mnn
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are you sure about the memory? when I tried 512MiB for 2 people after some time (or during generation of unexplored chunks) it crashed on not enough memory (but also I'm using some plugins/extra mods, so it might be their fault). not really sure, how aggresive garbage collection in java is, but after few hours of playing server uses over 70% of assigned ram (~1.5GiB).
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are mods' files present in mods directory (USER_DIR\AppData\Roaming\.techniclauncher\tekkit\mods\)? if not, try re-downloading tekkit (changing version in launcher to other and then back, it should download all files again).
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yea, got same problem (same version, linux 32b). "solved" it by not using item tele pipes (power ones seem ok) - I've replaced all item tele pipes with ender chests and so far it works nicely.
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My tekkit keeps crashing no matter what i do...
mnn replied to dman59847's question in Tekkit Classic
try updating LWJGL ;-) http://www.minecraftwiki.net/wiki/Tutorials/Update_LWJGL -
I'm guessing you have old java. Make sure you have installed Java 7 (running command "java -version" should return version 1.7) and only this version (or remove older version from PATH environment variable).
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running tiny server for 2 players on dual-core 2.9GHz, tekkit has assigned 2GiB. it rarely uses more than 40% of one core. we have one nuclear reactor (a ton of solar panels), 2 sorting facilities (with automatic maceration and smelting), 3 quarries, piston pig farm and a few farm stuff from forestry, so nothing too hard on cpu (we're primarily using redpower tubes and ender chests to avoid long and stuffed pipes). i think it realy depends on what you're going to build..
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http://forums.technicpack.net/threads/upgraded-to-3-1-2-now-lots-of-console-spam-fix-inside.18092/
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same problem described there -> http://forums.technicpack.net/threads/bad-chunk-issue.23739/, no solution so far :-/
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# Problematic frame: # C [OpenAL64.dll+0x6220] alSourcei+0x144 OpenAL64.dll is a part of LWJGL library, maybe try different version? [or possibly audio files could be corrupted, but that would be unlikely if many of your friends have same problem (assuming tekkit was installed using launcher on all machines).] (files are located at "USER_DIR\AppData\Roaming\.techniclauncher\tekkit\bin\", other versions can be found here - http://sourceforge.net/projects/java-game-lib/files/Official%20Releases/. don't forget to backup all files you're messing with!)
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I read somewhere that the crashing GUI occurs when a player is OP. Have you tried de-opping self?
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0.5GiB ram doesn't seem enough. I'm hosting similar server as you (for 1-2 players) and even when nobody is there it uses over 0.6GiB. I really think that windows runs out of memory and start swapping to hardrive.. (MC with HD texture pack should have 1.5-2GiB, server's recommended minimum is around 1GiB and chrome can easily use tens [with flash and java even hundreds] of MiB for every tab) btw runnig bukkit with 512MiB produces this: 2012-09-11 12:06:16 [WARNING] **** NOT ENOUGH RAM! 2012-09-11 12:06:16 [WARNING] To start the server with more ram, launch it as "java -Xmx1024M -Xms1024M -jar minecraft_server.jar"
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It's ok in single player (technic), but in SMP (tekkit) the CT3 crashes server. (Actually I might said it wrong before, it's probably because of forge version - the tekkit guys decided that new IC2 has higher priority, so until CT3 is compatible with "new" forge version it's not gonna work.)
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it had (has?) a good reason, it's incompatible with IC2 I think. grab QuickBench plugin, it's not that fancy as CT3 but better than a classic table ;)
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I created an online server and i want to change the map
mnn replied to Brett Traupman's question in Tekkit Classic
correct. stop server, delete map (the "world/" directory) and start server. it will generate a brand new map.