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mnn

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Everything posted by mnn

  1. are you sure about the memory? when I tried 512MiB for 2 people after some time (or during generation of unexplored chunks) it crashed on not enough memory (but also I'm using some plugins/extra mods, so it might be their fault). not really sure, how aggresive garbage collection in java is, but after few hours of playing server uses over 70% of assigned ram (~1.5GiB).
  2. are mods' files present in mods directory (USER_DIR\AppData\Roaming\.techniclauncher\tekkit\mods\)? if not, try re-downloading tekkit (changing version in launcher to other and then back, it should download all files again).
  3. yea, got same problem (same version, linux 32b). "solved" it by not using item tele pipes (power ones seem ok) - I've replaced all item tele pipes with ender chests and so far it works nicely.
  4. try updating LWJGL ;-) http://www.minecraftwiki.net/wiki/Tutorials/Update_LWJGL
  5. I'm guessing you have old java. Make sure you have installed Java 7 (running command "java -version" should return version 1.7) and only this version (or remove older version from PATH environment variable).
  6. running tiny server for 2 players on dual-core 2.9GHz, tekkit has assigned 2GiB. it rarely uses more than 40% of one core. we have one nuclear reactor (a ton of solar panels), 2 sorting facilities (with automatic maceration and smelting), 3 quarries, piston pig farm and a few farm stuff from forestry, so nothing too hard on cpu (we're primarily using redpower tubes and ender chests to avoid long and stuffed pipes). i think it realy depends on what you're going to build..
  7. just to be sure - you are trying to set-up a tekkit server? (it's not exactly clear from the post) if so, what's your network topology (e.g. server -> router -> adsl modem)? can you connect from the same pc or from some pc on same network? no warnings/errors in console/log file?
  8. http://forums.technicpack.net/threads/upgraded-to-3-1-2-now-lots-of-console-spam-fix-inside.18092/
  9. mnn

    Extreme Lag

    same problem described there -> http://forums.technicpack.net/threads/bad-chunk-issue.23739/, no solution so far :-/
  10. # Problematic frame: # C [OpenAL64.dll+0x6220] alSourcei+0x144 OpenAL64.dll is a part of LWJGL library, maybe try different version? [or possibly audio files could be corrupted, but that would be unlikely if many of your friends have same problem (assuming tekkit was installed using launcher on all machines).] (files are located at "USER_DIR\AppData\Roaming\.techniclauncher\tekkit\bin\", other versions can be found here - http://sourceforge.net/projects/java-game-lib/files/Official%20Releases/. don't forget to backup all files you're messing with!)
  11. I read somewhere that the crashing GUI occurs when a player is OP. Have you tried de-opping self?
  12. 0.5GiB ram doesn't seem enough. I'm hosting similar server as you (for 1-2 players) and even when nobody is there it uses over 0.6GiB. I really think that windows runs out of memory and start swapping to hardrive.. (MC with HD texture pack should have 1.5-2GiB, server's recommended minimum is around 1GiB and chrome can easily use tens [with flash and java even hundreds] of MiB for every tab) btw runnig bukkit with 512MiB produces this: 2012-09-11 12:06:16 [WARNING] **** NOT ENOUGH RAM! 2012-09-11 12:06:16 [WARNING] To start the server with more ram, launch it as "java -Xmx1024M -Xms1024M -jar minecraft_server.jar"
  13. It's ok in single player (technic), but in SMP (tekkit) the CT3 crashes server. (Actually I might said it wrong before, it's probably because of forge version - the tekkit guys decided that new IC2 has higher priority, so until CT3 is compatible with "new" forge version it's not gonna work.)
  14. it had (has?) a good reason, it's incompatible with IC2 I think. grab QuickBench plugin, it's not that fancy as CT3 but better than a classic table ;)
  15. correct. stop server, delete map (the "world/" directory) and start server. it will generate a brand new map.
  16. this looks like corrupted config file for crafting bench. try unpack the config file ("config/IC2ChargingBench.cfg") from original zip with tekkit server and rewrite the config on your server.
  17. mnn

    Bad Chunk Issue

    I've tried using worldEdit (//regen?) to regenerate the bad chunk, but even without machines and all my stuff it still behaves the same..
  18. mnn

    Bad Chunk Issue

    definitely not a quarry issue (at least in my case) - I tried removing stuff on the ground via command, no change. Also, if this would be the issue lag wouldn't appear ONLY on 1 chunk, but also on every chunk in vicinity (view range of a client?). [when I go few blocks from bad chunk to the next one I'm back to my 30fps from 2fps]
  19. mnn

    Bad Chunk Issue

    same thing happened to me with my old buildcraft sorting facility. even after removing all machines and pipes the problem is still present. i think this happens even in vanilla (1.2.5) - the nether lags. by the look of a debug graph the lightning is the issue, probably something wrong with lava :/
  20. I study IT but I fail to see how "real server" would differ from his current machine - it's not choked (if so he'd saw a lot of warnings in console), so what do you think is its problem? (I'm just curious because it doesn't make any sense to me..)
  21. I'm playing unmodified Tekkit and got exactly same problem with the End. An endstone island was over 1k blocks away and without dragon, I had to use special plugin to spawn him.
  22. I've read responses from both sides. It wasn't "pro" to not ask mod's author, but the sengir's response - inserting malicious code to harm users of the pack (instead of asking packers to remove his mod), what a repugnant maneuver.. +1 I honestly don't see any reason why any modder would want not to be in any popular mod pack (as long as packers mention him/her in a credits page). I thought that main target of a mod dev is to have his/her mod played by as many players as possible. I find the behaviour of Forestry's developer kinda petty, packers have apologized, why not let them access the mod to a vast audience? I was considering installing the mod along with Tekkit, but after reading all this stuff, I'll probably stick with "vanilla tekkit".
  23. I had this problem few times with wheat in 3.0.4 version (exactly same behaviour as op is describing)
  24. Got same problem. But i'm playing on my private server and got only a few computers (I'm author of all programs except the original ones, so no program intentionally do this. I'm NOT using any form of recursion), server got 2.5GB for tekkit, never plays more than 2 players. Something (part of cc?) crashed with "out of memory" error, but the command showing free memory reported tekkit has 78% free O_0 using tekkit 3.1.1 on debian stable with java 7 (marked as 1.7 I think) I suppose this is also CC related: 20:44:49 [iNFO] org.luaj.vm2.LuaError: unable to create new native thread 20:44:49 [iNFO] stack traceback: 20:44:49 [iNFO] org.luaj.vm2.LuaError: unable to create new native thread 20:44:49 [iNFO] stack traceback: 20:44:49 [iNFO] org.luaj.vm2.LuaError: unable to create new native thread 20:44:49 [iNFO] stack traceback: 20:44:49 [iNFO] [RedPower] FakePlayer created. 20:44:49 [iNFO] [RedPower] Login is disabled. 20:45:01 [sEVERE] Exception in thread "Thread-5" 20:45:02 [sEVERE] java.lang.OutOfMemoryError: unable to create new native thread 20:45:18 [sEVERE] at java.lang.Thread.start0(Native Method) 20:45:19 [sEVERE] at java.lang.Thread.start(Thread.java:691) 20:45:19 [sEVERE] at dan200.computer.core.ComputerThread$1.run(ComputerThread.java:58) 20:45:19 [sEVERE] at java.lang.Thread.run(Thread.java:722) 20:45:19 [sEVERE] Exception in thread "Thread-8" 20:45:19 [sEVERE] java.lang.OutOfMemoryError: unable to create new native thread 20:45:19 [sEVERE] at java.lang.Thread.start0(Native Method) 20:45:19 [sEVERE] at java.lang.Thread.start(Thread.java:691) 20:45:19 [sEVERE] at org.bukkit.craftbukkit.scheduler.CraftWorker.<init>(CraftWorker.java:28) 20:45:19 [sEVERE] at org.bukkit.craftbukkit.scheduler.CraftThreadManager.executeTask(CraftThreadManager.java:14) 20:45:19 [sEVERE] at org.bukkit.craftbukkit.scheduler.CraftScheduler.processTask(CraftScheduler.java:104) 20:45:19 [sEVERE] at org.bukkit.craftbukkit.scheduler.CraftScheduler.run(CraftScheduler.java:61) 20:45:19 [sEVERE] at java.lang.Thread.run(Thread.java:722)
  25. ic2 doesn't support multi-worlds at all (random flipping of machines, wrench not working etc.), so i'd go "single-world" :/
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