. Thes new chunk loading blocks "World Anchor" are the biggest trouble. When using the World Anchor in minecarts the server freeze after 2-3 minutes whitout error output on the console. Well, it's highly experimental but it's already interesting
  6. [Noob On] pls help, my players on the server quits saying that they go playing "Reallive". What the hek is reallive???? [Noob off]
  7. Just setup my own 1.2.5 server and i noticed that there are some heavy bugs in craftbukkit+railcraft. And then the ID conficts between Buildcraft and the rest of the universe is just crazy. The Techic team is doing a good Job putting anything together. But it would be great to know the current progress :)
  8. Use the search function for that next time http://forums.technicpack.net/index.php/topic,9593.0.html http://forums.technicpack.net/index.php/topic,10962.0.html
  9. This is not the support forum for bukkit plugins. This forum supports only Tekkit releated stuff. For Bukkit plugins please ask here: http://forums.bukkit.org/
  10. This is a know problem. It's not tekkit. The World generator have issues when you generate terrain too far away. This kind of area is called Badlands, and even vanilla servers generates strange stuff when in badlands. Effects when deep in Badlands: Heavy Server Lags, Map corruption, Plugin Crashes (Logblock, worldguard, worldedit as i know) and other wired stuff.
  11. We had this kind of problems too. The only solution was for us to remove Java memory limits and deny/disable chunk loading blocks. After we removed the Wireless redstone mod the lag was gone Completly.
  12. A Tekkit server normally consume 1100-1500 gb ram, but reccomendet is 2gb ram. Important is that the server is launched with specific parameters, for the rest it does not need a "special" tekkit hosting. Advice? Install the following fixes/Patches: http://forums.technicpack.net/index.php/topic,2804.0.html http://forums.technicpack.net/index.php/topic,4645.0.html http://forums.technicpack.net/index.php/topic,5663.0.html http://forums.technicpack.net/index.php/topic,2834.0.html If you play only with you friends use whitelist, because there are alot of griefer around tekkit.
  13. Damn right! Cookie 1+ for you :)
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